Searched refs:WRITE_GLDEBUG (Results 1 – 2 of 2) sorted by relevance
84 …WRITE_GLDEBUG("Number of objects in SUMORTree during call of the destructor: " + toString(myTreeDe… in ~SUMORTree()142 … WRITE_GLDEBUG("Inserted " + o->getFullName() + " into SUMORTree with boundary " + toString(b)); in addAdditionalGLObject()169 …WRITE_GLDEBUG("Removed object " + o->getFullName() + " from SUMORTree with boundary " + toString(b… in removeAdditionalGLObject()
247 #define WRITE_GLDEBUG(msg) if(MsgHandler::writeDebugGLMessages()){MsgHandler::getGLDebugInstance()-… macro