Searched refs:WRAP_YCLICK (Results 1 – 5 of 5) sorted by relevance
60 #define WRAP_YCLICK(y_) \ macro
1922 y = WRAP_YCLICK(y); in Move_object()2239 pos.y = WRAP_YCLICK(pos.y); in Move_player()2279 pos.y = WRAP_YCLICK(pos.y); in Move_player()2317 pos.y = WRAP_YCLICK(pos.y); in Move_player()2588 pos.y = WRAP_YCLICK(pos.y); in Move_player()
1086 msy = WRAP_YCLICK(move->start.cy + pt.cy); in Shape_move()1216 mv.start.cy = WRAP_YCLICK(mv.start.cy); in Shape_morph()1366 move->start.cy = WRAP_YCLICK(move->start.cy + dy); in Away()1489 move->start.cy = WRAP_YCLICK(move->start.cy + y); in Clear_corner()2044 WRAP_YCLICK(starty + dy), -dx, -dy, &dir); in Inside_init()2067 starty = WRAP_YCLICK(starty + dy); in Inside_init()2149 by = WRAP_YCLICK(by); in Distance_init()2528 mv.start.cy = WRAP_YCLICK(mv.start.cy + ans.moved.cy); in Move_asteroid()2592 mv.start.cy = WRAP_YCLICK(mv.start.cy + ans.moved.cy); in Move_ball()2681 mv.start.cy = WRAP_YCLICK(mv.start.cy + ans.moved.cy); in Move_object()[all …]
350 static inline int WRAP_YCLICK(int cy) in WRAP_YCLICK() function
355 mv.start.cy = WRAP_YCLICK(cy1); in Wall_in_between_points()364 mv.start.cy = WRAP_YCLICK(mv.start.cy + answer.moved.cy); in Wall_in_between_points()