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Searched refs:WILL_INVULN (Results 1 – 15 of 15) sorted by relevance

/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dmon-data.h2275 MH_NONLIVING, WILL_INVULN,
3618 18, MONS_LICH, MONS_LICH, MH_UNDEAD, WILL_INVULN,
3631 24, MONS_LICH, MONS_LICH, MH_UNDEAD, WILL_INVULN,
3644 24, MONS_LICH, MONS_LICH, MH_UNDEAD, WILL_INVULN,
3942 10, MONS_PLANT, MONS_BUSH, MH_PLANT, WILL_INVULN,
4655 MH_NONLIVING, WILL_INVULN,
4669 MH_NONLIVING, WILL_INVULN,
5205 MH_NONLIVING, WILL_INVULN,
5221 MH_NONLIVING, WILL_INVULN,
6189 MH_NONLIVING, WILL_INVULN,
[all …]
H A Ddefines.h155 const int WILL_INVULN = 5000; variable
H A Dactor.cc123 if (wl == WILL_INVULN) in check_willpower()
906 if (willpower() == WILL_INVULN) in resist_margin_phrase()
H A Dcloud.cc1030 return WILL_INVULN; in _actor_cloud_resist()
1034 return act->is_fiery()? 0 : WILL_INVULN; in _actor_cloud_resist()
1228 const int cloud_base_damage = (resist == WILL_INVULN ? in _actor_cloud_base_damage()
H A Dtarget.cc387 && mon.willpower() == WILL_INVULN) in affects_monster()
1946 return mon.willpower() != WILL_INVULN && mon.can_go_frenzy; in affects_monster()
1967 return mon.willpower() != WILL_INVULN in affects_monster()
H A Dl-moninf.cc278 if (wl == WILL_INVULN) in moninf_get_defeat_wl()
H A Dspl-cast.cc1603 if (wl == WILL_INVULN) in _desc_dispersal_chance()
1630 if (wl == WILL_INVULN) in desc_wl_success_chance()
H A Ditem-use.cc2928 if (wl == WILL_INVULN) in _desc_finite_wl()
2959 return mon.willpower() != WILL_INVULN; in affects_monster()
H A Dmon-util.cc2255 return get_monster_data(mon.type)->willpower == WILL_INVULN; in mons_invuln_will()
4967 if (md->willpower > 200 && md->willpower != WILL_INVULN) in debug_mondata()
H A Doutput.cc2435 player_willpower(calc_unid) == WILL_INVULN) + "\n"; in _get_overview_resistances()
H A Dmelee-attack.cc2872 if (defender->as_monster()->willpower() == WILL_INVULN) in mons_apply_attack_flavour()
H A Dbeam.cc3221 you.willpower() == WILL_INVULN ? "are unaffected" in affect_player_enchantment()
3228 if (you.willpower() == WILL_INVULN) in affect_player_enchantment()
H A Ddescribe.cc4196 if (mi.willpower() == WILL_INVULN) in _describe_monster_wl()
H A Dmonster.cc4015 return WILL_INVULN; in willpower()
H A Dplayer.cc6226 return WILL_INVULN; in player_willpower()