Searched refs:WPOSE_NONE (Results 1 – 6 of 6) sorted by relevance
430 EWeaponPose WeaponPose = WPOSE_NONE; in AnimateRiders()545 case WPOSE_NONE: Anim = BOTH_VS_AIR; break; in AnimateRiders()558 case WPOSE_NONE: Anim = BOTH_VS_LAND; break; in AnimateRiders()573 case WPOSE_NONE: Anim = BOTH_VS_LEANL; break; in AnimateRiders()584 case WPOSE_NONE: Anim = BOTH_VS_LEANR; break; in AnimateRiders()595 case WPOSE_NONE: Anim = BOTH_VS_IDLE; break; in AnimateRiders()
520 EWeaponPose WeaponPose = WPOSE_NONE; in AnimateRiders()621 if (WeaponPose==WPOSE_NONE) in AnimateRiders()
43 WPOSE_NONE = 0, enumerator
850 EWeaponPose WeaponPose = WPOSE_NONE; in AnimateRiders()1026 case WPOSE_NONE: Anim = BOTH_VS_AIR; break; in AnimateRiders()1040 case WPOSE_NONE: Anim = BOTH_VS_LAND; break; in AnimateRiders()1056 case WPOSE_NONE: Anim = BOTH_VS_LEANL; break; in AnimateRiders()1067 case WPOSE_NONE: Anim = BOTH_VS_LEANR; break; in AnimateRiders()1078 case WPOSE_NONE: Anim = BOTH_VS_IDLE; break; in AnimateRiders()
804 EWeaponPose WeaponPose = WPOSE_NONE; in AnimateRiders()960 if (WeaponPose==WPOSE_NONE) in AnimateRiders()
42 WPOSE_NONE = 0, enumerator