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Searched refs:WPOSE_NONE (Results 1 – 6 of 6) sorted by relevance

/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A DSpeederNPC.c430 EWeaponPose WeaponPose = WPOSE_NONE; in AnimateRiders()
545 case WPOSE_NONE: Anim = BOTH_VS_AIR; break; in AnimateRiders()
558 case WPOSE_NONE: Anim = BOTH_VS_LAND; break; in AnimateRiders()
573 case WPOSE_NONE: Anim = BOTH_VS_LEANL; break; in AnimateRiders()
584 case WPOSE_NONE: Anim = BOTH_VS_LEANR; break; in AnimateRiders()
595 case WPOSE_NONE: Anim = BOTH_VS_IDLE; break; in AnimateRiders()
H A DAnimalNPC.c520 EWeaponPose WeaponPose = WPOSE_NONE; in AnimateRiders()
621 if (WeaponPose==WPOSE_NONE) in AnimateRiders()
H A Dbg_vehicles.h43 WPOSE_NONE = 0, enumerator
/dports/games/openjk/OpenJK-07675e2/code/game/
H A DSpeederNPC.cpp850 EWeaponPose WeaponPose = WPOSE_NONE; in AnimateRiders()
1026 case WPOSE_NONE: Anim = BOTH_VS_AIR; break; in AnimateRiders()
1040 case WPOSE_NONE: Anim = BOTH_VS_LAND; break; in AnimateRiders()
1056 case WPOSE_NONE: Anim = BOTH_VS_LEANL; break; in AnimateRiders()
1067 case WPOSE_NONE: Anim = BOTH_VS_LEANR; break; in AnimateRiders()
1078 case WPOSE_NONE: Anim = BOTH_VS_IDLE; break; in AnimateRiders()
H A DAnimalNPC.cpp804 EWeaponPose WeaponPose = WPOSE_NONE; in AnimateRiders()
960 if (WeaponPose==WPOSE_NONE) in AnimateRiders()
H A Dg_vehicles.h42 WPOSE_NONE = 0, enumerator