/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | p_weapon.c | 940 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster() 944 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster() 1131 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun() 1135 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun() 1264 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun() 1269 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun() 1333 Weapon_Generic (ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun() 1463 Weapon_Generic (ent, 3, 18, 56, 61, pause_frames, fire_frames, weapon_railgun_fire); in Weapon_Railgun() 1543 Weapon_Generic (ent, 8, 32, 55, 58, pause_frames, fire_frames, weapon_bfg_fire); in Weapon_BFG() 1547 Weapon_Generic (ent, 8, 32, 55, 58, pause_frames, fire_frames, weapon_bfg_fire); in Weapon_BFG() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | p_weapon.c | 962 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster() 966 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster() 1218 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun() 1222 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun() 1362 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun() 1367 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun() 1442 Weapon_Generic (ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun() 1590 Weapon_Generic (ent, 3, 18, 56, 61, pause_frames, fire_frames, weapon_railgun_fire); in Weapon_Railgun() 1670 Weapon_Generic (ent, 8, 32, 55, 58, pause_frames, fire_frames, weapon_bfg_fire); in Weapon_BFG() 1674 Weapon_Generic (ent, 8, 32, 55, 58, pause_frames, fire_frames, weapon_bfg_fire); in Weapon_BFG() [all …]
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | p_weapon.c | 1194 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster() 1197 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster() 1387 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun() 1391 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun() 1657 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun() 1660 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun() 1725 Weapon_Generic (ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun() 1728 Weapon_Generic (ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun() 2049 Weapon_Generic (ent, 8, 32, 55, 58, pause_frames, fire_frames, weapon_bfg_fire); in Weapon_BFG() 2052 Weapon_Generic (ent, 8, 32, 55, 58, pause_frames, fire_frames, weapon_bfg_fire); in Weapon_BFG() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/ |
H A D | p_weapon.c | 1194 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster() 1197 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster() 1387 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun() 1391 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun() 1657 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun() 1660 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun() 1725 Weapon_Generic (ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun() 1728 Weapon_Generic (ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun() 2049 Weapon_Generic (ent, 8, 32, 55, 58, pause_frames, fire_frames, weapon_bfg_fire); in Weapon_BFG() 2052 Weapon_Generic (ent, 8, 32, 55, 58, pause_frames, fire_frames, weapon_bfg_fire); in Weapon_BFG() [all …]
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/dports/games/alienarena/alienarena-7.66/source/game/ |
H A D | p_weapon.c | 775 Weapon_Generic (ent, 5, 14, 52, 56, pause_frames, fire_frames, punch_fire); in Weapon_Punch() 783 Weapon_Generic (ent, 5, 14, 52, 56, pause_frames, fire_frames, punch_fire); in Weapon_Wizard_Punch() 965 Weapon_Generic (ent, 5, 18, 48, 52, pause_frames, fire_frames, weapon_vaporizer_fire); in Weapon_Vaporizer() 1245 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster() 1331 Weapon_Generic (ent, 5, 16, 39, 45, pause_frames, fire_frames, Weapon_Bomber_Fire); in Weapon_Bomber() 1430 Weapon_Generic (ent, 5, 11, 33, 39, pause_frames, fire_frames, Weapon_Strafer_Fire); in Weapon_Strafer() 1499 Weapon_Generic (ent, 5, 11, 33, 39, pause_frames, fire_frames, Weapon_Hover_Fire); in Weapon_Hover() 1554 Weapon_Generic (ent, 5, 24, 53, 57, pause_frames, fire_frames, Weapon_Beamgun_Fire); in Weapon_Beamgun() 1749 Weapon_Generic (ent, 4, 14, 43, 46, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Chain() 2119 Weapon_Generic (ent, 4, 14, 43, 46, pause_frames, bot_fire_frames, Violator_Fire); in Weapon_Violator() [all …]
