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Searched refs:WebGL2Context (Results 1 – 25 of 123) sorted by relevance

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/dports/lang/spidermonkey60/firefox-60.9.0/dom/canvas/
H A DWebGL2ContextTransformFeedback.cpp18 WebGL2Context::CreateTransformFeedback() { in CreateTransformFeedback()
28 void WebGL2Context::DeleteTransformFeedback(WebGLTransformFeedback* tf) { in DeleteTransformFeedback()
45 bool WebGL2Context::IsTransformFeedback(const WebGLTransformFeedback* tf) { in IsTransformFeedback()
51 void WebGL2Context::BindTransformFeedback(GLenum target, in BindTransformFeedback()
86 void WebGL2Context::BeginTransformFeedback(GLenum primMode) { in BeginTransformFeedback()
92 void WebGL2Context::EndTransformFeedback() { in EndTransformFeedback()
98 void WebGL2Context::PauseTransformFeedback() { in PauseTransformFeedback()
104 void WebGL2Context::ResumeTransformFeedback() { in ResumeTransformFeedback()
110 void WebGL2Context::TransformFeedbackVaryings( in TransformFeedbackVaryings()
120 already_AddRefed<WebGLActiveInfo> WebGL2Context::GetTransformFeedbackVarying( in GetTransformFeedbackVarying()
H A DWebGL2Context.cpp20 WebGL2Context::WebGL2Context() : WebGLContext() { in WebGL2Context() function in mozilla::WebGL2Context
26 WebGL2Context::~WebGL2Context() {} in ~WebGL2Context()
28 UniquePtr<webgl::FormatUsageAuthority> WebGL2Context::CreateFormatUsage( in CreateFormatUsage()
33 /*static*/ bool WebGL2Context::IsSupported() { in IsSupported()
37 /*static*/ WebGL2Context* WebGL2Context::Create() { in Create()
38 return new WebGL2Context(); in Create()
41 JSObject* WebGL2Context::WrapObject(JSContext* cx, in WrapObject()
H A DWebGL2ContextSamplers.cpp12 already_AddRefed<WebGLSampler> WebGL2Context::CreateSampler() { in CreateSampler()
22 void WebGL2Context::DeleteSampler(WebGLSampler* sampler) { in DeleteSampler()
36 bool WebGL2Context::IsSampler(const WebGLSampler* sampler) { in IsSampler()
42 void WebGL2Context::BindSampler(GLuint unit, WebGLSampler* sampler) { in BindSampler()
59 void WebGL2Context::SamplerParameteri(WebGLSampler& sampler, GLenum pname, in SamplerParameteri()
69 void WebGL2Context::SamplerParameterf(WebGLSampler& sampler, GLenum pname, in SamplerParameterf()
79 void WebGL2Context::GetSamplerParameter(JSContext*, const WebGLSampler& sampler, in GetSamplerParameter()
H A DWebGL2ContextSync.cpp16 already_AddRefed<WebGLSync> WebGL2Context::FenceSync(GLenum condition, in FenceSync()
38 bool WebGL2Context::IsSync(const WebGLSync* sync) { in IsSync()
44 void WebGL2Context::DeleteSync(WebGLSync* sync) { in DeleteSync()
50 GLenum WebGL2Context::ClientWaitSync(const WebGLSync& sync, GLbitfield flags, in ClientWaitSync()
90 void WebGL2Context::WaitSync(const WebGLSync& sync, GLbitfield flags, in WaitSync()
110 void WebGL2Context::GetSyncParameter(JSContext*, const WebGLSync& sync, in GetSyncParameter()
H A DWebGL2ContextUniforms.cpp56 void WebGL2Context::GetIndexedParameter(JSContext* cx, GLenum target, in GetIndexedParameter()
114 void WebGL2Context::GetUniformIndices( in GetUniformIndices()
145 void WebGL2Context::GetActiveUniforms( in GetActiveUniforms()
210 GLuint WebGL2Context::GetUniformBlockIndex(const WebGLProgram& program, in GetUniformBlockIndex()
219 void WebGL2Context::GetActiveUniformBlockParameter( in GetActiveUniformBlockParameter()
247 void WebGL2Context::GetActiveUniformBlockName(const WebGLProgram& program, in GetActiveUniformBlockName()
258 void WebGL2Context::UniformBlockBinding(WebGLProgram& program, in UniformBlockBinding()
H A DWebGL2ContextMRTs.cpp13 bool WebGL2Context::ValidateClearBuffer(const char* funcName, GLenum buffer, in ValidateClearBuffer()
89 void WebGL2Context::ClearBufferfv(GLenum buffer, GLint drawBuffer, in ClearBufferfv()
