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Searched refs:Weapon_Generic (Results 1 – 25 of 59) sorted by relevance

123

/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dp_weapon.c940 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster()
944 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster()
1131 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun()
1135 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun()
1264 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun()
1269 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun()
1333 Weapon_Generic (ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun()
1463 Weapon_Generic (ent, 3, 18, 56, 61, pause_frames, fire_frames, weapon_railgun_fire); in Weapon_Railgun()
1543 Weapon_Generic (ent, 8, 32, 55, 58, pause_frames, fire_frames, weapon_bfg_fire); in Weapon_BFG()
1547 Weapon_Generic (ent, 8, 32, 55, 58, pause_frames, fire_frames, weapon_bfg_fire); in Weapon_BFG()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dp_weapon.c962 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster()
966 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster()
1218 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun()
1222 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun()
1362 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun()
1367 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun()
1442 Weapon_Generic (ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun()
1590 Weapon_Generic (ent, 3, 18, 56, 61, pause_frames, fire_frames, weapon_railgun_fire); in Weapon_Railgun()
1670 Weapon_Generic (ent, 8, 32, 55, 58, pause_frames, fire_frames, weapon_bfg_fire); in Weapon_BFG()
1674 Weapon_Generic (ent, 8, 32, 55, 58, pause_frames, fire_frames, weapon_bfg_fire); in Weapon_BFG()
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dp_weapon.c1194 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster()
1197 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster()
1387 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun()
1391 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun()
1657 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun()
1660 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun()
1725 Weapon_Generic (ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun()
1728 Weapon_Generic (ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun()
2049 Weapon_Generic (ent, 8, 32, 55, 58, pause_frames, fire_frames, weapon_bfg_fire); in Weapon_BFG()
2052 Weapon_Generic (ent, 8, 32, 55, 58, pause_frames, fire_frames, weapon_bfg_fire); in Weapon_BFG()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/3zb2/
H A Dp_weapon.c1194 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster()
1197 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster()
1387 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun()
1391 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun()
1657 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun()
1660 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun()
1725 Weapon_Generic (ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun()
1728 Weapon_Generic (ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun()
2049 Weapon_Generic (ent, 8, 32, 55, 58, pause_frames, fire_frames, weapon_bfg_fire); in Weapon_BFG()
2052 Weapon_Generic (ent, 8, 32, 55, 58, pause_frames, fire_frames, weapon_bfg_fire); in Weapon_BFG()
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/dports/games/alienarena/alienarena-7.66/source/game/
H A Dp_weapon.c775 Weapon_Generic (ent, 5, 14, 52, 56, pause_frames, fire_frames, punch_fire); in Weapon_Punch()
783 Weapon_Generic (ent, 5, 14, 52, 56, pause_frames, fire_frames, punch_fire); in Weapon_Wizard_Punch()
965 Weapon_Generic (ent, 5, 18, 48, 52, pause_frames, fire_frames, weapon_vaporizer_fire); in Weapon_Vaporizer()
1245 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster()
1331 Weapon_Generic (ent, 5, 16, 39, 45, pause_frames, fire_frames, Weapon_Bomber_Fire); in Weapon_Bomber()
1430 Weapon_Generic (ent, 5, 11, 33, 39, pause_frames, fire_frames, Weapon_Strafer_Fire); in Weapon_Strafer()
1499 Weapon_Generic (ent, 5, 11, 33, 39, pause_frames, fire_frames, Weapon_Hover_Fire); in Weapon_Hover()
