/dports/games/dungeoncrawl/dc400b26-src/source/ |
H A D | unrand.h | 280 OBJ_WEAPONS, WPN_MACE, +5, +5, WHITE, 1023 OBJ_WEAPONS, WPN_MACE, +4, +6, LIGHTGRAY,
|
H A D | wpn-misc.cc | 198 case WPN_MACE: in weapon_skill()
|
H A D | randart.cc | 812 && !(atype == WPN_MACE || atype == WPN_GREAT_MACE in randart_wpn_properties() 1612 item.sub_type = WPN_MACE; in make_item_fixed_artefact() 1626 item.sub_type = WPN_MACE; in make_item_fixed_artefact() 1764 (item_typ == WPN_MACE) ? "mace" : in standard_name_weap()
|
H A D | effects.cc | 574 for (int i = WPN_MACE; i < NUM_WEAPONS; i++) in acquirement() 1165 (coinflip() ? WPN_MACE : WPN_FLAIL); in acquirement()
|
H A D | itemname.cc | 2419 prop[OBJ_WEAPONS][WPN_MACE][PWPN_DAMAGE] = 8; in init_properties() 2420 prop[OBJ_WEAPONS][WPN_MACE][PWPN_HIT] = 3; // helps to get past evasion in init_properties() 2421 prop[OBJ_WEAPONS][WPN_MACE][PWPN_SPEED] = 14; in init_properties() 2422 mss[OBJ_WEAPONS][WPN_MACE] = 140; in init_properties()
|
H A D | dungeon.cc | 511 (temp_rand == 6) ? WPN_MACE : in items() 641 case WPN_MACE: in items() 856 case WPN_MACE: in items() 858 if ((mitm[p].sub_type == WPN_MACE in items() 2596 : WPN_MACE + random2(12)); in give_item() 2657 (temp_rand > 48) ? WPN_MACE : // 8.33% in give_item() 2681 (temp_rand > 1) ? WPN_MACE : // 1 in 8 in give_item() 2872 mitm[bp].sub_type = (one_chance_in(3) ? WPN_GREAT_MACE : WPN_MACE); in give_item() 6304 case WPN_MACE: in rare_weapon()
|
H A D | initfile.cc | 143 return (WPN_MACE); in str_to_weapon()
|
H A D | shopping.cc | 558 case WPN_MACE: in item_value()
|
H A D | newgame.cc | 1349 static char startwep[5] = { WPN_SHORT_SWORD, WPN_MACE, 1364 (temp_rand == 1) ? WPN_MACE : in choose_weapon() 3177 you.inv[0].sub_type = WPN_MACE; //jmf: moved from "case 'b'" below in give_items_skills()
|
H A D | enum.h | 2969 WPN_MACE, enumerator
|
H A D | describe.cc | 793 case WPN_MACE: in describe_weapon()
|
H A D | fight.cc | 3793 case WPN_MACE: in weapon_type_modify()
|
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | mon-gear.cc | 309 { WPN_MACE, 40 }, in make_mons_weapon() 339 { WPN_MACE, 10 }, in make_mons_weapon() 366 { WPN_MACE, 1 }, }; in make_mons_weapon() 426 { WPN_MACE, 10 }, in make_mons_weapon() 436 { { WPN_MACE, 15 }, in make_mons_weapon() 447 { WPN_MACE, 20 }, in make_mons_weapon() 460 { WPN_MACE, 7 }, in make_mons_weapon() 522 { WPN_MACE, 20 }, in make_mons_weapon()
|
H A D | god-blessing.cc | 39 case WPN_MACE: return WPN_FLAIL; in _upgrade_weapon_type() 122 1, WPN_MACE); in _orc_weapon_gift_type()
|
H A D | item-prop-enum.h | 580 WPN_MACE, enumerator
|
H A D | ng-wanderer.cc | 49 sub_type = WPN_MACE; in _give_wanderer_weapon()
|
H A D | tilepick-p.cc | 105 case WPN_MACE: in tilep_equ_weapon()
|
H A D | newgame.cc | 1951 case WPN_MACE: in _starting_weapon_upgrade() 1985 weapon_type startwep[7] = { WPN_SHORT_SWORD, WPN_MACE, WPN_HAND_AXE, in _get_weapons()
|
H A D | makeitem.cc | 182 WPN_MACE, in _determine_weapon_subtype()
|
H A D | god-wrath.cc | 856 random_choose(WPN_CLUB, WPN_MACE, WPN_FLAIL, in _beogh_retribution()
|
H A D | item-prop.cc | 398 { WPN_MACE, "mace", 8, 3, 14,
|
H A D | tilepick.cc | 2231 case WPN_MACE: return TILE_WPN_MACE; in _tileidx_weapon_base()
|