Searched refs:W_FL_TELEPORT (Results 1 – 2 of 2) sorted by relevance
22 #define W_FL_TELEPORT (1<<1) // used if waypoint is at a teleporter macro
592 if (nearestwp->iFlags & W_FL_TELEPORT) in Think()1738 int flags = (W_FL_FLOOD | W_FL_TELEPORT); in StartFlood()1868 telewp->iFlags = W_FL_TELEPORT; in CreateWPsAtTeleporters()2270 else if (m_pCurrentWaypoint->pNode->iFlags & W_FL_TELEPORT) in HeadToWaypoint()