Searched refs:W_HITTECHWALL16 (Results 1 – 10 of 10) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | names.h | 644 #define W_HITTECHWALL16 4144 macro
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H A D | namesdyn.cpp | 585 { "W_HITTECHWALL16", DVPTR(W_HITTECHWALL16), W_HITTECHWALL16__STATIC }, 1213 int32_t W_HITTECHWALL16 = W_HITTECHWALL16__STATIC; variable
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H A D | namesdyn.h | 1206 extern int32_t W_HITTECHWALL16;
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H A D | sector.cpp | 1741 G_BreakWall(W_HITTECHWALL16, spriteNum, wallNum); in A_DamageWall_Internal()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | names.h | 644 #define W_HITTECHWALL16 4144 macro
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H A D | namesdyn.cpp | 693 … { "W_HITTECHWALL16", DVPTR(W_HITTECHWALL16), W_HITTECHWALL16__STATIC, W_HITTECHWALL16__STATICRR }, 2146 int32_t W_HITTECHWALL16 = W_HITTECHWALL16__STATIC; variable
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H A D | namesdyn.h | 2811 extern int32_t W_HITTECHWALL16;
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H A D | sector.cpp | 2194 G_BreakWall(W_HITTECHWALL16, spriteNum, wallNum); in A_DamageWall()
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/dports/games/NBlood/NBlood-a1689a4/package/sdk/ |
H A D | names.h | 644 #define W_HITTECHWALL16 4144 macro
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | NAMES.H | 829 #define W_HITTECHWALL16 3030 macro
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