Searched refs:WINBG_LIGHT (Results 1 – 4 of 4) sorted by relevance
1194 set_colour (WINBG_LIGHT); in DrawScreenBox3D()1221 set_colour (WINBG_LIGHT); in DrawScreenBox3DShallow()1232 set_colour (WINBG_LIGHT); in DrawScreenBox3DShallow()1263 push_colour (raised ? WINBG_DARK : WINBG_LIGHT); in draw_box_border()1280 set_colour (raised ? WINBG_LIGHT : WINBG_DARK); in draw_box_border()1312 push_colour (WINBG_LIGHT); in DrawScreenBoxHollow()1325 set_colour (WINBG_LIGHT); in DrawScreenBoxHollow()
236 const acolour_t WINBG_LIGHT = 17; variable
1285 else if (n == WINBG_LIGHT) c.set (0xee, 0xe8, 0xe2); in add_base_colours()1290 else if (n == WINBG_LIGHT) c.set (0x48, 0x42, 0x3c); in add_base_colours()
1065 set_colour (WINBG_LIGHT); in draw_one_line()