/dports/lang/spidermonkey60/firefox-60.9.0/dom/canvas/ |
H A D | WebGL2ContextTransformFeedback.cpp | 18 WebGL2Context::CreateTransformFeedback() { in CreateTransformFeedback() 28 void WebGL2Context::DeleteTransformFeedback(WebGLTransformFeedback* tf) { in DeleteTransformFeedback() 45 bool WebGL2Context::IsTransformFeedback(const WebGLTransformFeedback* tf) { in IsTransformFeedback() 51 void WebGL2Context::BindTransformFeedback(GLenum target, in BindTransformFeedback() 86 void WebGL2Context::BeginTransformFeedback(GLenum primMode) { in BeginTransformFeedback() 92 void WebGL2Context::EndTransformFeedback() { in EndTransformFeedback() 98 void WebGL2Context::PauseTransformFeedback() { in PauseTransformFeedback() 104 void WebGL2Context::ResumeTransformFeedback() { in ResumeTransformFeedback() 110 void WebGL2Context::TransformFeedbackVaryings( in TransformFeedbackVaryings() 120 already_AddRefed<WebGLActiveInfo> WebGL2Context::GetTransformFeedbackVarying( in GetTransformFeedbackVarying()
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H A D | WebGL2Context.cpp | 20 WebGL2Context::WebGL2Context() : WebGLContext() { in WebGL2Context() function in mozilla::WebGL2Context 26 WebGL2Context::~WebGL2Context() {} in ~WebGL2Context() 28 UniquePtr<webgl::FormatUsageAuthority> WebGL2Context::CreateFormatUsage( in CreateFormatUsage() 33 /*static*/ bool WebGL2Context::IsSupported() { in IsSupported() 37 /*static*/ WebGL2Context* WebGL2Context::Create() { in Create() 38 return new WebGL2Context(); in Create() 41 JSObject* WebGL2Context::WrapObject(JSContext* cx, in WrapObject()
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H A D | WebGL2ContextSamplers.cpp | 12 already_AddRefed<WebGLSampler> WebGL2Context::CreateSampler() { in CreateSampler() 22 void WebGL2Context::DeleteSampler(WebGLSampler* sampler) { in DeleteSampler() 36 bool WebGL2Context::IsSampler(const WebGLSampler* sampler) { in IsSampler() 42 void WebGL2Context::BindSampler(GLuint unit, WebGLSampler* sampler) { in BindSampler() 59 void WebGL2Context::SamplerParameteri(WebGLSampler& sampler, GLenum pname, in SamplerParameteri() 69 void WebGL2Context::SamplerParameterf(WebGLSampler& sampler, GLenum pname, in SamplerParameterf() 79 void WebGL2Context::GetSamplerParameter(JSContext*, const WebGLSampler& sampler, in GetSamplerParameter()
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H A D | WebGL2ContextSync.cpp | 16 already_AddRefed<WebGLSync> WebGL2Context::FenceSync(GLenum condition, in FenceSync() 38 bool WebGL2Context::IsSync(const WebGLSync* sync) { in IsSync() 44 void WebGL2Context::DeleteSync(WebGLSync* sync) { in DeleteSync() 50 GLenum WebGL2Context::ClientWaitSync(const WebGLSync& sync, GLbitfield flags, in ClientWaitSync() 90 void WebGL2Context::WaitSync(const WebGLSync& sync, GLbitfield flags, in WaitSync() 110 void WebGL2Context::GetSyncParameter(JSContext*, const WebGLSync& sync, in GetSyncParameter()
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H A D | WebGL2ContextUniforms.cpp | 56 void WebGL2Context::GetIndexedParameter(JSContext* cx, GLenum target, in GetIndexedParameter() 114 void WebGL2Context::GetUniformIndices( in GetUniformIndices() 145 void WebGL2Context::GetActiveUniforms( in GetActiveUniforms() 210 GLuint WebGL2Context::GetUniformBlockIndex(const WebGLProgram& program, in GetUniformBlockIndex() 219 void WebGL2Context::GetActiveUniformBlockParameter( in GetActiveUniformBlockParameter() 247 void WebGL2Context::GetActiveUniformBlockName(const WebGLProgram& program, in GetActiveUniformBlockName() 258 void WebGL2Context::UniformBlockBinding(WebGLProgram& program, in UniformBlockBinding()
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H A D | WebGL2ContextMRTs.cpp | 13 bool WebGL2Context::ValidateClearBuffer(const char* funcName, GLenum buffer, in ValidateClearBuffer() 89 void WebGL2Context::ClearBufferfv(GLenum buffer, GLint drawBuffer, in ClearBufferfv() 113 void WebGL2Context::ClearBufferiv(GLenum buffer, GLint drawBuffer, in ClearBufferiv() 138 void WebGL2Context::ClearBufferuiv(GLenum buffer, GLint drawBuffer, in ClearBufferuiv() 158 void WebGL2Context::ClearBufferfi(GLenum buffer, GLint drawBuffer, in ClearBufferfi()