1554 Weapon_Generic (ent, 5, 24, 53, 57, pause_frames, fire_frames, Weapon_Beamgun_Fire); in Weapon_Beamgun()
1749 Weapon_Generic (ent, 4, 14, 43, 46, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Chain()
2119 Weapon_Generic (ent, 4, 14, 43, 46, pause_frames, bot_fire_frames, Violator_Fire); in Weapon_Violator()
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/dports/games/alienarena-data/alienarena-7.66/source/game/
H A Dp_weapon.c775 Weapon_Generic (ent, 5, 14, 52, 56, pause_frames, fire_frames, punch_fire); in Weapon_Punch()
783 Weapon_Generic (ent, 5, 14, 52, 56, pause_frames, fire_frames, punch_fire); in Weapon_Wizard_Punch()
965 Weapon_Generic (ent, 5, 18, 48, 52, pause_frames, fire_frames, weapon_vaporizer_fire); in Weapon_Vaporizer()
1245 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster()
1331 Weapon_Generic (ent, 5, 16, 39, 45, pause_frames, fire_frames, Weapon_Bomber_Fire); in Weapon_Bomber()
1430 Weapon_Generic (ent, 5, 11, 33, 39, pause_frames, fire_frames, Weapon_Strafer_Fire); in Weapon_Strafer()
1499 Weapon_Generic (ent, 5, 11, 33, 39, pause_frames, fire_frames, Weapon_Hover_Fire); in Weapon_Hover()
1554 Weapon_Generic (ent, 5, 24, 53, 57, pause_frames, fire_frames, Weapon_Beamgun_Fire); in Weapon_Beamgun()
1749 Weapon_Generic (ent, 4, 14, 43, 46, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Chain()
2119 Weapon_Generic (ent, 4, 14, 43, 46, pause_frames, bot_fire_frames, Violator_Fire); in Weapon_Violator()
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dp_weapon.c283 void Weapon_Generic(edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST… in Weapon_Generic() function
588 Weapon_Generic(ent, 5, 16, 59, 64, pause_frames, fire_frames, weapon_grenadelauncher_fire); in Weapon_GrenadeLauncher()
639 Weapon_Generic(ent, 4, 12, 50, 54, pause_frames, fire_frames, Weapon_RocketLauncher_Fire); in Weapon_RocketLauncher()
688 Weapon_Generic(ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster()
749 Weapon_Generic(ent, 5, 20, 49, 53, pause_frames, fire_frames, Weapon_HyperBlaster_Fire); in Weapon_HyperBlaster()
828 Weapon_Generic(ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun()
931 Weapon_Generic(ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun()
985 Weapon_Generic(ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun()
1036 Weapon_Generic(ent, 6, 17, 57, 61, pause_frames, fire_frames, weapon_supershotgun_fire); in Weapon_SuperShotgun()
1086 Weapon_Generic(ent, 3, 18, 56, 61, pause_frames, fire_frames, weapon_railgun_fire); in Weapon_Railgun()
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/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dp_weapon.c1175 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster()
1253 Weapon_Generic (ent, 5, 20, 49, 53, pause_frames, fire_frames, Weapon_HyperBlaster_Fire); in Weapon_HyperBlaster()
1359 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun()
1491 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun()
1558 Weapon_Generic (ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun()
1686 Weapon_Generic (ent, 3, 18, 56, 61, pause_frames, fire_frames, weapon_railgun_fire); in Weapon_Railgun()
1764 Weapon_Generic (ent, 8, 32, 55, 58, pause_frames, fire_frames, weapon_bfg_fire); in Weapon_BFG()
1884 Weapon_Generic (ent, 4, 32, 57, 60, pause_frames, fire_frames, weapon_chainfist_fire); in Weapon_ChainFist()
1998 Weapon_Generic (ent, 4, 9, 29, 34, pause_frames, fire_frames, weapon_tracker_fire); in Weapon_Disintegrator()
2118 Weapon_Generic (ent, 4, 7, 37, 41, pause_frames, fire_frames, weapon_etf_rifle_fire); in Weapon_ETF_Rifle()
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dp_weapon.c380 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic() function
748 Weapon_Generic (ent, 5, 16, 59, 64, pause_frames, fire_frames, weapon_grenadelauncher_fire); in Weapon_GrenadeLauncher()
804 Weapon_Generic (ent, 4, 12, 50, 54, pause_frames, fire_frames, Weapon_RocketLauncher_Fire); in Weapon_RocketLauncher()
864 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster()
942 Weapon_Generic (ent, 5, 20, 49, 53, pause_frames, fire_frames, Weapon_HyperBlaster_Fire); in Weapon_HyperBlaster()
1044 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun()
