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Searched refs:WShape (Results 1 – 17 of 17) sorted by relevance

/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/winged_edge/
H A DWingedEdgeBuilder.h72 inline WShape *getCurrentWShape() in getCurrentWShape()
92 inline void setCurrentWShape(WShape *wshape) in setCurrentWShape()
115 virtual bool buildWShape(WShape &shape, IndexedFaceSet &ifs);
116 virtual void buildWVertices(WShape &shape, const float *vertices, unsigned vsize);
164 WShape *_current_wshape;
H A DWEdge.cpp455 WShape *WFace::getShape() in getShape()
468 unsigned WShape::_SceneCurrentId = 0;
470 WShape *WShape::duplicate() in duplicate()
472 WShape *clone = new WShape(*this); in duplicate()
476 WShape::WShape(WShape &iBrother) in WShape() function in Freestyle::WShape
600 WFace *WShape::MakeFace(vector<WVertex *> &iVertexList, in MakeFace()
614 WFace *WShape::MakeFace(vector<WVertex *> &iVertexList, in MakeFace()
635 WFace *WShape::MakeFace(vector<WVertex *> &iVertexList, in MakeFace()
723 real WShape::ComputeMeanEdgeSize() const in ComputeMeanEdgeSize()
H A DWEdge.h55 class WShape; variable
102 inline WShape *shape() const in shape()
1013 WShape *getShape();
1032 class WShape {
1051 inline WShape() in WShape() function
1061 WShape(WShape &iBrother);
1062 virtual WShape *duplicate();
1064 virtual ~WShape() in ~WShape()
1363 void addWShape(WShape *wshape) in addWShape()
1369 vector<WShape *> &getWShapes() in getWShapes()
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H A DWSFillGrid.cpp33 vector<WShape *> wshapes = _winged_edge->getWShapes(); in fillGrid()
38 for (vector<WShape *>::const_iterator it = wshapes.begin(); it != wshapes.end(); ++it) { in fillGrid()
H A DWFillGrid.cpp33 vector<WShape *> wshapes = _winged_edge->getWShapes(); in fillGrid()
38 for (vector<WShape *>::const_iterator it = wshapes.begin(); it != wshapes.end(); ++it) { in fillGrid()
H A DWingedEdgeBuilder.cpp40 WShape *shape = new WShape; in visitIndexedFaceSet()
80 bool WingedEdgeBuilder::buildWShape(WShape &shape, IndexedFaceSet &ifs) in buildWShape()
245 void WingedEdgeBuilder::buildWVertices(WShape &shape, const float *vertices, unsigned vsize) in buildWVertices()
270 WShape *currentShape = _current_wshape; // the current shape being built in buildTriangleStrip()
377 WShape *currentShape = _current_wshape; // the current shape begin built in buildTriangles()
H A DWXEdge.h711 class WXShape : public WShape {
722 inline WXShape() : WShape() in WXShape()
728 inline WXShape(WXShape &iBrother) : WShape(iBrother) in WXShape()
733 virtual WShape *duplicate() in duplicate()
H A DWXEdgeBuilder.h42 virtual void buildWVertices(WShape &shape, const float *vertices, unsigned vsize);
H A DWXEdgeBuilder.cpp44 void WXEdgeBuilder::buildWVertices(WShape &shape, const float *vertices, unsigned vsize) in buildWVertices()
H A DWXEdge.cpp276 WFace *face = WShape::MakeFace(iVertexList, iFaceEdgeMarksList, iMaterialIndex); in MakeFace()
299 WFace *face = WShape::MakeFace( in MakeFace()
/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/view_map/
H A DViewMapTesselator.h44 class WShape; variable
70 NodeGroup *Tesselate(WShape *iWShape);
H A DViewMapTesselator.cpp36 NodeGroup *ViewMapTesselator::Tesselate(WShape *UNUSED(iWShape)) in Tesselate()
H A DOccluderSource.h56 vector<WShape *>::const_iterator currentShape, shapesEnd;
H A DOccluderSource.cpp54 vector<WShape *> &wshapes = wingedEdge.getWShapes(); in begin()
H A DFEdgeXDetector.cpp39 vector<WShape *> wshapes = we.getWShapes(); in processShapes()
50 for (vector<WShape *>::const_iterator it = wshapes.begin(); it != wshapes.end(); it++) { in processShapes()
H A DViewMapBuilder.cpp1255 vector<WShape *> wshapes = we.getWShapes(); in computeInitialViewEdges()
1258 for (vector<WShape *>::const_iterator it = wshapes.begin(); it != wshapes.end(); it++) { in computeInitialViewEdges()
/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/application/
H A DController.cpp377 WShape::setCurrentId(0); in CloseFile()