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H A D | WebGL2ContextFramebuffers.cpp | 16 void WebGL2Context::BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, in BlitFramebuffer() 55 void WebGL2Context::FramebufferTextureLayer(GLenum target, GLenum attachment, in FramebufferTextureLayer() 84 JS::Value WebGL2Context::GetFramebufferAttachmentParameter( in GetFramebufferAttachmentParameter() 215 void WebGL2Context::InvalidateFramebuffer( in InvalidateFramebuffer() 243 void WebGL2Context::InvalidateSubFramebuffer( in InvalidateSubFramebuffer() 278 void WebGL2Context::ReadBuffer(GLenum mode) { in ReadBuffer()
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/dports/www/firefox-legacy/firefox-52.8.0esr/dom/canvas/ |
H A D | WebGL2ContextTransformFeedback.cpp | 18 WebGL2Context::CreateTransformFeedback() in CreateTransformFeedback() 32 WebGL2Context::DeleteTransformFeedback(WebGLTransformFeedback* tf) in DeleteTransformFeedback() 51 WebGL2Context::IsTransformFeedback(const WebGLTransformFeedback* tf) in IsTransformFeedback() 61 WebGL2Context::BindTransformFeedback(GLenum target, WebGLTransformFeedback* tf) in BindTransformFeedback() 99 WebGL2Context::BeginTransformFeedback(GLenum primMode) in BeginTransformFeedback() 108 WebGL2Context::EndTransformFeedback() in EndTransformFeedback() 117 WebGL2Context::PauseTransformFeedback() in PauseTransformFeedback() 126 WebGL2Context::ResumeTransformFeedback() in ResumeTransformFeedback() 135 WebGL2Context::TransformFeedbackVaryings(WebGLProgram& program, in TransformFeedbackVaryings() 149 WebGL2Context::GetTransformFeedbackVarying(const WebGLProgram& program, GLuint index) in GetTransformFeedbackVarying()
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H A D | WebGL2Context.cpp | 20 WebGL2Context::WebGL2Context() in WebGL2Context() function in mozilla::WebGL2Context 27 WebGL2Context::~WebGL2Context() in ~WebGL2Context() 33 WebGL2Context::CreateFormatUsage(gl::GLContext* gl) const in CreateFormatUsage() 39 WebGL2Context::IsSupported() in IsSupported() 44 /*static*/ WebGL2Context* 45 WebGL2Context::Create() in Create() 47 return new WebGL2Context(); in Create() 51 WebGL2Context::WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto) in WrapObject()
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H A D | WebGL2ContextSamplers.cpp | 13 WebGL2Context::CreateSampler() in CreateSampler() 27 WebGL2Context::DeleteSampler(WebGLSampler* sampler) in DeleteSampler() 44 WebGL2Context::IsSampler(const WebGLSampler* sampler) in IsSampler() 54 WebGL2Context::BindSampler(GLuint unit, WebGLSampler* sampler) in BindSampler() 75 WebGL2Context::SamplerParameteri(WebGLSampler& sampler, GLenum pname, GLint param) in SamplerParameteri() 88 WebGL2Context::SamplerParameterf(WebGLSampler& sampler, GLenum pname, GLfloat param) in SamplerParameterf() 101 WebGL2Context::GetSamplerParameter(JSContext*, const WebGLSampler& sampler, GLenum pname, in GetSamplerParameter()
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H A D | WebGL2ContextSync.cpp | 17 WebGL2Context::FenceSync(GLenum condition, GLbitfield flags) in FenceSync() 38 WebGL2Context::IsSync(const WebGLSync* sync) in IsSync() 47 WebGL2Context::DeleteSync(WebGLSync* sync) in DeleteSync() 56 WebGL2Context::ClientWaitSync(const WebGLSync& sync, GLbitfield flags, GLuint64 timeout) in ClientWaitSync() 81 WebGL2Context::WaitSync(const WebGLSync& sync, GLbitfield flags, GLint64 timeout) in WaitSync() 105 WebGL2Context::GetSyncParameter(JSContext*, const WebGLSync& sync, GLenum pname, in GetSyncParameter()