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/dports/games/alienarena-data/alienarena-7.66/source/game/ |
H A D | p_weapon.c | 775 Weapon_Generic (ent, 5, 14, 52, 56, pause_frames, fire_frames, punch_fire); in Weapon_Punch() 783 Weapon_Generic (ent, 5, 14, 52, 56, pause_frames, fire_frames, punch_fire); in Weapon_Wizard_Punch() 965 Weapon_Generic (ent, 5, 18, 48, 52, pause_frames, fire_frames, weapon_vaporizer_fire); in Weapon_Vaporizer() 1245 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster() 1331 Weapon_Generic (ent, 5, 16, 39, 45, pause_frames, fire_frames, Weapon_Bomber_Fire); in Weapon_Bomber() 1430 Weapon_Generic (ent, 5, 11, 33, 39, pause_frames, fire_frames, Weapon_Strafer_Fire); in Weapon_Strafer() 1499 Weapon_Generic (ent, 5, 11, 33, 39, pause_frames, fire_frames, Weapon_Hover_Fire); in Weapon_Hover() 1554 Weapon_Generic (ent, 5, 24, 53, 57, pause_frames, fire_frames, Weapon_Beamgun_Fire); in Weapon_Beamgun() 1749 Weapon_Generic (ent, 4, 14, 43, 46, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Chain() 2119 Weapon_Generic (ent, 4, 14, 43, 46, pause_frames, bot_fire_frames, Violator_Fire); in Weapon_Violator() [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | p_weapon.c | 283 void Weapon_Generic(edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST… in Weapon_Generic() function 588 Weapon_Generic(ent, 5, 16, 59, 64, pause_frames, fire_frames, weapon_grenadelauncher_fire); in Weapon_GrenadeLauncher() 639 Weapon_Generic(ent, 4, 12, 50, 54, pause_frames, fire_frames, Weapon_RocketLauncher_Fire); in Weapon_RocketLauncher() 688 Weapon_Generic(ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster() 749 Weapon_Generic(ent, 5, 20, 49, 53, pause_frames, fire_frames, Weapon_HyperBlaster_Fire); in Weapon_HyperBlaster() 828 Weapon_Generic(ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun() 931 Weapon_Generic(ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun() 985 Weapon_Generic(ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun() 1036 Weapon_Generic(ent, 6, 17, 57, 61, pause_frames, fire_frames, weapon_supershotgun_fire); in Weapon_SuperShotgun() 1086 Weapon_Generic(ent, 3, 18, 56, 61, pause_frames, fire_frames, weapon_railgun_fire); in Weapon_Railgun() [all …]
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | p_weapon.c | 1175 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster() 1253 Weapon_Generic (ent, 5, 20, 49, 53, pause_frames, fire_frames, Weapon_HyperBlaster_Fire); in Weapon_HyperBlaster() 1359 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun() 1491 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun() 1558 Weapon_Generic (ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun() 1686 Weapon_Generic (ent, 3, 18, 56, 61, pause_frames, fire_frames, weapon_railgun_fire); in Weapon_Railgun() 1764 Weapon_Generic (ent, 8, 32, 55, 58, pause_frames, fire_frames, weapon_bfg_fire); in Weapon_BFG() 1884 Weapon_Generic (ent, 4, 32, 57, 60, pause_frames, fire_frames, weapon_chainfist_fire); in Weapon_ChainFist() 1998 Weapon_Generic (ent, 4, 9, 29, 34, pause_frames, fire_frames, weapon_tracker_fire); in Weapon_Disintegrator() 2118 Weapon_Generic (ent, 4, 7, 37, 41, pause_frames, fire_frames, weapon_etf_rifle_fire); in Weapon_ETF_Rifle() [all …]
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | p_weapon.c | 380 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic() function 748 Weapon_Generic (ent, 5, 16, 59, 64, pause_frames, fire_frames, weapon_grenadelauncher_fire); in Weapon_GrenadeLauncher() 804 Weapon_Generic (ent, 4, 12, 50, 54, pause_frames, fire_frames, Weapon_RocketLauncher_Fire); in Weapon_RocketLauncher() 864 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster() 942 Weapon_Generic (ent, 5, 20, 49, 53, pause_frames, fire_frames, Weapon_HyperBlaster_Fire); in Weapon_HyperBlaster() 1044 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun() 1172 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun() 1235 Weapon_Generic (ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun() 1289 Weapon_Generic (ent, 6, 17, 57, 61, pause_frames, fire_frames, weapon_supershotgun_fire); in Weapon_SuperShotgun() 1355 Weapon_Generic (ent, 3, 18, 56, 61, pause_frames, fire_frames, weapon_railgun_fire); in Weapon_Railgun() [all …]