1172 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun()
1235 Weapon_Generic (ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun()
1289 Weapon_Generic (ent, 6, 17, 57, 61, pause_frames, fire_frames, weapon_supershotgun_fire); in Weapon_SuperShotgun()
1355 Weapon_Generic (ent, 3, 18, 56, 61, pause_frames, fire_frames, weapon_railgun_fire); in Weapon_Railgun()
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/dports/games/q2pro/q2pro/game/
H A Dp_weapon.c380 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic() function
748 Weapon_Generic (ent, 5, 16, 59, 64, pause_frames, fire_frames, weapon_grenadelauncher_fire); in Weapon_GrenadeLauncher()
804 Weapon_Generic (ent, 4, 12, 50, 54, pause_frames, fire_frames, Weapon_RocketLauncher_Fire); in Weapon_RocketLauncher()
864 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster()
942 Weapon_Generic (ent, 5, 20, 49, 53, pause_frames, fire_frames, Weapon_HyperBlaster_Fire); in Weapon_HyperBlaster()
1044 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun()
1172 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun()
1235 Weapon_Generic (ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun()
1289 Weapon_Generic (ent, 6, 17, 57, 61, pause_frames, fire_frames, weapon_supershotgun_fire); in Weapon_SuperShotgun()
1355 Weapon_Generic (ent, 3, 18, 56, 61, pause_frames, fire_frames, weapon_railgun_fire); in Weapon_Railgun()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dp_weapon.c380 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic() function
748 Weapon_Generic (ent, 5, 16, 59, 64, pause_frames, fire_frames, weapon_grenadelauncher_fire); in Weapon_GrenadeLauncher()
804 Weapon_Generic (ent, 4, 12, 50, 54, pause_frames, fire_frames, Weapon_RocketLauncher_Fire); in Weapon_RocketLauncher()
864 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster()
942 Weapon_Generic (ent, 5, 20, 49, 53, pause_frames, fire_frames, Weapon_HyperBlaster_Fire); in Weapon_HyperBlaster()
1044 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun()
1172 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun()
1235 Weapon_Generic (ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun()
1289 Weapon_Generic (ent, 6, 17, 57, 61, pause_frames, fire_frames, weapon_supershotgun_fire); in Weapon_SuperShotgun()
1355 Weapon_Generic (ent, 3, 18, 56, 61, pause_frames, fire_frames, weapon_railgun_fire); in Weapon_Railgun()
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/dports/games/quake2-data/quake2-data-3.20_3/
H A Dp_weapon.c361 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic() function
729 Weapon_Generic (ent, 5, 16, 59, 64, pause_frames, fire_frames, weapon_grenadelauncher_fire); in Weapon_GrenadeLauncher()
785 Weapon_Generic (ent, 4, 12, 50, 54, pause_frames, fire_frames, Weapon_RocketLauncher_Fire); in Weapon_RocketLauncher()
845 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster()
923 Weapon_Generic (ent, 5, 20, 49, 53, pause_frames, fire_frames, Weapon_HyperBlaster_Fire); in Weapon_HyperBlaster()
1025 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun()
1153 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun()
1216 Weapon_Generic (ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun()
1270 Weapon_Generic (ent, 6, 17, 57, 61, pause_frames, fire_frames, weapon_supershotgun_fire); in Weapon_SuperShotgun()
1336 Weapon_Generic (ent, 3, 18, 56, 61, pause_frames, fire_frames, weapon_railgun_fire); in Weapon_Railgun()
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c544 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic() function
779 Weapon_Generic (ent, 5, 16, 59, 64, pause_frames, fire_frames, weapon_grenadelauncher_fire); in Weapon_GrenadeLauncher()
835 Weapon_Generic (ent, 4, 12, 50, 54, pause_frames, fire_frames, Weapon_RocketLauncher_Fire); in Weapon_RocketLauncher()
895 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster()
973 Weapon_Generic (ent, 5, 20, 49, 53, pause_frames, fire_frames, Weapon_HyperBlaster_Fire); in Weapon_HyperBlaster()
1075 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun()
1203 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun()
1266 Weapon_Generic (ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun()
