Home
last modified time | relevance | path

Searched refs:W_Visual (Results 1 – 6 of 6) sorted by relevance

/dports/games/xgalaga/xgalaga-2.1.1.0/libsprite/
H A Ddata.h54 extern Visual *W_Visual;
H A Ddata.c75 Visual *W_Visual; variable
H A Dinit.c232 W_Colormap = XCreateColormap(W_Display, W_Root, W_Visual, AllocNone); in GetColors()
408 W_Visual = DefaultVisual(W_Display, DefaultScreen(W_Display));
/dports/games/netrek-client-cow/netrek-client-cow-3.3.2/
H A Dx11sprite.c74 extern Visual *W_Visual;
139 imlib_context_set_visual(W_Visual); in ReadFileToSprite()
188 imlib_context_set_visual(W_Visual); in ReadFileToTile()
H A DREADME.2.02123 value of W_Visual->class. [nod to James Soutter for the idea]
H A Dx11window.c141 Visual *W_Visual; variable
428 W_Visual = DefaultVisual(W_Display, DefaultScreen(W_Display)); in W_Initialize()
688 else if (W_Visual->class == PseudoColor) in GetColors()
694 W_Colormap = XCreateColormap(W_Display, W_Root, W_Visual, AllocNone); in GetColors()
836 else if (W_Visual->class >= TrueColor) in GetColors()
881 W_Visual->class); in GetColors()
3581 if ((takeNearest) || (W_Visual->class != PseudoColor)) in init_tts()