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/dports/games/q2pro/q2pro/game/ |
H A D | p_weapon.c | 380 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic() function 748 Weapon_Generic (ent, 5, 16, 59, 64, pause_frames, fire_frames, weapon_grenadelauncher_fire); in Weapon_GrenadeLauncher() 804 Weapon_Generic (ent, 4, 12, 50, 54, pause_frames, fire_frames, Weapon_RocketLauncher_Fire); in Weapon_RocketLauncher() 864 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster() 942 Weapon_Generic (ent, 5, 20, 49, 53, pause_frames, fire_frames, Weapon_HyperBlaster_Fire); in Weapon_HyperBlaster() 1044 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun() 1172 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun() 1235 Weapon_Generic (ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun() 1289 Weapon_Generic (ent, 6, 17, 57, 61, pause_frames, fire_frames, weapon_supershotgun_fire); in Weapon_SuperShotgun() 1355 Weapon_Generic (ent, 3, 18, 56, 61, pause_frames, fire_frames, weapon_railgun_fire); in Weapon_Railgun() [all …]
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | p_weapon.c | 380 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic() function 748 Weapon_Generic (ent, 5, 16, 59, 64, pause_frames, fire_frames, weapon_grenadelauncher_fire); in Weapon_GrenadeLauncher() 804 Weapon_Generic (ent, 4, 12, 50, 54, pause_frames, fire_frames, Weapon_RocketLauncher_Fire); in Weapon_RocketLauncher() 864 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster() 942 Weapon_Generic (ent, 5, 20, 49, 53, pause_frames, fire_frames, Weapon_HyperBlaster_Fire); in Weapon_HyperBlaster() 1044 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun() 1172 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun() 1235 Weapon_Generic (ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun() 1289 Weapon_Generic (ent, 6, 17, 57, 61, pause_frames, fire_frames, weapon_supershotgun_fire); in Weapon_SuperShotgun() 1355 Weapon_Generic (ent, 3, 18, 56, 61, pause_frames, fire_frames, weapon_railgun_fire); in Weapon_Railgun() [all …]
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | p_weapon.c | 361 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic() function 729 Weapon_Generic (ent, 5, 16, 59, 64, pause_frames, fire_frames, weapon_grenadelauncher_fire); in Weapon_GrenadeLauncher() 785 Weapon_Generic (ent, 4, 12, 50, 54, pause_frames, fire_frames, Weapon_RocketLauncher_Fire); in Weapon_RocketLauncher() 845 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster() 923 Weapon_Generic (ent, 5, 20, 49, 53, pause_frames, fire_frames, Weapon_HyperBlaster_Fire); in Weapon_HyperBlaster() 1025 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun() 1153 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun() 1216 Weapon_Generic (ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun() 1270 Weapon_Generic (ent, 6, 17, 57, 61, pause_frames, fire_frames, weapon_supershotgun_fire); in Weapon_SuperShotgun() 1336 Weapon_Generic (ent, 3, 18, 56, 61, pause_frames, fire_frames, weapon_railgun_fire); in Weapon_Railgun() [all …]
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | p_weapon.c | 544 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic() function 779 Weapon_Generic (ent, 5, 16, 59, 64, pause_frames, fire_frames, weapon_grenadelauncher_fire); in Weapon_GrenadeLauncher() 835 Weapon_Generic (ent, 4, 12, 50, 54, pause_frames, fire_frames, Weapon_RocketLauncher_Fire); in Weapon_RocketLauncher() 895 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster() 973 Weapon_Generic (ent, 5, 20, 49, 53, pause_frames, fire_frames, Weapon_HyperBlaster_Fire); in Weapon_HyperBlaster() 1075 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun() 1203 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun() 1266 Weapon_Generic (ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun() 1320 Weapon_Generic (ent, 6, 17, 57, 61, pause_frames, fire_frames, weapon_supershotgun_fire); in Weapon_SuperShotgun() 1386 Weapon_Generic (ent, 3, 18, 56, 61, pause_frames, fire_frames, weapon_railgun_fire); in Weapon_Railgun() [all …]