1320 Weapon_Generic (ent, 6, 17, 57, 61, pause_frames, fire_frames, weapon_supershotgun_fire); in Weapon_SuperShotgun()
1386 Weapon_Generic (ent, 3, 18, 56, 61, pause_frames, fire_frames, weapon_railgun_fire); in Weapon_Railgun()
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c544 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic() function
779 Weapon_Generic (ent, 5, 16, 59, 64, pause_frames, fire_frames, weapon_grenadelauncher_fire); in Weapon_GrenadeLauncher()
835 Weapon_Generic (ent, 4, 12, 50, 54, pause_frames, fire_frames, Weapon_RocketLauncher_Fire); in Weapon_RocketLauncher()
895 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster()
973 Weapon_Generic (ent, 5, 20, 49, 53, pause_frames, fire_frames, Weapon_HyperBlaster_Fire); in Weapon_HyperBlaster()
1075 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun()
1203 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun()
1266 Weapon_Generic (ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun()
1320 Weapon_Generic (ent, 6, 17, 57, 61, pause_frames, fire_frames, weapon_supershotgun_fire); in Weapon_SuperShotgun()
1386 Weapon_Generic (ent, 3, 18, 56, 61, pause_frames, fire_frames, weapon_railgun_fire); in Weapon_Railgun()
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/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dp_weapon.c380 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic() function
748 Weapon_Generic (ent, 5, 16, 59, 64, pause_frames, fire_frames, weapon_grenadelauncher_fire); in Weapon_GrenadeLauncher()
804 Weapon_Generic (ent, 4, 12, 50, 54, pause_frames, fire_frames, Weapon_RocketLauncher_Fire); in Weapon_RocketLauncher()
864 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster()
942 Weapon_Generic (ent, 5, 20, 49, 53, pause_frames, fire_frames, Weapon_HyperBlaster_Fire); in Weapon_HyperBlaster()
1044 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun()
1172 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun()
1235 Weapon_Generic (ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun()
1289 Weapon_Generic (ent, 6, 17, 57, 61, pause_frames, fire_frames, weapon_supershotgun_fire); in Weapon_SuperShotgun()
1355 Weapon_Generic (ent, 3, 18, 56, 61, pause_frames, fire_frames, weapon_railgun_fire); in Weapon_Railgun()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dp_weapon.c544 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic() function
779 Weapon_Generic (ent, 5, 16, 59, 64, pause_frames, fire_frames, weapon_grenadelauncher_fire); in Weapon_GrenadeLauncher()
835 Weapon_Generic (ent, 4, 12, 50, 54, pause_frames, fire_frames, Weapon_RocketLauncher_Fire); in Weapon_RocketLauncher()
895 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster()
973 Weapon_Generic (ent, 5, 20, 49, 53, pause_frames, fire_frames, Weapon_HyperBlaster_Fire); in Weapon_HyperBlaster()
1075 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun()
1203 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun()
1266 Weapon_Generic (ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun()
1320 Weapon_Generic (ent, 6, 17, 57, 61, pause_frames, fire_frames, weapon_supershotgun_fire); in Weapon_SuperShotgun()
1386 Weapon_Generic (ent, 3, 18, 56, 61, pause_frames, fire_frames, weapon_railgun_fire); in Weapon_Railgun()
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dp_weapon.c468 void Weapon_Generic(edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST… in Weapon_Generic() function
672 Weapon_Generic(ent, 5, 16, 59, 64, pause_frames, fire_frames, weapon_grenadelauncher_fire); in Weapon_GrenadeLauncher()
723 Weapon_Generic(ent, 4, 12, 50, 54, pause_frames, fire_frames, Weapon_RocketLauncher_Fire); in Weapon_RocketLauncher()
778 Weapon_Generic(ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster()
843 Weapon_Generic(ent, 5, 20, 49, 53, pause_frames, fire_frames, Weapon_HyperBlaster_Fire); in Weapon_HyperBlaster()
932 Weapon_Generic(ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun()
1040 Weapon_Generic(ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun()
1097 Weapon_Generic(ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun()
1148 Weapon_Generic(ent, 6, 17, 57, 61, pause_frames, fire_frames, weapon_supershotgun_fire); in Weapon_SuperShotgun()
