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Searched refs:W_FL_TRIGGER (Results 1 – 2 of 2) sorted by relevance

/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/bot/
H A Dbot_waypoint.h26 #define W_FL_TRIGGER (1<<5) // used if this waypoint is at a trigger macro
H A Dbot_waypoint.cpp598 if (nearestwp->iFlags & W_FL_TRIGGER) in Think()
1152 … if ((pNode->Entry->iFlags & W_FL_FLOOD) || !(pNode->Entry->iFlags & W_FL_TRIGGER)) in GetNearestTriggerWaypoint()
1648 if (!(p->Entry->iFlags & (W_FL_FLOOD | W_FL_TRIGGER))) in GetNearestTriggerFloodWP()
1772 int flags = (W_FL_FLOOD | W_FL_TRIGGER); in StartFlood()
1890 wp->iFlags = W_FL_TRIGGER; in CreateWPsAtTriggers()
2268 (m_pCurrentWaypoint->pNode->iFlags & W_FL_TRIGGER)) in HeadToWaypoint()
3090 if (!(p->Entry->pNode->iFlags & W_FL_TRIGGER)) in GetNearestTriggerWaypoint()
3235 if (!(p->Entry->pNode->iFlags & (W_FL_FLOOD | W_FL_TRIGGER))) in GetNearestTriggerFloodWP()