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Searched refs:WIN_GLES_CreateContext (Results 1 – 24 of 24) sorted by relevance

/dports/graphics/milton/milton-1.9.1/third_party/SDL2-2.0.8/src/video/windows/
H A DSDL_windowsopengles.h39 extern SDL_GLContext WIN_GLES_CreateContext(_THIS, SDL_Window * window);
H A DSDL_windowsopengles.c62 WIN_GLES_CreateContext(_THIS, SDL_Window * window) in WIN_GLES_CreateContext() function
H A DSDL_windowsopengl.c678 _this->GL_CreateContext = WIN_GLES_CreateContext; in WIN_GL_CreateContext()
689 return WIN_GLES_CreateContext(_this, window); in WIN_GL_CreateContext()
H A DSDL_windowsvideo.c187 device->GL_CreateContext = WIN_GLES_CreateContext; in WIN_CreateDevice()
/dports/x11/controllermap/SDL2-2.0.18/src/video/windows/
H A DSDL_windowsopengles.h39 extern SDL_GLContext WIN_GLES_CreateContext(_THIS, SDL_Window * window);
H A DSDL_windowsopengles.c61 WIN_GLES_CreateContext(_THIS, SDL_Window * window) in WIN_GLES_CreateContext() function
H A DSDL_windowsopengl.c677 _this->GL_CreateContext = WIN_GLES_CreateContext; in WIN_GL_CreateContext()
688 return WIN_GLES_CreateContext(_this, window); in WIN_GL_CreateContext()
H A DSDL_windowsvideo.c202 device->GL_CreateContext = WIN_GLES_CreateContext; in WIN_CreateDevice()
/dports/devel/sdl20/SDL2-2.0.18/src/video/windows/
H A DSDL_windowsopengles.h39 extern SDL_GLContext WIN_GLES_CreateContext(_THIS, SDL_Window * window);
H A DSDL_windowsopengles.c61 WIN_GLES_CreateContext(_THIS, SDL_Window * window) in WIN_GLES_CreateContext() function
H A DSDL_windowsopengl.c677 _this->GL_CreateContext = WIN_GLES_CreateContext; in WIN_GL_CreateContext()
688 return WIN_GLES_CreateContext(_this, window); in WIN_GL_CreateContext()
H A DSDL_windowsvideo.c202 device->GL_CreateContext = WIN_GLES_CreateContext; in WIN_CreateDevice()
/dports/emulators/mess/mame-mame0226/3rdparty/SDL2/src/video/windows/
H A DSDL_windowsopengles.h41 extern SDL_GLContext WIN_GLES_CreateContext(_THIS, SDL_Window * window);
H A DSDL_windowsopengles.c62 WIN_GLES_CreateContext(_THIS, SDL_Window * window) in WIN_GLES_CreateContext() function
H A DSDL_windowsopengl.c610 _this->GL_CreateContext = WIN_GLES_CreateContext; in WIN_GL_CreateContext()
621 return WIN_GLES_CreateContext(_this, window); in WIN_GL_CreateContext()
H A DSDL_windowsvideo.c180 device->GL_CreateContext = WIN_GLES_CreateContext; in WIN_CreateDevice()
/dports/emulators/mame/mame-mame0226/3rdparty/SDL2/src/video/windows/
H A DSDL_windowsopengles.h41 extern SDL_GLContext WIN_GLES_CreateContext(_THIS, SDL_Window * window);
H A DSDL_windowsopengles.c62 WIN_GLES_CreateContext(_THIS, SDL_Window * window) in WIN_GLES_CreateContext() function
H A DSDL_windowsopengl.c610 _this->GL_CreateContext = WIN_GLES_CreateContext; in WIN_GL_CreateContext()
621 return WIN_GLES_CreateContext(_this, window); in WIN_GL_CreateContext()
H A DSDL_windowsvideo.c180 device->GL_CreateContext = WIN_GLES_CreateContext; in WIN_CreateDevice()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/SDL/src/video/windows/
H A DSDL_windowsopengles.h41 extern SDL_GLContext WIN_GLES_CreateContext(_THIS, SDL_Window * window);
H A DSDL_windowsopengles.c62 WIN_GLES_CreateContext(_THIS, SDL_Window * window) in WIN_GLES_CreateContext() function
H A DSDL_windowsopengl.c610 _this->GL_CreateContext = WIN_GLES_CreateContext; in WIN_GL_CreateContext()
621 return WIN_GLES_CreateContext(_this, window); in WIN_GL_CreateContext()
H A DSDL_windowsvideo.c188 device->GL_CreateContext = WIN_GLES_CreateContext; in WIN_CreateDevice()