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Searched refs:WaterDamage (Results 1 – 6 of 6) sorted by relevance

/dports/games/wyrmgus/Wyrmgus-3.5.4/src/spell/
H A Dspell_demolish.cpp69 this->WaterDamage = LuaToNumber(l, -1, j + 1); in Parse()
169 …this->LightningDamage || this->AirDamage || this->EarthDamage || this->WaterDamage || this->AcidDa… in Cast()
186 …this->LightningDamage || this->AirDamage || this->EarthDamage || this->WaterDamage || this->AcidDa… in Cast()
207 damage += this->WaterDamage * (100 - unit.Variable[WATERRESISTANCE_INDEX].Value) / 100; in Cast()
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/include/spell/
H A Dspell_demolish.h59 int WaterDamage = 0; variable
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DItems.h138 void WaterDamage(SOLDIERTYPE&);
H A DItems.cc3371 void WaterDamage(SOLDIERTYPE& s) in WaterDamage() function
H A DSoldier_Control.cc2084 WaterDamage(s); in SetSoldierGridNo()
/dports/games/wyrmsun/Wyrmsun-3.5.4/scripts/
H A Dui.lua2078 { Condition = {WaterDamage = "only"}, HighlightColor = "yellow",
2295 { Condition = {WaterDamage = "only"}, HighlightColor = "yellow",