Searched refs:WILL_INVULN (Results 1 – 15 of 15) sorted by relevance
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | mon-data.h | 2275 MH_NONLIVING, WILL_INVULN, 3618 18, MONS_LICH, MONS_LICH, MH_UNDEAD, WILL_INVULN, 3631 24, MONS_LICH, MONS_LICH, MH_UNDEAD, WILL_INVULN, 3644 24, MONS_LICH, MONS_LICH, MH_UNDEAD, WILL_INVULN, 3942 10, MONS_PLANT, MONS_BUSH, MH_PLANT, WILL_INVULN, 4655 MH_NONLIVING, WILL_INVULN, 4669 MH_NONLIVING, WILL_INVULN, 5205 MH_NONLIVING, WILL_INVULN, 5221 MH_NONLIVING, WILL_INVULN, 6189 MH_NONLIVING, WILL_INVULN, [all …]
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H A D | defines.h | 155 const int WILL_INVULN = 5000; variable
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H A D | actor.cc | 123 if (wl == WILL_INVULN) in check_willpower() 906 if (willpower() == WILL_INVULN) in resist_margin_phrase()
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H A D | cloud.cc | 1030 return WILL_INVULN; in _actor_cloud_resist() 1034 return act->is_fiery()? 0 : WILL_INVULN; in _actor_cloud_resist() 1228 const int cloud_base_damage = (resist == WILL_INVULN ? in _actor_cloud_base_damage()
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H A D | target.cc | 387 && mon.willpower() == WILL_INVULN) in affects_monster() 1946 return mon.willpower() != WILL_INVULN && mon.can_go_frenzy; in affects_monster() 1967 return mon.willpower() != WILL_INVULN in affects_monster()
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H A D | l-moninf.cc | 278 if (wl == WILL_INVULN) in moninf_get_defeat_wl()
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H A D | spl-cast.cc | 1603 if (wl == WILL_INVULN) in _desc_dispersal_chance() 1630 if (wl == WILL_INVULN) in desc_wl_success_chance()
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H A D | item-use.cc | 2928 if (wl == WILL_INVULN) in _desc_finite_wl() 2959 return mon.willpower() != WILL_INVULN; in affects_monster()
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H A D | mon-util.cc | 2255 return get_monster_data(mon.type)->willpower == WILL_INVULN; in mons_invuln_will() 4967 if (md->willpower > 200 && md->willpower != WILL_INVULN) in debug_mondata()
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H A D | output.cc | 2435 player_willpower(calc_unid) == WILL_INVULN) + "\n"; in _get_overview_resistances()
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H A D | melee-attack.cc | 2872 if (defender->as_monster()->willpower() == WILL_INVULN) in mons_apply_attack_flavour()
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H A D | beam.cc | 3221 you.willpower() == WILL_INVULN ? "are unaffected" in affect_player_enchantment() 3228 if (you.willpower() == WILL_INVULN) in affect_player_enchantment()
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H A D | describe.cc | 4196 if (mi.willpower() == WILL_INVULN) in _describe_monster_wl()
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H A D | monster.cc | 4015 return WILL_INVULN; in willpower()
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H A D | player.cc | 6226 return WILL_INVULN; in player_willpower()
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