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Searched refs:WINBG_LIGHT (Results 1 – 4 of 4) sorted by relevance

/dports/games/yadex/yadex-1.7.0/src/
H A Dgfx.cc1194 set_colour (WINBG_LIGHT); in DrawScreenBox3D()
1221 set_colour (WINBG_LIGHT); in DrawScreenBox3DShallow()
1232 set_colour (WINBG_LIGHT); in DrawScreenBox3DShallow()
1263 push_colour (raised ? WINBG_DARK : WINBG_LIGHT); in draw_box_border()
1280 set_colour (raised ? WINBG_LIGHT : WINBG_DARK); in draw_box_border()
1312 push_colour (WINBG_LIGHT); in DrawScreenBoxHollow()
1325 set_colour (WINBG_LIGHT); in DrawScreenBoxHollow()
H A Dyadex.h236 const acolour_t WINBG_LIGHT = 17; variable
H A Dyadex.cc1285 else if (n == WINBG_LIGHT) c.set (0xee, 0xe8, 0xe2); in add_base_colours()
1290 else if (n == WINBG_LIGHT) c.set (0x48, 0x42, 0x3c); in add_base_colours()
H A Dmenu.cc1065 set_colour (WINBG_LIGHT); in draw_one_line()