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Searched refs:WON_ROUND (Results 1 – 5 of 5) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DBoxing.cc103 SetBoxingState( WON_ROUND ); in EndBoxingMatch()
130 case WON_ROUND: in TriggerEndOfBoxingRecord()
H A DOverhead_Types.h284 WON_ROUND, enumerator
H A DTeamTurns.cc333 …if (gTacticalStatus.bBoxingState == LOST_ROUND || gTacticalStatus.bBoxingState == WON_ROUND || gTa… in BeginTeamTurn()
H A DDialogue_Control.cc312 case WON_ROUND: in HandleDialogue()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TacticalAI/
H A DAIMain.cc196 …acticalStatus.bBoxingState == BOXING || gTacticalStatus.bBoxingState == WON_ROUND || gTacticalStat… in HandleSoldierAI()