Searched refs:WeaponFire_Kinetic2 (Results 1 – 3 of 3) sorted by relevance
/dports/games/astromenace/astromenace-1.4.1/src/assets/ |
H A D | audio.h | 69 WeaponFire_Kinetic2, enumerator
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H A D | audio.cpp | 107 {eGameSFX::WeaponFire_Kinetic2, sSoundMetadata{"sfx/weaponfire2.wav", 0.65f}},
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/dports/games/astromenace/astromenace-1.4.1/src/object3d/weapon/ |
H A D | weapon.cpp | 69 …{eGameSFX::WeaponFire_Kinetic2, true, 25, 1, 3, 1500, 0.6f, sVECTOR3D{0.0f, -0.613f, 2.93f}, sVEC… 131 …{eGameSFX::WeaponFire_Kinetic2, false, 10, 1, 1, 3000, 0.7f, sVECTOR3D{0.0f, 1.0f, 0.0f}, sVECTOR3… 151 …{eGameSFX::WeaponFire_Kinetic2, true, 25, 1, 3, 1500, 0.6f, sVECTOR3D{0.0f, 0.0f, 0.0f}, sVECTOR3D…
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