Searched refs:WaterXOrigin (Results 1 – 2 of 2) sorted by relevance
3380 int WaterXOrigin; variable3543 WaterXOrigin=x; in PostLandscapeRendering()3575 WaterXOrigin=x; in PostLandscapeRendering()3915 WaterXOrigin=x; in PostLandscapeRendering()3944 WaterXOrigin=x; in PostLandscapeRendering()4011 WaterXOrigin=x; in PostLandscapeRendering()4092 WaterXOrigin=x; in D3D_DrawWaterTest()4286 MeshWorldVertex[i].vx = ((point->vx-WaterXOrigin)/4+MUL_FIXED(GetSin((point->vy*16)&4095),128)); in D3D_DrawWaterPatch()
216 int WaterXOrigin; variable3087 WaterXOrigin=x; in PostLandscapeRendering()3437 WaterXOrigin=x; in PostLandscapeRendering()3480 WaterXOrigin=x; in PostLandscapeRendering()3562 WaterXOrigin=x; in PostLandscapeRendering()3672 WaterXOrigin=x; in D3D_DrawWaterTest()3858 …MeshWorldVertex[i].vx = ((point->vx-WaterXOrigin)/4+MUL_FIXED(GetSin((point->vy*16)&4095),128)); in D3D_DrawWaterPatch()