113 void WebGL2Context::ClearBufferiv(GLenum buffer, GLint drawBuffer, in ClearBufferiv()
138 void WebGL2Context::ClearBufferuiv(GLenum buffer, GLint drawBuffer, in ClearBufferuiv()
158 void WebGL2Context::ClearBufferfi(GLenum buffer, GLint drawBuffer, in ClearBufferfi()
H A DWebGL2ContextFramebuffers.cpp16 void WebGL2Context::BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, in BlitFramebuffer()
55 void WebGL2Context::FramebufferTextureLayer(GLenum target, GLenum attachment, in FramebufferTextureLayer()
84 JS::Value WebGL2Context::GetFramebufferAttachmentParameter( in GetFramebufferAttachmentParameter()
215 void WebGL2Context::InvalidateFramebuffer( in InvalidateFramebuffer()
243 void WebGL2Context::InvalidateSubFramebuffer( in InvalidateSubFramebuffer()
278 void WebGL2Context::ReadBuffer(GLenum mode) { in ReadBuffer()
/dports/www/firefox-legacy/firefox-52.8.0esr/dom/canvas/
H A DWebGL2ContextTransformFeedback.cpp18 WebGL2Context::CreateTransformFeedback() in CreateTransformFeedback()
32 WebGL2Context::DeleteTransformFeedback(WebGLTransformFeedback* tf) in DeleteTransformFeedback()
51 WebGL2Context::IsTransformFeedback(const WebGLTransformFeedback* tf) in IsTransformFeedback()
61 WebGL2Context::BindTransformFeedback(GLenum target, WebGLTransformFeedback* tf) in BindTransformFeedback()
99 WebGL2Context::BeginTransformFeedback(GLenum primMode) in BeginTransformFeedback()
108 WebGL2Context::EndTransformFeedback() in EndTransformFeedback()
117 WebGL2Context::PauseTransformFeedback() in PauseTransformFeedback()
126 WebGL2Context::ResumeTransformFeedback() in ResumeTransformFeedback()
135 WebGL2Context::TransformFeedbackVaryings(WebGLProgram& program, in TransformFeedbackVaryings()
149 WebGL2Context::GetTransformFeedbackVarying(const WebGLProgram& program, GLuint index) in GetTransformFeedbackVarying()
H A DWebGL2Context.cpp20 WebGL2Context::WebGL2Context() in WebGL2Context() function in mozilla::WebGL2Context
27 WebGL2Context::~WebGL2Context() in ~WebGL2Context()
33 WebGL2Context::CreateFormatUsage(gl::GLContext* gl) const in CreateFormatUsage()
39 WebGL2Context::IsSupported() in IsSupported()
44 /*static*/ WebGL2Context*
45 WebGL2Context::Create() in Create()
47 return new WebGL2Context(); in Create()
51 WebGL2Context::WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto) in WrapObject()
H A DWebGL2ContextSamplers.cpp13 WebGL2Context::CreateSampler() in CreateSampler()
27 WebGL2Context::DeleteSampler(WebGLSampler* sampler) in DeleteSampler()
44 WebGL2Context::IsSampler(const WebGLSampler* sampler) in IsSampler()
54 WebGL2Context::BindSampler(GLuint unit, WebGLSampler* sampler) in BindSampler()
75 WebGL2Context::SamplerParameteri(WebGLSampler& sampler, GLenum pname, GLint param) in SamplerParameteri()
88 WebGL2Context::SamplerParameterf(WebGLSampler& sampler, GLenum pname, GLfloat param) in SamplerParameterf()
101 WebGL2Context::GetSamplerParameter(JSContext*, const WebGLSampler& sampler, GLenum pname, in GetSamplerParameter()
H A DWebGL2ContextSync.cpp17 WebGL2Context::FenceSync(GLenum condition, GLbitfield flags) in FenceSync()
38 WebGL2Context::IsSync(const WebGLSync* sync) in IsSync()
47 WebGL2Context::DeleteSync(WebGLSync* sync) in DeleteSync()
56 WebGL2Context::ClientWaitSync(const WebGLSync& sync, GLbitfield flags, GLuint64 timeout) in ClientWaitSync()
81 WebGL2Context::WaitSync(const WebGLSync& sync, GLbitfield flags, GLint64 timeout) in WaitSync()
105 WebGL2Context::GetSyncParameter(JSContext*, const WebGLSync& sync, GLenum pname, in GetSyncParameter()
H A DWebGL2ContextUniforms.cpp21 WebGL2Context::ValidateUniformMatrixTranspose(bool /*transpose*/, const char* /*info*/) in ValidateUniformMatrixTranspose()
74 WebGL2Context::GetIndexedParameter(JSContext* cx, GLenum target, GLuint index, in GetIndexedParameter()
