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Searched refs:WarpTrans (Results 1 – 4 of 4) sorted by relevance

/dports/games/vavoom/vavoom-1.33/source/
H A Dmapinfo.h92 vint32 WarpTrans; // Actual map number in case maps are not sequential member
H A Dmapinfo.cpp156 Info.WarpTrans = 0; in SetMapDefaults()
339 info->WarpTrans = sc->Number; in ParseMapCommon()
943 info->WarpTrans = Default.WarpTrans; in ParseMap()
1564 if (MapInfo[i].WarpTrans == map) in P_TranslateMap()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dg_mapinfo.cpp129 if (wadlevelinfos[i].WarpTrans == num) in FindLevelByWarpTrans()
261 WarpTrans = 0; in Reset()
971 info->WarpTrans = parse.sc.Number; in DEFINE_MAP_OPTION()
H A Dg_level.h311 int WarpTrans; member