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | p_weapon.c | 544 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic() function 779 Weapon_Generic (ent, 5, 16, 59, 64, pause_frames, fire_frames, weapon_grenadelauncher_fire); in Weapon_GrenadeLauncher() 835 Weapon_Generic (ent, 4, 12, 50, 54, pause_frames, fire_frames, Weapon_RocketLauncher_Fire); in Weapon_RocketLauncher() 895 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster() 973 Weapon_Generic (ent, 5, 20, 49, 53, pause_frames, fire_frames, Weapon_HyperBlaster_Fire); in Weapon_HyperBlaster() 1075 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun() 1203 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun() 1266 Weapon_Generic (ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun() 1320 Weapon_Generic (ent, 6, 17, 57, 61, pause_frames, fire_frames, weapon_supershotgun_fire); in Weapon_SuperShotgun() 1386 Weapon_Generic (ent, 3, 18, 56, 61, pause_frames, fire_frames, weapon_railgun_fire); in Weapon_Railgun() [all …]
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | p_weapon.c | 380 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic() function 748 Weapon_Generic (ent, 5, 16, 59, 64, pause_frames, fire_frames, weapon_grenadelauncher_fire); in Weapon_GrenadeLauncher() 804 Weapon_Generic (ent, 4, 12, 50, 54, pause_frames, fire_frames, Weapon_RocketLauncher_Fire); in Weapon_RocketLauncher() 864 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster() 942 Weapon_Generic (ent, 5, 20, 49, 53, pause_frames, fire_frames, Weapon_HyperBlaster_Fire); in Weapon_HyperBlaster() 1044 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun() 1172 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun() 1235 Weapon_Generic (ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun() 1289 Weapon_Generic (ent, 6, 17, 57, 61, pause_frames, fire_frames, weapon_supershotgun_fire); in Weapon_SuperShotgun() 1355 Weapon_Generic (ent, 3, 18, 56, 61, pause_frames, fire_frames, weapon_railgun_fire); in Weapon_Railgun() [all …]
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | p_weapon.c | 544 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic() function 779 Weapon_Generic (ent, 5, 16, 59, 64, pause_frames, fire_frames, weapon_grenadelauncher_fire); in Weapon_GrenadeLauncher() 835 Weapon_Generic (ent, 4, 12, 50, 54, pause_frames, fire_frames, Weapon_RocketLauncher_Fire); in Weapon_RocketLauncher() 895 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster() 973 Weapon_Generic (ent, 5, 20, 49, 53, pause_frames, fire_frames, Weapon_HyperBlaster_Fire); in Weapon_HyperBlaster() 1075 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun() 1203 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun() 1266 Weapon_Generic (ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun() 1320 Weapon_Generic (ent, 6, 17, 57, 61, pause_frames, fire_frames, weapon_supershotgun_fire); in Weapon_SuperShotgun() 1386 Weapon_Generic (ent, 3, 18, 56, 61, pause_frames, fire_frames, weapon_railgun_fire); in Weapon_Railgun() [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | p_weapon.c | 468 void Weapon_Generic(edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST… in Weapon_Generic() function 672 Weapon_Generic(ent, 5, 16, 59, 64, pause_frames, fire_frames, weapon_grenadelauncher_fire); in Weapon_GrenadeLauncher() 723 Weapon_Generic(ent, 4, 12, 50, 54, pause_frames, fire_frames, Weapon_RocketLauncher_Fire); in Weapon_RocketLauncher() 778 Weapon_Generic(ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster() 843 Weapon_Generic(ent, 5, 20, 49, 53, pause_frames, fire_frames, Weapon_HyperBlaster_Fire); in Weapon_HyperBlaster() 932 Weapon_Generic(ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun() 1040 Weapon_Generic(ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun() 1097 Weapon_Generic(ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun() 1148 Weapon_Generic(ent, 6, 17, 57, 61, pause_frames, fire_frames, weapon_supershotgun_fire); in