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Searched refs:WZ_DECL_FORMAT (Results 1 – 5 of 5) sorted by relevance

/dports/games/warzone2100/warzone2100/lib/framework/
H A Ddebug.h269 void _debug(int line, code_part part, const char *function, const char *str, ...) WZ_DECL_FORMAT(__…
271 void _debug(int line, code_part part, const char *function, const char *str, ...) WZ_DECL_FORMAT(pr…
291 void _realObjTrace(int id, const char *function, const char *str, ...) WZ_DECL_FORMAT(printf, 3, 4);
H A Dphysfs_ext.h220 bool PHYSFS_printf(PHYSFS_file *file, const char *format, ...) WZ_DECL_FORMAT(__MINGW_PRINTF_FORMAT…
222 bool PHYSFS_printf(PHYSFS_file *file, const char *format, ...) WZ_DECL_FORMAT(printf, 2, 3);
H A Dstdio_ext.h59 WZ_DECL_NONNULL(1, 2) int asprintf(char **strp, const char *format, ...) WZ_DECL_FORMAT(printf, 2, …
H A Dwzglobal.h395 # define WZ_DECL_FORMAT(archetype, string_index, first_to_check) \ macro
398 # define WZ_DECL_FORMAT(archetype, string_index, first_to_check) macro
/dports/games/warzone2100/warzone2100/lib/netplay/
H A Dnetplay.h413 void _syncDebug(const char *function, const char *str, ...) WZ_DECL_FORMAT(__MINGW_PRINTF_FORMAT, 2…
415 void _syncDebug(const char *function, const char *str, ...) WZ_DECL_FORMAT(printf, 2, 3);