1206 Weapon_Generic(ent, 3, 18, 56, 61, pause_frames, fire_frames, weapon_railgun_fire); in Weapon_Railgun()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dp_weapon.c544 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic() function
779 Weapon_Generic (ent, 5, 16, 59, 64, pause_frames, fire_frames, weapon_grenadelauncher_fire); in Weapon_GrenadeLauncher()
835 Weapon_Generic (ent, 4, 12, 50, 54, pause_frames, fire_frames, Weapon_RocketLauncher_Fire); in Weapon_RocketLauncher()
895 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster()
973 Weapon_Generic (ent, 5, 20, 49, 53, pause_frames, fire_frames, Weapon_HyperBlaster_Fire); in Weapon_HyperBlaster()
1075 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun()
1203 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun()
1266 Weapon_Generic (ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun()
1320 Weapon_Generic (ent, 6, 17, 57, 61, pause_frames, fire_frames, weapon_supershotgun_fire); in Weapon_SuperShotgun()
1386 Weapon_Generic (ent, 3, 18, 56, 61, pause_frames, fire_frames, weapon_railgun_fire); in Weapon_Railgun()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dp_weapon.c544 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic() function
779 Weapon_Generic (ent, 5, 16, 59, 64, pause_frames, fire_frames, weapon_grenadelauncher_fire); in Weapon_GrenadeLauncher()
835 Weapon_Generic (ent, 4, 12, 50, 54, pause_frames, fire_frames, Weapon_RocketLauncher_Fire); in Weapon_RocketLauncher()
895 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster()
973 Weapon_Generic (ent, 5, 20, 49, 53, pause_frames, fire_frames, Weapon_HyperBlaster_Fire); in Weapon_HyperBlaster()
1075 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun()
1203 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun()
1266 Weapon_Generic (ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun()
1320 Weapon_Generic (ent, 6, 17, 57, 61, pause_frames, fire_frames, weapon_supershotgun_fire); in Weapon_SuperShotgun()
1386 Weapon_Generic (ent, 3, 18, 56, 61, pause_frames, fire_frames, weapon_railgun_fire); in Weapon_Railgun()
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/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Dp_weapon.c321 void Weapon_Generic(edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST… in Weapon_Generic() function
642 Weapon_Generic(ent, 5, 16, 59, 64, pause_frames, fire_frames, weapon_grenadelauncher_fire); in Weapon_GrenadeLauncher()
703 Weapon_Generic(ent, 4, 12, 50, 54, pause_frames, fire_frames, Weapon_RocketLauncher_Fire); in Weapon_RocketLauncher()
766 Weapon_Generic(ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster()
835 Weapon_Generic(ent, 5, 20, 49, 53, pause_frames, fire_frames, Weapon_HyperBlaster_Fire); in Weapon_HyperBlaster()
934 Weapon_Generic(ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun()
1052 Weapon_Generic(ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun()
1119 Weapon_Generic(ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun()
1180 Weapon_Generic(ent, 6, 17, 57, 61, pause_frames, fire_frames, weapon_supershotgun_fire); in Weapon_SuperShotgun()
1248 Weapon_Generic(ent, 3, 18, 56, 61, pause_frames, fire_frames, weapon_railgun_fire); in Weapon_Railgun()
[all …]
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dp_weapon.c544 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic() function
779 Weapon_Generic (ent, 5, 16, 59, 64, pause_frames, fire_frames, weapon_grenadelauncher_fire); in Weapon_GrenadeLauncher()
835 Weapon_Generic (ent, 4, 12, 50, 54, pause_frames, fire_frames, Weapon_RocketLauncher_Fire); in Weapon_RocketLauncher()
895 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster()
973 Weapon_Generic (ent, 5, 20, 49, 53, pause_frames, fire_frames, Weapon_HyperBlaster_Fire); in Weapon_HyperBlaster()
1075 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun()
1203 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun()
1266 Weapon_Generic (ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun()
1320 Weapon_Generic (ent, 6, 17, 57, 61, pause_frames, fire_frames, weapon_supershotgun_fire); in Weapon_SuperShotgun()
1386 Weapon_Generic (ent, 3, 18, 56, 61, pause_frames, fire_frames, weapon_railgun_fire); in Weapon_Railgun()
[all …]
