Searched refs:WaterDamage (Results 1 – 6 of 6) sorted by relevance
69 this->WaterDamage = LuaToNumber(l, -1, j + 1); in Parse()169 …this->LightningDamage || this->AirDamage || this->EarthDamage || this->WaterDamage || this->AcidDa… in Cast()186 …this->LightningDamage || this->AirDamage || this->EarthDamage || this->WaterDamage || this->AcidDa… in Cast()207 damage += this->WaterDamage * (100 - unit.Variable[WATERRESISTANCE_INDEX].Value) / 100; in Cast()
59 int WaterDamage = 0; variable
138 void WaterDamage(SOLDIERTYPE&);
3371 void WaterDamage(SOLDIERTYPE& s) in WaterDamage() function
2084 WaterDamage(s); in SetSoldierGridNo()
2078 { Condition = {WaterDamage = "only"}, HighlightColor = "yellow",2295 { Condition = {WaterDamage = "only"}, HighlightColor = "yellow",