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Searched refs:W_FL_INTAG (Results 1 – 2 of 2) sorted by relevance

/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/bot/
H A Dbot_waypoint.cpp604 if (nearestwp->iFlags & W_FL_INTAG) in Think()
798 if (S((int)o.x, (int)o.y)->tag) flags |= W_FL_INTAG; in AddWaypoint()
1348 if (S((int)from.x, (int)from.y)->tag) flags |= W_FL_INTAG; in FloodThink()
1739 if (S((int)telepos.x, (int)telepos.y)->tag) flags |= W_FL_INTAG; in StartFlood()
1752 if (S((int)teledestpos.x, (int)teledestpos.y)->tag) flags |= W_FL_INTAG; in StartFlood()
1773 if (S(e.x, e.y)->tag) flags |= W_FL_INTAG; in StartFlood()
1809 if (S((int)x, (int)y)->tag) flags |= W_FL_INTAG; in StartFlood()
2155 if ((pNode->Entry->iFlags & W_FL_INTAG) && in FindWaypoint()
2666 if ((pPath->Entry->iFlags & W_FL_INTAG) && in AStar()
2768 if ((pPath->Entry->iFlags & W_FL_INTAG) && in AStar()
H A Dbot_waypoint.h27 #define W_FL_INTAG (1<<6) // used if this waypoint is in a tagged cube macro