/dports/games/xgalaga/xgalaga-2.1.1.0/libsprite/ |
H A D | mapwindow.c | 12 win = W_Void2Window(window); 33 win = W_Void2Window(window); 51 win = W_Void2Window(window); 86 win = W_Void2Window(window); 108 struct window *win = W_Void2Window(window); 114 XResizeWindow(W_Display, W_Void2Window(win->borderwin)->window, 124 win = W_Void2Window(window);
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H A D | buffer.c | 9 struct window * win = W_Void2Window(window); 20 return W_Void2Window(window)->isbuffered; 30 struct window * win = W_Void2Window(window); 53 struct window * win = W_Void2Window(window);
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H A D | image.c | 296 XCopyArea(W_Display, image->pixmap, W_Void2Window(window)->drawable, 302 XCopyPlane(W_Display, image->pixmap, W_Void2Window(window)->drawable, 309 XCopyArea(W_Display, image->pixmap, W_Void2Window(window)->drawable, 313 XCopyPlane(W_Display, image->pixmap, W_Void2Window(window)->drawable, 372 XCopyArea(W_Display, workarea, W_Void2Window(window)->drawable, 377 XCopyArea(W_Display, workarea, W_Void2Window(window)->drawable, 411 XCopyArea(W_Display, image->pixmap, W_Void2Window(window)->drawable, 432 XCopyArea(W_Display, image->pixmap, W_Void2Window(window)->drawable, 455 XCopyArea(W_Display, image->pixmap, W_Void2Window(window)->drawable, 459 XCopyPlane(W_Display, image->pixmap, W_Void2Window(window)->drawable, [all …]
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H A D | line.c | 22 Window win = W_Void2Window(window)->drawable; 39 Window win = W_Void2Window(window)->drawable; 59 win = W_Void2Window(window)->drawable; 74 win = W_Void2Window(window)->drawable;
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H A D | mouse.c | 35 XWarpPointer(W_Display, None, W_Void2Window(window)->window, 0, 0, 0, 0, 0, 0); 48 struct window *win = W_Void2Window(window); 74 struct window *win = W_Void2Window(window); 91 struct window *win = W_Void2Window(window);
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H A D | border.c | 15 XSetWindowBorderPixmap(W_Display, W_Void2Window(window)->window, 18 XSetWindowBorder(W_Display, W_Void2Window(window)->window, 22 struct window *border = W_Void2Window(W_Void2Window(window)->borderwin);
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H A D | point.c | 14 win = W_Void2Window(window)->drawable; 36 Window win = W_Void2Window(window)->drawable; 51 Window win = W_Void2Window(window)->drawable;
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H A D | cleararea.c | 12 struct window *win = W_Void2Window(window); 58 win = W_Void2Window(window); 79 struct window * win = W_Void2Window(window);
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H A D | misc.c | 19 return (W_Void2Window(window)->width); 26 return (W_Void2Window(window)->height);
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H A D | cursor.c | 44 struct window *win = W_Void2Window(window); 67 struct window *win = W_Void2Window(window); 88 struct window *win = W_Void2Window(window);
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H A D | sector.c | 22 win = W_Void2Window(window)->drawable; 33 win = W_Void2Window(window)->drawable;
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H A D | tile.c | 14 win = W_Void2Window(window)->window; 40 win = W_Void2Window(window)->window;
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H A D | circle.c | 10 XDrawArc(W_Display, W_Void2Window(window)->drawable, 32 win = W_Void2Window(window);
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H A D | triangle.c | 9 struct window *win = W_Void2Window(window); 30 struct window *win = W_Void2Window(window);
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H A D | text.c | 34 win = W_Void2Window(window); 99 win = W_Void2Window(window); 121 win = W_Void2Window(window);
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H A D | makewindow.c | 319 wparent = W_Void2Window(parent)->window; 409 W_Void2Window(baseWin)->window); 514 XSetIconName(W_Display, W_Void2Window(icon)->window, W_Void2Window(win)->name); 517 hints.icon_window = W_Void2Window(icon)->window; 518 XSetWMHints(W_Display, W_Void2Window(win)->window, &hints);
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H A D | scale.c | 9 win = W_Void2Window(window);
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H A D | fill.c | 16 win = W_Void2Window(window);
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H A D | defs.h | 94 #define W_Void2Window(win) ((win) ? (struct window *) (win) : &myroot) macro
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H A D | scroll.c | 83 struct window *win = W_Void2Window(window);
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H A D | event.c | 282 if (win == W_Void2Window(baseWin)) {
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/dports/games/netrek-client-cow/netrek-client-cow-3.3.2/ |
H A D | x11window.c | 1052 win = W_Void2Window(window); in W_MapWindow() 1068 win = W_Void2Window(window); in W_UnmapWindow() 1080 win = W_Void2Window(window); in W_IsMapped() 1096 win = W_Void2Window(window); in W_FillArea() 1161 win = W_Void2Window(window); in W_ClearArea() 1756 win = W_Void2Window(window); in W_WriteText() 1832 win = W_Void2Window(window); in W_MaskText() 1848 win = W_Void2Window(window); in W_StoreBitmap() 2915 win = W_Void2Window(window); in W_DefineCursor() 2941 win = W_Void2Window(window); in W_LoadBitmap() [all …]
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H A D | x11sprite.c | 26 #define W_Void2Window(win) (((struct window *) (win))) macro 247 Drawable tactical = W_Void2Window(t)->window; in GetPixmaps() 248 Drawable galactic = W_Void2Window(g)->window; in GetPixmaps() 698 struct window *win = W_Void2Window(mapw); in W_GalacticBgd() 710 struct window *win = W_Void2Window(w); in W_LocalBgd() 722 struct window *win = W_Void2Window(w); in W_SetBackground() 734 Drawable drawable = W_Void2Window(w)->window; in W_SetBackgroundImage() 767 Drawable drawable = W_Void2Window(w)->window; in ss_init() 816 Drawable drawable = W_Void2Window(w)->window; in W_ReadImage()
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