Searched refs:W_AIMED_SHOT (Results 1 – 3 of 3) sorted by relevance
141 weapons[W_AIMED_SHOT].id = WT_DIRECTIONAL; in weapons_init()142 weapons[W_AIMED_SHOT].ammo[0] = 1; in weapons_init()143 weapons[W_AIMED_SHOT].damage = 2; in weapons_init()144 weapons[W_AIMED_SHOT].reload[0] = 15; in weapons_init()145 weapons[W_AIMED_SHOT].speed = 0; in weapons_init()146 weapons[W_AIMED_SHOT].flags = WF_AIMED; in weapons_init()147 weapons[W_AIMED_SHOT].imageIndex[0] = SP_DIR_PLASMA_GREEN; in weapons_init()148 weapons[W_AIMED_SHOT].imageIndex[1] = SP_DIR_PLASMA_RED; in weapons_init()
329 alien_defs[CD_AIMFIGHTER].weaponType[0] = W_AIMED_SHOT; in alien_defs_init()330 alien_defs[CD_AIMFIGHTER].weaponType[1] = W_AIMED_SHOT; in alien_defs_init()371 alien_defs[CD_GOODTRANSPORT].weaponType[0] = W_AIMED_SHOT; in alien_defs_init()372 alien_defs[CD_GOODTRANSPORT].weaponType[1] = W_AIMED_SHOT; in alien_defs_init()1594 alien->weaponType[0] = W_AIMED_SHOT; in alien_setKlineAttackMethod()1654 alien->weaponType[0] = W_AIMED_SHOT; in alien_setKlineAI()
262 W_AIMED_SHOT, enumerator