133 WebGL2Context::GetUniformIndices(const WebGLProgram& program, in GetUniformIndices()
170 WebGL2Context::GetActiveUniforms(JSContext* cx, const WebGLProgram& program, in GetActiveUniforms()
236 WebGL2Context::GetUniformBlockIndex(const WebGLProgram& program, in GetUniformBlockIndex()
249 WebGL2Context::GetActiveUniformBlockParameter(JSContext* cx, const WebGLProgram& program, in GetActiveUniformBlockParameter()
282 WebGL2Context::GetActiveUniformBlockName(const WebGLProgram& program, in GetActiveUniformBlockName()
296 WebGL2Context::UniformBlockBinding(WebGLProgram& program, GLuint uniformBlockIndex, in UniformBlockBinding()
H A DWebGL2ContextMRTs.cpp14 WebGL2Context::ValidateClearBuffer(const char* funcName, GLenum buffer, GLint drawBuffer, in ValidateClearBuffer()
95 WebGL2Context::ClearBufferfv(GLenum buffer, GLint drawBuffer, const Float32Arr& src, in ClearBufferfv()
121 WebGL2Context::ClearBufferiv(GLenum buffer, GLint drawBuffer, const Int32Arr& src, in ClearBufferiv()
147 WebGL2Context::ClearBufferuiv(GLenum buffer, GLint drawBuffer, const Uint32Arr& src, in ClearBufferuiv()
171 WebGL2Context::ClearBufferfi(GLenum buffer, GLint drawBuffer, GLfloat depth, in ClearBufferfi()
H A DWebGL2ContextFramebuffers.cpp17 WebGL2Context::BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, in BlitFramebuffer()
70 WebGL2Context::FramebufferTextureLayer(GLenum target, GLenum attachment, in FramebufferTextureLayer()
102 WebGL2Context::GetFramebufferAttachmentParameter(JSContext* cx, in GetFramebufferAttachmentParameter()
246 WebGL2Context::InvalidateFramebuffer(GLenum target, in InvalidateFramebuffer()
276 WebGL2Context::InvalidateSubFramebuffer(GLenum target, const dom::Sequence<GLenum>& attachments, in InvalidateSubFramebuffer()
313 WebGL2Context::ReadBuffer(GLenum mode) in ReadBuffer()
/dports/www/firefox-esr/firefox-91.8.0/dom/canvas/
H A DWebGL2ContextTransformFeedback.cpp16 RefPtr<WebGLTransformFeedback> WebGL2Context::CreateTransformFeedback() { in CreateTransformFeedback()
26 void WebGL2Context::BindTransformFeedback(WebGLTransformFeedback* tf) { in BindTransformFeedback()
55 void WebGL2Context::BeginTransformFeedback(GLenum primMode) { in BeginTransformFeedback()
62 void WebGL2Context::EndTransformFeedback() { in EndTransformFeedback()
69 void WebGL2Context::PauseTransformFeedback() { in PauseTransformFeedback()
76 void WebGL2Context::ResumeTransformFeedback() { in ResumeTransformFeedback()
83 void WebGL2Context::TransformFeedbackVaryings( in TransformFeedbackVaryings()
H A DWebGL2ContextSamplers.cpp12 RefPtr<WebGLSampler> WebGL2Context::CreateSampler() { in CreateSampler()
19 void WebGL2Context::BindSampler(GLuint unit, WebGLSampler* sampler) { in BindSampler()
38 void WebGL2Context::SamplerParameteri(WebGLSampler& sampler, GLenum pname, in SamplerParameteri()
48 void WebGL2Context::SamplerParameterf(WebGLSampler& sampler, GLenum pname, in SamplerParameterf()
58 Maybe<double> WebGL2Context::GetSamplerParameter(const WebGLSampler& sampler, in GetSamplerParameter()
H A DWebGL2ContextMRTs.cpp13 bool WebGL2Context::ValidateClearBuffer(const GLenum buffer, in ValidateClearBuffer()
70 void WebGL2Context::ClearBufferTv(GLenum buffer, GLint drawBuffer, in ClearBufferTv()
139 void WebGL2Context::ClearBufferfi(GLenum buffer, GLint drawBuffer, in ClearBufferfi()
/dports/lang/spidermonkey78/firefox-78.9.0/dom/canvas/
H A DWebGL2ContextTransformFeedback.cpp16 RefPtr<WebGLTransformFeedback> WebGL2Context::CreateTransformFeedback() { in CreateTransformFeedback()
26 void WebGL2Context::BindTransformFeedback(WebGLTransformFeedback* tf) { in BindTransformFeedback()
55 void WebGL2Context::BeginTransformFeedback(GLenum primMode) { in BeginTransformFeedback()
62 void WebGL2Context::EndTransformFeedback() { in EndTransformFeedback()
