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Searched refs:WL_DETECT (Results 1 – 4 of 4) sorted by relevance

/dports/games/powder-toy/The-Powder-Toy-95.0/src/simulation/
H A DSimulationData.h49 #define WL_DETECT 3 macro
H A DSimulation.cpp2045 …return bmap[y][x]==WL_DETECT || bmap[y][x]==WL_EWALL || bmap[y][x]==WL_ALLOWLIQUID || bmap[y][x]==… in is_wire()
2050 …return (bmap[y][x]==WL_DETECT || bmap[y][x]==WL_EWALL || bmap[y][x]==WL_ALLOWLIQUID || bmap[y][x]=… in is_wire_off()
3419 (bmap[y/CELL][x/CELL]==WL_DETECT && (t==PT_METL || t==PT_SPRK)) || in UpdateParticles()
3431 if (bmap[y/CELL][x/CELL]==WL_DETECT && emap[y/CELL][x/CELL]<8) in UpdateParticles()
3952 …else if (bmap[ny][nx]==WL_DETECT || bmap[ny][nx]==WL_EWALL || bmap[ny][nx]==WL_ALLOWLIQUID || bmap… in UpdateParticles()
4149 if (bmap[fin_y/CELL][fin_x/CELL]==WL_DETECT && emap[fin_y/CELL][fin_x/CELL]<8) in UpdateParticles()
/dports/games/powder-toy/The-Powder-Toy-95.0/src/simulation/elements/
H A DSTKM.cpp387 sim->bmap[(int)(playerp->legs[5]+0.5)/CELL][(int)(playerp->legs[4]+0.5)/CELL]==WL_DETECT) in Element_STKM_run_stickman()
390 sim->bmap[(int)(playerp->legs[13]+0.5)/CELL][(int)(playerp->legs[12]+0.5)/CELL]==WL_DETECT) in Element_STKM_run_stickman()
/dports/games/powder-toy/The-Powder-Toy-95.0/src/client/
H A DGameSave.cpp877 blockMap[y][x]=WL_DETECT; in readOPS()
1491 blockMap[y][x]=WL_DETECT; in readPSv()
1517 blockMap[y][x]=WL_DETECT; in readPSv()