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H A D | WebGL2ContextUniforms.cpp | 21 WebGL2Context::ValidateUniformMatrixTranspose(bool /*transpose*/, const char* /*info*/) in ValidateUniformMatrixTranspose() 74 WebGL2Context::GetIndexedParameter(JSContext* cx, GLenum target, GLuint index, in GetIndexedParameter() 133 WebGL2Context::GetUniformIndices(const WebGLProgram& program, in GetUniformIndices() 170 WebGL2Context::GetActiveUniforms(JSContext* cx, const WebGLProgram& program, in GetActiveUniforms() 236 WebGL2Context::GetUniformBlockIndex(const WebGLProgram& program, in GetUniformBlockIndex() 249 WebGL2Context::GetActiveUniformBlockParameter(JSContext* cx, const WebGLProgram& program, in GetActiveUniformBlockParameter() 282 WebGL2Context::GetActiveUniformBlockName(const WebGLProgram& program, in GetActiveUniformBlockName() 296 WebGL2Context::UniformBlockBinding(WebGLProgram& program, GLuint uniformBlockIndex, in UniformBlockBinding()
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H A D | WebGL2ContextMRTs.cpp | 14 WebGL2Context::ValidateClearBuffer(const char* funcName, GLenum buffer, GLint drawBuffer, in ValidateClearBuffer() 95 WebGL2Context::ClearBufferfv(GLenum buffer, GLint drawBuffer, const Float32Arr& src, in ClearBufferfv() 121 WebGL2Context::ClearBufferiv(GLenum buffer, GLint drawBuffer, const Int32Arr& src, in ClearBufferiv() 147 WebGL2Context::ClearBufferuiv(GLenum buffer, GLint drawBuffer, const Uint32Arr& src, in ClearBufferuiv() 171 WebGL2Context::ClearBufferfi(GLenum buffer, GLint drawBuffer, GLfloat depth, in ClearBufferfi()
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H A D | WebGL2ContextFramebuffers.cpp | 17 WebGL2Context::BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, in BlitFramebuffer() 70 WebGL2Context::FramebufferTextureLayer(GLenum target, GLenum attachment, in FramebufferTextureLayer() 102 WebGL2Context::GetFramebufferAttachmentParameter(JSContext* cx, in GetFramebufferAttachmentParameter() 246 WebGL2Context::InvalidateFramebuffer(GLenum target, in InvalidateFramebuffer() 276 WebGL2Context::InvalidateSubFramebuffer(GLenum target, const dom::Sequence<GLenum>& attachments, in InvalidateSubFramebuffer() 313 WebGL2Context::ReadBuffer(GLenum mode) in ReadBuffer()
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/dports/www/firefox-esr/firefox-91.8.0/dom/canvas/ |
H A D | WebGL2ContextTransformFeedback.cpp | 16 RefPtr<WebGLTransformFeedback> WebGL2Context::CreateTransformFeedback() { in CreateTransformFeedback() 26 void WebGL2Context::BindTransformFeedback(WebGLTransformFeedback* tf) { in BindTransformFeedback() 55 void WebGL2Context::BeginTransformFeedback(GLenum primMode) { in BeginTransformFeedback() 62 void WebGL2Context::EndTransformFeedback() { in EndTransformFeedback() 69 void WebGL2Context::PauseTransformFeedback() { in PauseTransformFeedback() 76 void WebGL2Context::ResumeTransformFeedback() { in ResumeTransformFeedback() 83 void WebGL2Context::TransformFeedbackVaryings( in TransformFeedbackVaryings()
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H A D | WebGL2ContextSamplers.cpp | 12 RefPtr<WebGLSampler> WebGL2Context::CreateSampler() { in CreateSampler() 19 void WebGL2Context::BindSampler(GLuint unit, WebGLSampler* sampler) { in BindSampler() 38 void WebGL2Context::SamplerParameteri(WebGLSampler& sampler, GLenum pname, in SamplerParameteri() 48 void WebGL2Context::SamplerParameterf(WebGLSampler& sampler, GLenum pname, in SamplerParameterf() 58 Maybe<double> WebGL2Context::GetSamplerParameter(const WebGLSampler& sampler, in GetSamplerParameter()
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H A D | WebGL2ContextMRTs.cpp | 13 bool WebGL2Context::ValidateClearBuffer(const GLenum buffer, in ValidateClearBuffer() 70 void WebGL2Context::ClearBufferTv(GLenum buffer, GLint drawBuffer, in ClearBufferTv() 139 void WebGL2Context::ClearBufferfi(GLenum buffer, GLint drawBuffer, in ClearBufferfi()
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/dports/lang/spidermonkey78/firefox-78.9.0/dom/canvas/ |
H A D | WebGL2ContextTransformFeedback.cpp | 16 RefPtr<WebGLTransformFeedback> WebGL2Context::CreateTransformFeedback() { in CreateTransformFeedback() 26 void WebGL2Context::BindTransformFeedback(WebGLTransformFeedback* tf) { in BindTransformFeedback() 55 void WebGL2Context::BeginTransformFeedback(GLenum primMode) { in BeginTransformFeedback() 62 void WebGL2Context::EndTransformFeedback() { in EndTransformFeedback() 69 void WebGL2Context::PauseTransformFeedback() { in PauseTransformFeedback() 76 void WebGL2Context::ResumeTransformFeedback() { in ResumeTransformFeedback() 83 void WebGL2Context::TransformFeedbackVaryings( in TransformFeedbackVaryings()
