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Searched refs:W_HITTECHWALL16 (Results 1 – 10 of 10) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dnames.h644 #define W_HITTECHWALL16 4144 macro
H A Dnamesdyn.cpp585 { "W_HITTECHWALL16", DVPTR(W_HITTECHWALL16), W_HITTECHWALL16__STATIC },
1213 int32_t W_HITTECHWALL16 = W_HITTECHWALL16__STATIC; variable
H A Dnamesdyn.h1206 extern int32_t W_HITTECHWALL16;
H A Dsector.cpp1741 G_BreakWall(W_HITTECHWALL16, spriteNum, wallNum); in A_DamageWall_Internal()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dnames.h644 #define W_HITTECHWALL16 4144 macro
H A Dnamesdyn.cpp693 … { "W_HITTECHWALL16", DVPTR(W_HITTECHWALL16), W_HITTECHWALL16__STATIC, W_HITTECHWALL16__STATICRR },
2146 int32_t W_HITTECHWALL16 = W_HITTECHWALL16__STATIC; variable
H A Dnamesdyn.h2811 extern int32_t W_HITTECHWALL16;
H A Dsector.cpp2194 G_BreakWall(W_HITTECHWALL16, spriteNum, wallNum); in A_DamageWall()
/dports/games/NBlood/NBlood-a1689a4/package/sdk/
H A Dnames.h644 #define W_HITTECHWALL16 4144 macro
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A DNAMES.H829 #define W_HITTECHWALL16 3030 macro