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Searched refs:WL_WALLELEC (Results 1 – 5 of 5) sorted by relevance

/dports/games/powder-toy/The-Powder-Toy-95.0/src/simulation/
H A DSimulationData.h47 #define WL_WALLELEC 1 macro
H A DSimulation.cpp2045 …T || bmap[y][x]==WL_EWALL || bmap[y][x]==WL_ALLOWLIQUID || bmap[y][x]==WL_WALLELEC || bmap[y][x]==… in is_wire()
2050 …T || bmap[y][x]==WL_EWALL || bmap[y][x]==WL_ALLOWLIQUID || bmap[y][x]==WL_WALLELEC || bmap[y][x]==… in is_wire_off()
2294 else if (wall == WL_ALLOWAIR || wall == WL_WALL || wall == WL_WALLELEC) in IsWallBlocking()
3412 bmap[y/CELL][x/CELL]==WL_WALLELEC || in UpdateParticles()
3952 …map[ny][nx]==WL_EWALL || bmap[ny][nx]==WL_ALLOWLIQUID || bmap[ny][nx]==WL_WALLELEC || bmap[ny][nx]… in UpdateParticles()
4981 …air->bmap_blockair[y][x] = (bmap[y][x]==WL_WALL || bmap[y][x]==WL_WALLELEC || bmap[y][x]==WL_BLOCK… in BeforeSim()
4982 …air->bmap_blockairh[y][x] = (bmap[y][x]==WL_WALL || bmap[y][x]==WL_WALLELEC || bmap[y][x]==WL_BLOC… in BeforeSim()
/dports/games/powder-toy/The-Powder-Toy-95.0/src/simulation/elements/
H A DPIPE.cpp295 …y)/CELL][(x+rx)/CELL]!=WL_WALL && sim->bmap[(y+ry)/CELL][(x+rx)/CELL]!=WL_WALLELEC && (sim->bmap[(… in Element_PIPE_update()
/dports/games/powder-toy/The-Powder-Toy-95.0/src/client/
H A DGameSave.cpp873 blockMap[y][x]=WL_WALLELEC; in readOPS()
1495 blockMap[y][x]=WL_WALLELEC; in readPSv()
1513 blockMap[y][x]=WL_WALLELEC; in readPSv()
/dports/games/powder-toy/The-Powder-Toy-95.0/src/graphics/
H A DRenderer.cpp586 else if (wt==WL_WALLELEC) in WallIcon()
772 else if (wt == WL_WALLELEC) in DrawWalls()
896 else if (wt == WL_WALLELEC) in DrawWalls()