69 void WebGL2Context::PauseTransformFeedback() { in PauseTransformFeedback()
76 void WebGL2Context::ResumeTransformFeedback() { in ResumeTransformFeedback()
83 void WebGL2Context::TransformFeedbackVaryings( in TransformFeedbackVaryings()
H A DWebGL2ContextSamplers.cpp12 RefPtr<WebGLSampler> WebGL2Context::CreateSampler() { in CreateSampler()
19 void WebGL2Context::BindSampler(GLuint unit, WebGLSampler* sampler) { in BindSampler()
38 void WebGL2Context::SamplerParameteri(WebGLSampler& sampler, GLenum pname, in SamplerParameteri()
48 void WebGL2Context::SamplerParameterf(WebGLSampler& sampler, GLenum pname, in SamplerParameterf()
58 Maybe<double> WebGL2Context::GetSamplerParameter(const WebGLSampler& sampler, in GetSamplerParameter()
H A DWebGL2ContextMRTs.cpp13 bool WebGL2Context::ValidateClearBuffer(const GLenum buffer, in ValidateClearBuffer()
70 void WebGL2Context::ClearBufferTv(GLenum buffer, GLint drawBuffer, in ClearBufferTv()
139 void WebGL2Context::ClearBufferfi(GLenum buffer, GLint drawBuffer, in ClearBufferfi()
/dports/www/firefox/firefox-99.0/dom/canvas/
H A DWebGL2ContextTransformFeedback.cpp16 RefPtr<WebGLTransformFeedback> WebGL2Context::CreateTransformFeedback() { in CreateTransformFeedback()
26 void WebGL2Context::BindTransformFeedback(WebGLTransformFeedback* tf) { in BindTransformFeedback()
55 void WebGL2Context::BeginTransformFeedback(GLenum primMode) { in BeginTransformFeedback()
62 void WebGL2Context::EndTransformFeedback() { in EndTransformFeedback()
69 void WebGL2Context::PauseTransformFeedback() { in PauseTransformFeedback()
76 void WebGL2Context::ResumeTransformFeedback() { in ResumeTransformFeedback()
83 void WebGL2Context::TransformFeedbackVaryings( in TransformFeedbackVaryings()
H A DWebGL2ContextSamplers.cpp12 RefPtr<WebGLSampler> WebGL2Context::CreateSampler() { in CreateSampler()
19 void WebGL2Context::BindSampler(GLuint unit, WebGLSampler* sampler) { in BindSampler()
38 void WebGL2Context::SamplerParameteri(WebGLSampler& sampler, GLenum pname, in SamplerParameteri()
48 void WebGL2Context::SamplerParameterf(WebGLSampler& sampler, GLenum pname, in SamplerParameterf()
58 Maybe<double> WebGL2Context::GetSamplerParameter(const WebGLSampler& sampler, in GetSamplerParameter()
H A DWebGL2ContextMRTs.cpp13 bool WebGL2Context::ValidateClearBuffer(const GLenum buffer, in ValidateClearBuffer()
70 void WebGL2Context::ClearBufferTv(GLenum buffer, GLint drawBuffer, in ClearBufferTv()
139 void WebGL2Context::ClearBufferfi(GLenum buffer, GLint drawBuffer, in ClearBufferfi()
/dports/mail/thunderbird/thunderbird-91.8.0/dom/canvas/
H A DWebGL2ContextTransformFeedback.cpp16 RefPtr<WebGLTransformFeedback> WebGL2Context::CreateTransformFeedback() { in CreateTransformFeedback()
26 void WebGL2Context::BindTransformFeedback(WebGLTransformFeedback* tf) { in BindTransformFeedback()
55 void WebGL2Context::BeginTransformFeedback(GLenum primMode) { in BeginTransformFeedback()
62 void WebGL2Context::EndTransformFeedback() { in EndTransformFeedback()
69 void WebGL2Context::PauseTransformFeedback() { in PauseTransformFeedback()
76 void WebGL2Context::ResumeTransformFeedback() { in ResumeTransformFeedback()
83 void WebGL2Context::TransformFeedbackVaryings( in TransformFeedbackVaryings()
H A DWebGL2ContextSamplers.cpp12 RefPtr<WebGLSampler> WebGL2Context::CreateSampler() { in CreateSampler()
19 void WebGL2Context::BindSampler(GLuint unit, WebGLSampler* sampler) { in BindSampler()
38 void WebGL2Context::SamplerParameteri(WebGLSampler& sampler, GLenum pname, in SamplerParameteri()
48 void WebGL2Context::SamplerParameterf(WebGLSampler& sampler, GLenum pname, in SamplerParameterf()
58 Maybe<double> WebGL2Context::GetSamplerParameter(const WebGLSampler& sampler, in GetSamplerParameter()

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