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Searched refs:W_IsLumpFolder (Results 1 – 3 of 3) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dw_wad.h173 boolean W_IsLumpFolder(UINT16 wad, UINT16 lump); // for detecting folder "lumps"
H A Dr_textures.c754 if (W_IsLumpFolder(wadnum, lumpnum)) // Check if lump is a folder in Rloadflats()
875 if (W_IsLumpFolder(wadnum, lumpnum)) // Check if lump is a folder in Rloadtextures()
980 if (!W_IsLumpFolder((UINT16)w, j)) // Check if lump is a folder; if not, then count it in R_LoadTextures()
1019 if (!W_IsLumpFolder((UINT16)w, j)) // Check if lump is a folder; if not, then count it in R_LoadTextures()
H A Dw_wad.c1316 boolean W_IsLumpFolder(UINT16 wad, UINT16 lump) in W_IsLumpFolder() function