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Searched refs:WL_FLOODHELPER (Results 1 – 2 of 2) sorted by relevance

/dports/games/powder-toy/The-Powder-Toy-95.0/src/simulation/
H A DSimulationData.h65 #define WL_FLOODHELPER 255 macro
/dports/games/powder-toy/The-Powder-Toy-95.0/src/gui/game/
H A DTool.cpp90 sim->FloodWalls(position1.X, position1.Y, WL_FLOODHELPER, WL_FAN); in DrawLine()
93 if (sim->bmap[j][i] == WL_FLOODHELPER) in DrawLine()