Weapon_SuperShotgun() 1206 Weapon_Generic(ent, 3, 18, 56, 61, pause_frames, fire_frames, weapon_railgun_fire); in Weapon_Railgun() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | p_weapon.c | 544 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic() function 779 Weapon_Generic (ent, 5, 16, 59, 64, pause_frames, fire_frames, weapon_grenadelauncher_fire); in Weapon_GrenadeLauncher() 835 Weapon_Generic (ent, 4, 12, 50, 54, pause_frames, fire_frames, Weapon_RocketLauncher_Fire); in Weapon_RocketLauncher() 895 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster() 973 Weapon_Generic (ent, 5, 20, 49, 53, pause_frames, fire_frames, Weapon_HyperBlaster_Fire); in Weapon_HyperBlaster() 1075 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun() 1203 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun() 1266 Weapon_Generic (ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun() 1320 Weapon_Generic (ent, 6, 17, 57, 61, pause_frames, fire_frames, weapon_supershotgun_fire); in Weapon_SuperShotgun() 1386 Weapon_Generic (ent, 3, 18, 56, 61, pause_frames, fire_frames, weapon_railgun_fire); in Weapon_Railgun() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | p_weapon.c | 544 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic() function 779 Weapon_Generic (ent, 5, 16, 59, 64, pause_frames, fire_frames, weapon_grenadelauncher_fire); in Weapon_GrenadeLauncher() 835 Weapon_Generic (ent, 4, 12, 50, 54, pause_frames, fire_frames, Weapon_RocketLauncher_Fire); in Weapon_RocketLauncher() 895 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster() 973 Weapon_Generic (ent, 5, 20, 49, 53, pause_frames, fire_frames, Weapon_HyperBlaster_Fire); in Weapon_HyperBlaster() 1075 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun() 1203 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun() 1266 Weapon_Generic (ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun() 1320 Weapon_Generic (ent, 6, 17, 57, 61, pause_frames, fire_frames, weapon_supershotgun_fire); in Weapon_SuperShotgun() 1386 Weapon_Generic (ent, 3, 18, 56, 61, pause_frames, fire_frames, weapon_railgun_fire); in Weapon_Railgun() [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/vanctf/ |
H A D | p_weapon.c | 321 void Weapon_Generic(edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST… in Weapon_Generic() function 642 Weapon_Generic(ent, 5, 16, 59, 64, pause_frames, fire_frames, weapon_grenadelauncher_fire); in Weapon_GrenadeLauncher() 703 Weapon_Generic(ent, 4, 12, 50, 54, pause_frames, fire_frames, Weapon_RocketLauncher_Fire); in Weapon_RocketLauncher() 766 Weapon_Generic(ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster() 835 Weapon_Generic(ent, 5, 20, 49, 53, pause_frames, fire_frames, Weapon_HyperBlaster_Fire); in Weapon_HyperBlaster() 934 Weapon_Generic(ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun() 1052 Weapon_Generic(ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun() 1119 Weapon_Generic(ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun() 1180 Weapon_Generic(ent, 6, 17, 57, 61, pause_frames, fire_frames, weapon_supershotgun_fire); in Weapon_SuperShotgun() 1248 Weapon_Generic(ent, 3, 18, 56, 61, pause_frames, fire_frames, weapon_railgun_fire); in Weapon_Railgun() [all …]
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | p_weapon.c | 544 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic() function 779 Weapon_Generic (ent, 5, 16, 59, 64, pause_frames, fire_frames, weapon_grenadelauncher_fire); in Weapon_GrenadeLauncher() 835 Weapon_Generic (ent, 4, 12, 50, 54, pause_frames, fire_frames, Weapon_RocketLauncher_Fire); in Weapon_RocketLauncher() 895 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster() 973 Weapon_Generic (ent, 5, 20, 49, 53, pause_frames, fire_frames, Weapon_HyperBlaster_Fire); in Weapon_HyperBlaster() 1075 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun() 1203 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun() 1266 Weapon_Generic (ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun() 1320 Weapon_Generic (ent, 6, 17, 57, 61, pause_frames, fire_frames, weapon_supershotgun_fire); in Weapon_SuperShotgun() 1386 Weapon_Generic (ent, 3, 18, 56, 61, pause_frames, fire_frames, weapon_railgun_fire); in Weapon_Railgun() [all …]