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dp_weapon.c380 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic() function
748 Weapon_Generic (ent, 5, 16, 59, 64, pause_frames, fire_frames, weapon_grenadelauncher_fire); in Weapon_GrenadeLauncher()
804 Weapon_Generic (ent, 4, 12, 50, 54, pause_frames, fire_frames, Weapon_RocketLauncher_Fire); in Weapon_RocketLauncher()
864 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster()
942 Weapon_Generic (ent, 5, 20, 49, 53, pause_frames, fire_frames, Weapon_HyperBlaster_Fire); in Weapon_HyperBlaster()
1044 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun()
1172 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun()
1235 Weapon_Generic (ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun()
1289 Weapon_Generic (ent, 6, 17, 57, 61, pause_frames, fire_frames, weapon_supershotgun_fire); in Weapon_SuperShotgun()
1355 Weapon_Generic (ent, 3, 18, 56, 61, pause_frames, fire_frames, weapon_railgun_fire); in Weapon_Railgun()
[all …]
/dports/games/egl/egl-0.3.1_9/game/
H A Dp_weapon.c380 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic() function
748 Weapon_Generic (ent, 5, 16, 59, 64, pause_frames, fire_frames, weapon_grenadelauncher_fire); in Weapon_GrenadeLauncher()
804 Weapon_Generic (ent, 4, 12, 50, 54, pause_frames, fire_frames, Weapon_RocketLauncher_Fire); in Weapon_RocketLauncher()
864 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster()
942 Weapon_Generic (ent, 5, 20, 49, 53, pause_frames, fire_frames, Weapon_HyperBlaster_Fire); in Weapon_HyperBlaster()
1044 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun()
1172 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun()
1235 Weapon_Generic (ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun()
1289 Weapon_Generic (ent, 6, 17, 57, 61, pause_frames, fire_frames, weapon_supershotgun_fire); in Weapon_SuperShotgun()
1355 Weapon_Generic (ent, 3, 18, 56, 61, pause_frames, fire_frames, weapon_railgun_fire); in Weapon_Railgun()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dp_weapon.c335 void Weapon_Generic(edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAST… in Weapon_Generic() function
640 Weapon_Generic(ent, 5, 16, 59, 64, pause_frames, fire_frames, weapon_grenadelauncher_fire); in Weapon_GrenadeLauncher()
691 Weapon_Generic(ent, 4, 12, 50, 54, pause_frames, fire_frames, Weapon_RocketLauncher_Fire); in Weapon_RocketLauncher()
746 Weapon_Generic(ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster()
811 Weapon_Generic(ent, 5, 20, 49, 53, pause_frames, fire_frames, Weapon_HyperBlaster_Fire); in Weapon_HyperBlaster()
900 Weapon_Generic(ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun()
1008 Weapon_Generic(ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun()
1065 Weapon_Generic(ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun()
1116 Weapon_Generic(ent, 6, 17, 57, 61, pause_frames, fire_frames, weapon_supershotgun_fire); in Weapon_SuperShotgun()
1174 Weapon_Generic(ent, 3, 18, 56, 61, pause_frames, fire_frames, weapon_railgun_fire); in Weapon_Railgun()
[all …]
/dports/games/r1q2/r1q2-8012_5/game/
H A Dp_weapon.c380 void Weapon_Generic (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int FRAME_IDLE_LAS… in Weapon_Generic() function
748 Weapon_Generic (ent, 5, 16, 59, 64, pause_frames, fire_frames, weapon_grenadelauncher_fire); in Weapon_GrenadeLauncher()
804 Weapon_Generic (ent, 4, 12, 50, 54, pause_frames, fire_frames, Weapon_RocketLauncher_Fire); in Weapon_RocketLauncher()
864 Weapon_Generic (ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); in Weapon_Blaster()
942 Weapon_Generic (ent, 5, 20, 49, 53, pause_frames, fire_frames, Weapon_HyperBlaster_Fire); in Weapon_HyperBlaster()
1044 Weapon_Generic (ent, 3, 5, 45, 49, pause_frames, fire_frames, Machinegun_Fire); in Weapon_Machinegun()
1172 Weapon_Generic (ent, 4, 31, 61, 64, pause_frames, fire_frames, Chaingun_Fire); in Weapon_Chaingun()
1235 Weapon_Generic (ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); in Weapon_Shotgun()
1289 Weapon_Generic (ent, 6, 17, 57, 61, pause_frames, fire_frames, weapon_supershotgun_fire); in Weapon_SuperShotgun()
1355 Weapon_Generic (ent, 3, 18, 56, 61, pause_frames, fire_frames, weapon_railgun_fire); in Weapon_Railgun()
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