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Searched refs:WIN_TEXT (Results 1 – 5 of 5) sorted by relevance

/dports/games/xgalaga/xgalaga-2.1.1.0/libsprite/
H A Dscale.c11 if (win->type == WIN_TEXT) {
H A Ddefs.h81 #define WIN_TEXT 2 macro
H A Dmakewindow.c283 if (wsort == WIN_TEXT || wsort == WIN_SCROLL || wsort == WIN_MENU) {
325 case WIN_TEXT:
490 parent, cursname, border, W_White, WIN_TEXT);
/dports/lang/snobol4/snobol4-2.2.2/test/
H A Datn.sno163 WIN_TEXT =
176 + WIN_TEXT LOSE_TEXT REPLACE_LIT '_START ;'
/dports/games/netrek-client-cow/netrek-client-cow-3.3.2/
H A Dx11window.c227 #define WIN_TEXT 2 macro
1975 WIN_TEXT); in W_MakeTextWindow()