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | p_weapon.c | 380 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic() function 748 Weapon_Generic (ent, 5, 16, 59, 64, pause_frames, fire_frames, weapon_grenadelauncher_fire); in Weapon_GrenadeLauncher() 804 Weapon_Generic (ent, 4, 12, 50, 54, pause_frames, fire_frames, Weapon_RocketLauncher_Fire); in Weapon_RocketLauncher() 864 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster() 942 Weapon_Generic (ent, 5, 20, 49, 53, pause_frames, fire_frames, Weapon_HyperBlaster_Fire); in Weapon_HyperBlaster() 1044 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun() 1172 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun() 1235 Weapon_Generic (ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun() 1289 Weapon_Generic (ent, 6, 17, 57, 61, pause_frames, fire_frames, weapon_supershotgun_fire); in Weapon_SuperShotgun() 1355 Weapon_Generic (ent, 3, 18, 56, 61, pause_frames, fire_frames, weapon_railgun_fire); in Weapon_Railgun() [all …]
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | p_weapon.c | 380 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic() function 748 Weapon_Generic (ent, 5, 16, 59, 64, pause_frames, fire_frames, weapon_grenadelauncher_fire); in Weapon_GrenadeLauncher() 804 Weapon_Generic (ent, 4, 12, 50, 54, pause_frames, fire_frames, Weapon_RocketLauncher_Fire); in Weapon_RocketLauncher() 864 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster() 942 Weapon_Generic (ent, 5, 20, 49, 53, pause_frames, fire_frames, Weapon_HyperBlaster_Fire); in Weapon_HyperBlaster() 1044 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun() 1172 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun() 1235 Weapon_Generic (ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun() 1289 Weapon_Generic (ent, 6, 17, 57, 61, pause_frames, fire_frames, weapon_supershotgun_fire); in Weapon_SuperShotgun() 1355 Weapon_Generic (ent, 3, 18, 56, 61, pause_frames, fire_frames, weapon_railgun_fire); in Weapon_Railgun() [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | p_weapon.c | 335 void Weapon_Generic(edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST… in Weapon_Generic() function 640 Weapon_Generic(ent, 5, 16, 59, 64, pause_frames, fire_frames, weapon_grenadelauncher_fire); in Weapon_GrenadeLauncher() 691 Weapon_Generic(ent, 4, 12, 50, 54, pause_frames, fire_frames, Weapon_RocketLauncher_Fire); in Weapon_RocketLauncher() 746 Weapon_Generic(ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster() 811 Weapon_Generic(ent, 5, 20, 49, 53, pause_frames, fire_frames, Weapon_HyperBlaster_Fire); in Weapon_HyperBlaster() 900 Weapon_Generic(ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun() 1008 Weapon_Generic(ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun() 1065 Weapon_Generic(ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun() 1116 Weapon_Generic(ent, 6, 17, 57, 61, pause_frames, fire_frames, weapon_supershotgun_fire); in Weapon_SuperShotgun() 1174 Weapon_Generic(ent, 3, 18, 56, 61, pause_frames, fire_frames, weapon_railgun_fire); in Weapon_Railgun() [all …]
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | p_weapon.c | 380 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic() function 748 Weapon_Generic (ent, 5, 16, 59, 64, pause_frames, fire_frames, weapon_grenadelauncher_fire); in Weapon_GrenadeLauncher() 804 Weapon_Generic (ent, 4, 12, 50, 54, pause_frames, fire_frames, Weapon_RocketLauncher_Fire); in Weapon_RocketLauncher() 864 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster() 942 Weapon_Generic (ent, 5, 20, 49, 53, pause_frames, fire_frames, Weapon_HyperBlaster_Fire); in Weapon_HyperBlaster() 1044 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun() 1172 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun() 1235 Weapon_Generic (ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun() 1289 Weapon_Generic (ent, 6, 17, 57, 61, pause_frames, fire_frames, weapon_supershotgun_fire); in Weapon_SuperShotgun() 1355 Weapon_Generic (ent, 3, 18, 56, 61, pause_frames, fire_frames, weapon_railgun_fire); in Weapon_Railgun() [all …]
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