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Searched refs:WS_READY (Results 1 – 15 of 15) sorted by relevance

/dports/irc/bitlbee-discord/bitlbee-discord-0.4.3-7-g607f988/src/
H A Ddiscord-websockets.c190 if (dd->state == WS_READY) { in discord_ws_reconnect()
410 if (dd->state != WS_READY) { in discord_ws_status_postponed()
432 if (dd->state != WS_READY) { in discord_ws_set_status()
H A Ddiscord.h31 WS_READY, enumerator
H A Ddiscord-handlers.c959 dd->state = WS_READY; in discord_parse_message()
1055 dd->state = WS_READY; in discord_parse_message()
/dports/emulators/fs-uae/fs-uae-3.1.35/src/archivers/chd/
H A Dchd.h504 WS_READY = 0, enumerator
523 , m_status(WS_READY) in work_item()
/dports/emulators/mess/mame-mame0226/src/lib/util/
H A Dchd.h505 WS_READY = 0, enumerator
524 , m_status(WS_READY) in work_item()
H A Dchd.cpp2868 if (m_work_item[curitem % WORK_BUFFER_HUNKS].m_status != WS_READY) in compress_continue()
2877 if (m_walking_parent && m_work_item[curitem % WORK_BUFFER_HUNKS].m_status != WS_READY) in compress_continue()
2953 item.m_status = WS_READY; in compress_continue()
2966 elem.m_status = WS_READY; in compress_continue()
2990 while (m_work_item[m_write_hunk % WORK_BUFFER_HUNKS].m_status != WS_READY && in compress_continue()
/dports/emulators/mame/mame-mame0226/src/lib/util/
H A Dchd.h505 WS_READY = 0, enumerator
524 , m_status(WS_READY) in work_item()
H A Dchd.cpp2868 if (m_work_item[curitem % WORK_BUFFER_HUNKS].m_status != WS_READY) in compress_continue()
2877 if (m_walking_parent && m_work_item[curitem % WORK_BUFFER_HUNKS].m_status != WS_READY) in compress_continue()
2953 item.m_status = WS_READY; in compress_continue()
2966 elem.m_status = WS_READY; in compress_continue()
2990 while (m_work_item[m_write_hunk % WORK_BUFFER_HUNKS].m_status != WS_READY && in compress_continue()
/dports/games/xonotic/Xonotic/source/qcsrc/server/weapons/
H A Dweaponsystem.qc214 if (this) this.state = WS_READY;
296 if (this.state != WS_READY) return false;
529 case WS_READY:
784 this.state = WS_READY;
H A Dthrowing.qc179 if(this.(weaponentity).state != WS_READY)
/dports/games/xonotic/Xonotic/source/qcsrc/common/weapons/weapon/
H A Dhagar.qc343 actor.(weaponentity).state = WS_READY;
406 actor.(weaponentity).state = WS_READY;
494 actor.(weaponentity).state = WS_READY;
H A Dtuba.qc409 if (actor.(weaponentity).state == WS_READY)
/dports/games/xonotic/Xonotic/source/qcsrc/common/weapons/
H A Dweapon.qh35 const int WS_READY = 4;
/dports/games/xonotic/Xonotic/source/qcsrc/common/gamemodes/gamemode/nexball/
H A Dnexball.qc155 ownr.(weaponentity).state = WS_READY;
224 ball.owner.(weaponentity).state = WS_READY;
/dports/games/xonotic/Xonotic/source/qcsrc/server/bot/default/
H A Dscripting.qc1073 if(this.(weaponentity).state != WS_READY)