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Searched refs:WL_ERASEALL (Results 1 – 3 of 3) sorted by relevance

/dports/games/powder-toy/The-Powder-Toy-95.0/src/simulation/
H A DSimulationData.h63 #define WL_ERASEALL 17 macro
H A DSimulation.cpp1476 if (wall == WL_ERASEALL) in CreateWalls()
1574 if (wall==WL_ERASE || wall==WL_ERASEALL) in FloodWalls()
/dports/games/powder-toy/The-Powder-Toy-95.0/src/graphics/
H A DRenderer.cpp637 else if (wt == WL_ERASEALL) in WallIcon()