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Searched refs:WRITE_UINT24 (Results 1 – 12 of 12) sorted by relevance

/dports/security/nettle/nettle-3.7.3/
H A Dknuth-lfib.c157 WRITE_UINT24(dst, value); in knuth_lfib_random()
H A Dmacros.h79 #define WRITE_UINT24(p, i) \
H A DChangeLog12436 * macros.h (READ_UINT24, WRITE_UINT24, READ_UINT16, WRITE_UINT16):
/dports/security/sequoia/sequoia-383133f6be990237044900a4df676488bf8dd71e/cargo-crates/nettle-src-3.5.1-2/nettle/
H A Dknuth-lfib.c157 WRITE_UINT24(dst, value); in knuth_lfib_random()
H A Dmacros.h79 #define WRITE_UINT24(p, i) \
H A DChangeLog11018 * macros.h (READ_UINT24, WRITE_UINT24, READ_UINT16, WRITE_UINT16):
/dports/games/scummvm/scummvm-2.5.1/graphics/
H A Dsurface.h177 WRITE_UINT24(getBasePtr(x, y), pixel); in setPixel()
H A Dsurface.cpp509 WRITE_UINT24(dstRow, color); in convertTo()
541 WRITE_UINT24(dstRow, color); in convertTo()
H A Dmanaged_surface.cpp416 WRITE_UINT24(destVal, destPixel); in blitFromInner()
/dports/games/libretro-scummvm/scummvm-7b1e929/common/
H A Dendian.h597 #define WRITE_UINT24(a,b) WRITE_LE_UINT24(a,b) macro
600 #define WRITE_UINT24(a,b) WRITE_BE_UINT24(a,b) macro
/dports/games/libretro-scummvm/scummvm-7b1e929/graphics/
H A Dsurface.cpp461 WRITE_UINT24(dstRow, color); in convertTo()
493 WRITE_UINT24(dstRow, color); in convertTo()
/dports/games/scummvm/scummvm-2.5.1/common/
H A Dendian.h625 #define WRITE_UINT24(a,b) WRITE_LE_UINT24(a,b) macro
628 #define WRITE_UINT24(a,b) WRITE_BE_UINT24(a,b) macro