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Searched refs:WaterXOrigin (Results 1 – 2 of 2) sorted by relevance

/dports/games/avp/avp-20170505/src/
H A Dopengl.c3380 int WaterXOrigin; variable
3543 WaterXOrigin=x; in PostLandscapeRendering()
3575 WaterXOrigin=x; in PostLandscapeRendering()
3915 WaterXOrigin=x; in PostLandscapeRendering()
3944 WaterXOrigin=x; in PostLandscapeRendering()
4011 WaterXOrigin=x; in PostLandscapeRendering()
4092 WaterXOrigin=x; in D3D_DrawWaterTest()
4286 MeshWorldVertex[i].vx = ((point->vx-WaterXOrigin)/4+MUL_FIXED(GetSin((point->vy*16)&4095),128)); in D3D_DrawWaterPatch()
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dd3d_render.cpp216 int WaterXOrigin; variable
3087 WaterXOrigin=x; in PostLandscapeRendering()
3437 WaterXOrigin=x; in PostLandscapeRendering()
3480 WaterXOrigin=x; in PostLandscapeRendering()
3562 WaterXOrigin=x; in PostLandscapeRendering()
3672 WaterXOrigin=x; in D3D_DrawWaterTest()
3858 …MeshWorldVertex[i].vx = ((point->vx-WaterXOrigin)/4+MUL_FIXED(GetSin((point->vy*16)&4095),128)); in D3D_DrawWaterPatch()