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Searched refs:WINDOW_STYLE_CINEMATIC (Results 1 – 25 of 25) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/code/ui/
H A Dmenudef.h63 #define WINDOW_STYLE_CINEMATIC 5 // cinematic macro
H A Dui_shared.cpp10075 if (window->style == WINDOW_STYLE_CINEMATIC && window->cinematic >= 0) in Window_CloseCinematic()
/dports/games/ioquake3/ioquake3-1.36/ui/
H A Dmenudef.h61 #define WINDOW_STYLE_CINEMATIC 5 // cinematic macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/ui/
H A Dmenudef.h61 #define WINDOW_STYLE_CINEMATIC 5 // cinematic macro
/dports/games/openarena/openarena-engine-source-0.8.8/ui/
H A Dmenudef.h61 #define WINDOW_STYLE_CINEMATIC 5 // cinematic macro
/dports/games/openarena-server/openarena-engine-source-0.8.8/ui/
H A Dmenudef.h61 #define WINDOW_STYLE_CINEMATIC 5 // cinematic macro
/dports/games/evq3/evq3/ui/
H A Dmenudef.h61 #define WINDOW_STYLE_CINEMATIC 5 // cinematic macro
/dports/games/ioquake3-server/ioquake3-1.36/ui/
H A Dmenudef.h61 #define WINDOW_STYLE_CINEMATIC 5 // cinematic macro
/dports/games/iortcw/iortcw-1.51c/SP/main/ui/
H A Dmenudef.h70 #define WINDOW_STYLE_CINEMATIC 5 // cinematic macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/ui/
H A Dmenudef.h41 #define WINDOW_STYLE_CINEMATIC 5 // cinematic macro
/dports/games/openjk/OpenJK-07675e2/ui/
H A Dmenudef.h48 #define WINDOW_STYLE_CINEMATIC 5 // cinematic macro
/dports/games/openjk/OpenJK-07675e2/codemp/ui/
H A Dmenudef.h72 #define WINDOW_STYLE_CINEMATIC 5 // cinematic macro
H A Dui_shared.c739 else if ( w->style == WINDOW_STYLE_CINEMATIC ) { in Window_Paint()
4114 if (window->style == WINDOW_STYLE_CINEMATIC && window->cinematic >= 0) { in Window_CloseCinematic()
/dports/games/iortcw/iortcw-1.51c/MP/MAIN/UI/
H A Dmenudef.h69 #define WINDOW_STYLE_CINEMATIC 5 // cinematic macro
/dports/games/iortcw/iortcw-1.51c/MP/MAIN/ui_mp/
H A Dmenudef.h70 #define WINDOW_STYLE_CINEMATIC 5 // cinematic macro
/dports/games/ioquake3/ioquake3-1.36/code/ui/
H A Dui_shared.c651 } else if (w->style == WINDOW_STYLE_CINEMATIC) { in Window_Paint()
2496 if (window->style == WINDOW_STYLE_CINEMATIC && window->cinematic >= 0) { in Window_CloseCinematic()
/dports/games/ioquake3-server/ioquake3-1.36/code/ui/
H A Dui_shared.c651 } else if (w->style == WINDOW_STYLE_CINEMATIC) { in Window_Paint()
2496 if (window->style == WINDOW_STYLE_CINEMATIC && window->cinematic >= 0) { in Window_CloseCinematic()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/ui/
H A Dui_shared.c661 } else if (w->style == WINDOW_STYLE_CINEMATIC) { in Window_Paint()
2517 if (window->style == WINDOW_STYLE_CINEMATIC && window->cinematic >= 0) { in Window_CloseCinematic()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/ui/
H A Dui_shared.c651 } else if (w->style == WINDOW_STYLE_CINEMATIC) { in Window_Paint()
2496 if (window->style == WINDOW_STYLE_CINEMATIC && window->cinematic >= 0) { in Window_CloseCinematic()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/ui/
H A Dui_shared.c651 } else if (w->style == WINDOW_STYLE_CINEMATIC) { in Window_Paint()
2496 if (window->style == WINDOW_STYLE_CINEMATIC && window->cinematic >= 0) { in Window_CloseCinematic()
/dports/games/openarena/openarena-engine-source-0.8.8/code/ui/
H A Dui_shared.c651 } else if (w->style == WINDOW_STYLE_CINEMATIC) { in Window_Paint()
2496 if (window->style == WINDOW_STYLE_CINEMATIC && window->cinematic >= 0) { in Window_CloseCinematic()
/dports/games/evq3/evq3/code/ui/
H A Dui_shared.c651 } else if (w->style == WINDOW_STYLE_CINEMATIC) { in Window_Paint()
2496 if (window->style == WINDOW_STYLE_CINEMATIC && window->cinematic >= 0) { in Window_CloseCinematic()
/dports/games/iortcw/iortcw-1.51c/MP/code/ui/
H A Dui_shared.c855 } else if ( w->style == WINDOW_STYLE_CINEMATIC ) { in Window_Paint()
2968 if ( window->style == WINDOW_STYLE_CINEMATIC && window->cinematic >= 0 ) { in Window_CloseCinematic()
H A Dui_main.c4148 def_pic->window.style = WINDOW_STYLE_CINEMATIC; in WM_SetObjective()
/dports/games/iortcw/iortcw-1.51c/SP/code/ui/
H A Dui_shared.c908 } else if ( w->style == WINDOW_STYLE_CINEMATIC ) { in Window_Paint()
2970 if ( window->style == WINDOW_STYLE_CINEMATIC && window->cinematic >= 0 ) { in Window_CloseCinematic()