Searched refs:WM_DIABPREVLVL (Results 1 – 5 of 5) sorted by relevance
132 trigs[numtrigs]._tmsg = WM_DIABPREVLVL; in InitL1Triggers()156 trigs[numtrigs]._tmsg = WM_DIABPREVLVL; in InitL1Triggers()181 trigs[numtrigs]._tmsg = WM_DIABPREVLVL; in InitL2Triggers()215 trigs[numtrigs]._tmsg = WM_DIABPREVLVL; in InitL3Triggers()241 trigs[numtrigs]._tmsg = WM_DIABPREVLVL; in InitL3Triggers()274 trigs[numtrigs]._tmsg = WM_DIABPREVLVL; in InitL4Triggers()425 if (trigs[j]._tmsg == WM_DIABPREVLVL) { in ForceL1Trig()450 if (trigs[j]._tmsg == WM_DIABPREVLVL) { in ForceL1Trig()504 if (trigs[j]._tmsg == WM_DIABPREVLVL) { in ForceL2Trig()661 if (trigs[j]._tmsg == WM_DIABPREVLVL) { in ForceL4Trig()[all …]
37 case WM_DIABPREVLVL: in PickCutscene()44 if (lvl == 1 && uMsg == WM_DIABPREVLVL) in PickCutscene()260 case WM_DIABPREVLVL: in ShowProgress()
1588 case WM_DIABPREVLVL: in GM_Game()
2081 case WM_DIABPREVLVL: in StartNewLvl()
1938 WM_DIABPREVLVL = 0x403, enumerator