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H A D | WebGL2ContextSamplers.cpp | 12 RefPtr<WebGLSampler> WebGL2Context::CreateSampler() { in CreateSampler() 19 void WebGL2Context::BindSampler(GLuint unit, WebGLSampler* sampler) { in BindSampler() 38 void WebGL2Context::SamplerParameteri(WebGLSampler& sampler, GLenum pname, in SamplerParameteri() 48 void WebGL2Context::SamplerParameterf(WebGLSampler& sampler, GLenum pname, in SamplerParameterf() 58 Maybe<double> WebGL2Context::GetSamplerParameter(const WebGLSampler& sampler, in GetSamplerParameter()
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H A D | WebGL2ContextMRTs.cpp | 13 bool WebGL2Context::ValidateClearBuffer(const GLenum buffer, in ValidateClearBuffer() 70 void WebGL2Context::ClearBufferTv(GLenum buffer, GLint drawBuffer, in ClearBufferTv() 139 void WebGL2Context::ClearBufferfi(GLenum buffer, GLint drawBuffer, in ClearBufferfi()
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/dports/www/firefox/firefox-99.0/dom/canvas/ |
H A D | WebGL2ContextTransformFeedback.cpp | 16 RefPtr<WebGLTransformFeedback> WebGL2Context::CreateTransformFeedback() { in CreateTransformFeedback() 26 void WebGL2Context::BindTransformFeedback(WebGLTransformFeedback* tf) { in BindTransformFeedback() 55 void WebGL2Context::BeginTransformFeedback(GLenum primMode) { in BeginTransformFeedback() 62 void WebGL2Context::EndTransformFeedback() { in EndTransformFeedback() 69 void WebGL2Context::PauseTransformFeedback() { in PauseTransformFeedback() 76 void WebGL2Context::ResumeTransformFeedback() { in ResumeTransformFeedback() 83 void WebGL2Context::TransformFeedbackVaryings( in TransformFeedbackVaryings()
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H A D | WebGL2ContextSamplers.cpp | 12 RefPtr<WebGLSampler> WebGL2Context::CreateSampler() { in CreateSampler() 19 void WebGL2Context::BindSampler(GLuint unit, WebGLSampler* sampler) { in BindSampler() 38 void WebGL2Context::SamplerParameteri(WebGLSampler& sampler, GLenum pname, in SamplerParameteri() 48 void WebGL2Context::SamplerParameterf(WebGLSampler& sampler, GLenum pname, in SamplerParameterf() 58 Maybe<double> WebGL2Context::GetSamplerParameter(const WebGLSampler& sampler, in GetSamplerParameter()
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H A D | WebGL2ContextMRTs.cpp | 13 bool WebGL2Context::ValidateClearBuffer(const GLenum buffer, in ValidateClearBuffer() 70 void WebGL2Context::ClearBufferTv(GLenum buffer, GLint drawBuffer, in ClearBufferTv() 139 void WebGL2Context::ClearBufferfi(GLenum buffer, GLint drawBuffer, in ClearBufferfi()
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/dports/mail/thunderbird/thunderbird-91.8.0/dom/canvas/ |
H A D | WebGL2ContextTransformFeedback.cpp | 16 RefPtr<WebGLTransformFeedback> WebGL2Context::CreateTransformFeedback() { in CreateTransformFeedback() 26 void WebGL2Context::BindTransformFeedback(WebGLTransformFeedback* tf) { in BindTransformFeedback() 55 void WebGL2Context::BeginTransformFeedback(GLenum primMode) { in BeginTransformFeedback() 62 void WebGL2Context::EndTransformFeedback() { in EndTransformFeedback() 69 void WebGL2Context::PauseTransformFeedback() { in PauseTransformFeedback() 76 void WebGL2Context::ResumeTransformFeedback() { in ResumeTransformFeedback() 83 void WebGL2Context::TransformFeedbackVaryings( in TransformFeedbackVaryings()
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H A D | WebGL2ContextSamplers.cpp | 12 RefPtr<WebGLSampler> WebGL2Context::CreateSampler() { in CreateSampler() 19 void WebGL2Context::BindSampler(GLuint unit, WebGLSampler* sampler) { in BindSampler() 38 void WebGL2Context::SamplerParameteri(WebGLSampler& sampler, GLenum pname, in SamplerParameteri() 48 void WebGL2Context::SamplerParameterf(WebGLSampler& sampler, GLenum pname, in SamplerParameterf() 58 Maybe<double> WebGL2Context::GetSamplerParameter(const WebGLSampler& sampler, in GetSamplerParameter()
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