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Searched refs:WINDMILL_POWER (Results 1 – 5 of 5) sorted by relevance

/dports/games/lincity/lincity-1.13.1/
H A Dengine.c908 MP_INFO(x,y).int_5 = WINDMILL_POWER in update_tech_dep()
910 MP_INFO(x,y).int_1 = WINDMILL_POWER in update_tech_dep()
912 + (((double) MP_INFO(x,y).int_2 * WINDMILL_POWER) / MAX_TECH_LEVEL); in update_tech_dep()
H A Dlin-city.h267 #define WINDMILL_POWER 450 macro
/dports/games/lincity-ng/lincity-ng-2.0/src/lincity/
H A Dold_ldsvguts.cpp450 … MP_INFO(x, y).int_1 = (int)(WINDMILL_POWER + (((double)MP_TECH(x, y) * WINDMILL_POWER) in load_city_old()
H A Dengine.cpp326 …MP_INFO(x, y).int_1 = (int)(WINDMILL_POWER + (((double)MP_TECH(x, y) * WINDMILL_POWER) / MAX_TECH_… in place_item()
H A Dlin-city.h156 #define WINDMILL_POWER 450 macro