Searched refs:WeaponHasAmmo (Results 1 – 1 of 1) sorted by relevance
442 int WeaponHasAmmo(int slot) { in WeaponHasAmmo() function1471 if (WeaponHasAmmo(pulserifle_slot)) { in WeaponStateIdle()1612 if (!WeaponHasAmmo(newSlot)) { in RequestChangeOfWeapon()1633 if (!WeaponHasAmmo(pulserifle_slot)) { in RequestChangeOfWeapon()1685 if (!WeaponHasAmmo(newSlot)) { in RequestChangeOfWeapon()1706 if (!WeaponHasAmmo(pulserifle_slot)) { in RequestChangeOfWeapon()1765 if (!WeaponHasAmmo(requestedSlot)) { in RequestChangeOfWeapon()1852 if (!WeaponHasAmmo(newSlot)) { in RequestChangeOfWeaponWhilstSwapping()1922 if (!WeaponHasAmmo(newSlot)) { in RequestChangeOfWeaponWhilstSwapping()2000 if (!WeaponHasAmmo(requestedSlot)) { in RequestChangeOfWeaponWhilstSwapping()[all …]