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Searched refs:W_Void2Window (Results 1 – 23 of 23) sorted by relevance

/dports/games/xgalaga/xgalaga-2.1.1.0/libsprite/
H A Dmapwindow.c12 win = W_Void2Window(window);
33 win = W_Void2Window(window);
51 win = W_Void2Window(window);
86 win = W_Void2Window(window);
108 struct window *win = W_Void2Window(window);
114 XResizeWindow(W_Display, W_Void2Window(win->borderwin)->window,
124 win = W_Void2Window(window);
H A Dbuffer.c9 struct window * win = W_Void2Window(window);
20 return W_Void2Window(window)->isbuffered;
30 struct window * win = W_Void2Window(window);
53 struct window * win = W_Void2Window(window);
H A Dimage.c296 XCopyArea(W_Display, image->pixmap, W_Void2Window(window)->drawable,
302 XCopyPlane(W_Display, image->pixmap, W_Void2Window(window)->drawable,
309 XCopyArea(W_Display, image->pixmap, W_Void2Window(window)->drawable,
313 XCopyPlane(W_Display, image->pixmap, W_Void2Window(window)->drawable,
372 XCopyArea(W_Display, workarea, W_Void2Window(window)->drawable,
377 XCopyArea(W_Display, workarea, W_Void2Window(window)->drawable,
411 XCopyArea(W_Display, image->pixmap, W_Void2Window(window)->drawable,
432 XCopyArea(W_Display, image->pixmap, W_Void2Window(window)->drawable,
455 XCopyArea(W_Display, image->pixmap, W_Void2Window(window)->drawable,
459 XCopyPlane(W_Display, image->pixmap, W_Void2Window(window)->drawable,
[all …]
H A Dline.c22 Window win = W_Void2Window(window)->drawable;
39 Window win = W_Void2Window(window)->drawable;
59 win = W_Void2Window(window)->drawable;
74 win = W_Void2Window(window)->drawable;
H A Dmouse.c35 XWarpPointer(W_Display, None, W_Void2Window(window)->window, 0, 0, 0, 0, 0, 0);
48 struct window *win = W_Void2Window(window);
74 struct window *win = W_Void2Window(window);
91 struct window *win = W_Void2Window(window);
H A Dborder.c15 XSetWindowBorderPixmap(W_Display, W_Void2Window(window)->window,
18 XSetWindowBorder(W_Display, W_Void2Window(window)->window,
22 struct window *border = W_Void2Window(W_Void2Window(window)->borderwin);
H A Dpoint.c14 win = W_Void2Window(window)->drawable;
36 Window win = W_Void2Window(window)->drawable;
51 Window win = W_Void2Window(window)->drawable;
H A Dcleararea.c12 struct window *win = W_Void2Window(window);
58 win = W_Void2Window(window);
79 struct window * win = W_Void2Window(window);
H A Dmisc.c19 return (W_Void2Window(window)->width);
26 return (W_Void2Window(window)->height);
H A Dcursor.c44 struct window *win = W_Void2Window(window);
67 struct window *win = W_Void2Window(window);
88 struct window *win = W_Void2Window(window);
H A Dsector.c22 win = W_Void2Window(window)->drawable;
33 win = W_Void2Window(window)->drawable;
H A Dtile.c14 win = W_Void2Window(window)->window;
40 win = W_Void2Window(window)->window;
H A Dcircle.c10 XDrawArc(W_Display, W_Void2Window(window)->drawable,
32 win = W_Void2Window(window);
H A Dtriangle.c9 struct window *win = W_Void2Window(window);
30 struct window *win = W_Void2Window(window);
H A Dtext.c34 win = W_Void2Window(window);
99 win = W_Void2Window(window);
121 win = W_Void2Window(window);
H A Dmakewindow.c319 wparent = W_Void2Window(parent)->window;
409 W_Void2Window(baseWin)->window);
514 XSetIconName(W_Display, W_Void2Window(icon)->window, W_Void2Window(win)->name);
517 hints.icon_window = W_Void2Window(icon)->window;
518 XSetWMHints(W_Display, W_Void2Window(win)->window, &hints);
H A Dscale.c9 win = W_Void2Window(window);
H A Dfill.c16 win = W_Void2Window(window);
H A Ddefs.h94 #define W_Void2Window(win) ((win) ? (struct window *) (win) : &myroot) macro
H A Dscroll.c83 struct window *win = W_Void2Window(window);
H A Devent.c282 if (win == W_Void2Window(baseWin)) {
/dports/games/netrek-client-cow/netrek-client-cow-3.3.2/
H A Dx11window.c1052 win = W_Void2Window(window); in W_MapWindow()
1068 win = W_Void2Window(window); in W_UnmapWindow()
1080 win = W_Void2Window(window); in W_IsMapped()
1096 win = W_Void2Window(window); in W_FillArea()
1161 win = W_Void2Window(window); in W_ClearArea()
1756 win = W_Void2Window(window); in W_WriteText()
1832 win = W_Void2Window(window); in W_MaskText()
1848 win = W_Void2Window(window); in W_StoreBitmap()
2915 win = W_Void2Window(window); in W_DefineCursor()
2941 win = W_Void2Window(window); in W_LoadBitmap()
[all …]
H A Dx11sprite.c26 #define W_Void2Window(win) (((struct window *) (win))) macro
247 Drawable tactical = W_Void2Window(t)->window; in GetPixmaps()
248 Drawable galactic = W_Void2Window(g)->window; in GetPixmaps()
698 struct window *win = W_Void2Window(mapw); in W_GalacticBgd()
710 struct window *win = W_Void2Window(w); in W_LocalBgd()
722 struct window *win = W_Void2Window(w); in W_SetBackground()
734 Drawable drawable = W_Void2Window(w)->window; in W_SetBackgroundImage()
767 Drawable drawable = W_Void2Window(w)->window; in ss_init()
816 Drawable drawable = W_Void2Window(w)->window; in W_ReadImage()