Searched refs:WP_FIST (Results 1 – 7 of 7) sorted by relevance
128 if (player->readyweapon == WP_FIST) in P_GiveAmmo()138 if (player->readyweapon == WP_FIST || player->readyweapon == WP_PISTOL) in P_GiveAmmo()144 if (player->readyweapon == WP_FIST || player->readyweapon == WP_PISTOL) in P_GiveAmmo()150 if (player->readyweapon == WP_FIST) in P_GiveAmmo()460 if (player->readyweapon != WP_FIST) in P_TouchSpecialThing()461 player->pendingweapon = WP_FIST; in P_TouchSpecialThing()
182 WP_FIST, enumerator
368 …static weapontype_t weapons_list[] = {WP_FIST, WP_CHAINSAW, WP_PISTOL, WP_SHOTGUN, WP_SUPERSHOTGUN… in G_BuildTiccmd()407 gamekeydown[key_weapon1] ? WP_FIST : // killough 5/2/98: reformatted in G_BuildTiccmd()438 if (newweapon==WP_FIST && player->weaponowned[WP_CHAINSAW] && in G_BuildTiccmd()440 (player->readyweapon==WP_FIST || in G_BuildTiccmd()442 P_WeaponPreferred(WP_CHAINSAW, WP_FIST))) in G_BuildTiccmd()1042 p->weaponowned[WP_FIST] = true; in G_PlayerReborn()
648 if (w==WP_FIST) // make '1' apply beserker strength toggle
936 if (newweapon == WP_FIST && player->weaponowned[WP_CHAINSAW] && in P_PlayerThink()
663 (target->player->readyweapon == WP_FIST || in P_NewChaseDir()
252 newweapon = WP_FIST; in P_SwitchWeapon()