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Searched refs:WeaponAnimIndex (Results 1 – 3 of 3) sorted by relevance

/dports/games/freesynd/freesynd-0.7.5/src/
H A Dped.h60 void setStandAnim(Weapon::WeaponAnimIndex weapon, int anim) { in setStandAnim()
65 void setWalkAnim(Weapon::WeaponAnimIndex weapon, int anim) { in setWalkAnim()
70 void setStandFireAnim(Weapon::WeaponAnimIndex weapon, int anim) { in setStandFireAnim()
75 void setWalkFireAnim(Weapon::WeaponAnimIndex weapon, int anim) { in setWalkFireAnim()
98 Weapon::WeaponAnimIndex weapon = Weapon::Unarmed_Anim);
99 int lastStandFrame(int dir, Weapon::WeaponAnimIndex weapon);
101 Weapon::WeaponAnimIndex weapon = Weapon::Unarmed_Anim);
102 int lastWalkFrame(int dir, Weapon::WeaponAnimIndex weapon);
104 Weapon::WeaponAnimIndex weapon);
107 Weapon::WeaponAnimIndex weapon);
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H A Dweapon.h75 } WeaponAnimIndex; typedef
110 WeaponAnimIndex index() { return idx_; } in index()
259 WeaponAnimIndex idx_;
298 Weapon::WeaponAnimIndex index() { return pWeaponClass_->index(); } in index()
H A Dped.cpp54 Weapon::WeaponAnimIndex weapon) in drawStandFrame()
61 int Ped::lastStandFrame(int dir, Weapon::WeaponAnimIndex weapon) { in lastStandFrame()
67 Weapon::WeaponAnimIndex weapon) in drawWalkFrame()
74 int Ped::lastWalkFrame(int dir, Weapon::WeaponAnimIndex weapon) { in lastWalkFrame()
80 Weapon::WeaponAnimIndex weapon) { in drawStandFireFrame()
86 int Ped::lastStandFireFrame(int dir, Weapon::WeaponAnimIndex weapon) in lastStandFireFrame()
94 Weapon::WeaponAnimIndex weapon) { in drawWalkFireFrame()
100 int Ped::lastWalkFireFrame(int dir, Weapon::WeaponAnimIndex weapon) in lastWalkFireFrame()
738 Weapon::WeaponAnimIndex weapon_idx = in draw()
805 Weapon::WeaponAnimIndex weapon_idx = in drawSelectorAnim()
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