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Searched refs:WL_ALLOWLIQUID (Results 1 – 3 of 3) sorted by relevance

/dports/games/powder-toy/The-Powder-Toy-95.0/src/simulation/
H A DSimulationData.h52 #define WL_ALLOWLIQUID 6 macro
H A DSimulation.cpp2045 …return bmap[y][x]==WL_DETECT || bmap[y][x]==WL_EWALL || bmap[y][x]==WL_ALLOWLIQUID || bmap[y][x]==… in is_wire()
2050 …return (bmap[y][x]==WL_DETECT || bmap[y][x]==WL_EWALL || bmap[y][x]==WL_ALLOWLIQUID || bmap[y][x]=… in is_wire_off()
2290 else if (wall == WL_ALLOWLIQUID && !(elements[type].Properties&TYPE_LIQUID)) in IsWallBlocking()
3415 (bmap[y/CELL][x/CELL]==WL_ALLOWLIQUID && !(elements[t].Properties&TYPE_LIQUID)) || in UpdateParticles()
3952 …else if (bmap[ny][nx]==WL_DETECT || bmap[ny][nx]==WL_EWALL || bmap[ny][nx]==WL_ALLOWLIQUID || bmap… in UpdateParticles()
/dports/games/powder-toy/The-Powder-Toy-95.0/src/client/
H A DGameSave.cpp883 blockMap[y][x]=WL_ALLOWLIQUID; in readOPS()
1485 blockMap[y][x]=WL_ALLOWLIQUID; in readPSv()
1523 blockMap[y][x]=WL_ALLOWLIQUID; in readPSv()