Home
last modified time | relevance | path

Searched refs:W_FL_TELEPORT (Results 1 – 2 of 2) sorted by relevance

/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/bot/
H A Dbot_waypoint.h22 #define W_FL_TELEPORT (1<<1) // used if waypoint is at a teleporter macro
H A Dbot_waypoint.cpp592 if (nearestwp->iFlags & W_FL_TELEPORT) in Think()
1738 int flags = (W_FL_FLOOD | W_FL_TELEPORT); in StartFlood()
1868 telewp->iFlags = W_FL_TELEPORT; in CreateWPsAtTeleporters()
2270 else if (m_pCurrentWaypoint->pNode->iFlags & W_FL_TELEPORT) in HeadToWaypoint()