Searched refs:WeaponAnimIndex (Results 1 – 3 of 3) sorted by relevance
/dports/games/freesynd/freesynd-0.7.5/src/ |
H A D | ped.h | 60 void setStandAnim(Weapon::WeaponAnimIndex weapon, int anim) { in setStandAnim() 65 void setWalkAnim(Weapon::WeaponAnimIndex weapon, int anim) { in setWalkAnim() 70 void setStandFireAnim(Weapon::WeaponAnimIndex weapon, int anim) { in setStandFireAnim() 75 void setWalkFireAnim(Weapon::WeaponAnimIndex weapon, int anim) { in setWalkFireAnim() 98 Weapon::WeaponAnimIndex weapon = Weapon::Unarmed_Anim); 99 int lastStandFrame(int dir, Weapon::WeaponAnimIndex weapon); 101 Weapon::WeaponAnimIndex weapon = Weapon::Unarmed_Anim); 102 int lastWalkFrame(int dir, Weapon::WeaponAnimIndex weapon); 104 Weapon::WeaponAnimIndex weapon); 107 Weapon::WeaponAnimIndex weapon); [all …]
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H A D | weapon.h | 75 } WeaponAnimIndex; typedef 110 WeaponAnimIndex index() { return idx_; } in index() 259 WeaponAnimIndex idx_; 298 Weapon::WeaponAnimIndex index() { return pWeaponClass_->index(); } in index()
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H A D | ped.cpp | 54 Weapon::WeaponAnimIndex weapon) in drawStandFrame() 61 int Ped::lastStandFrame(int dir, Weapon::WeaponAnimIndex weapon) { in lastStandFrame() 67 Weapon::WeaponAnimIndex weapon) in drawWalkFrame() 74 int Ped::lastWalkFrame(int dir, Weapon::WeaponAnimIndex weapon) { in lastWalkFrame() 80 Weapon::WeaponAnimIndex weapon) { in drawStandFireFrame() 86 int Ped::lastStandFireFrame(int dir, Weapon::WeaponAnimIndex weapon) in lastStandFireFrame() 94 Weapon::WeaponAnimIndex weapon) { in drawWalkFireFrame() 100 int Ped::lastWalkFireFrame(int dir, Weapon::WeaponAnimIndex weapon) in lastWalkFireFrame() 738 Weapon::WeaponAnimIndex weapon_idx = in draw() 805 Weapon::WeaponAnimIndex weapon_idx = in drawSelectorAnim() [all …]
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