Searched refs:WinEstateTree (Results 1 – 4 of 4) sorted by relevance
/dports/games/gtkatlantic/gtkatlantic-0.6.3/src/ |
H A D | callback.c | 694 parent = g_object_get_data(G_OBJECT(currentgame->WinEstateTree), "parent_box"); in CallBack_EstateTree_SelectRow() 695 info = g_object_get_data(G_OBJECT(currentgame->WinEstateTree), "info_box"); in CallBack_EstateTree_SelectRow() 700 g_object_set_data(G_OBJECT(currentgame->WinEstateTree), "info_box", info); in CallBack_EstateTree_SelectRow() 709 g_object_set_data(G_OBJECT(currentgame->WinEstateTree), "info_box", info); in CallBack_EstateTree_SelectRow() 935 currentgame->WinEstateTree = 0; in CallBack_EstateTree_Destroyed()
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H A D | global.h | 288 GtkWidget *WinEstateTree; member
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H A D | game.c | 253 if(currentgame->WinEstateTree) gtk_widget_destroy(currentgame->WinEstateTree); in game_quit()
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H A D | interface.c | 1528 if(currentgame->WinEstateTree) return; in interface_create_estates_tree() 1530 currentgame->WinEstateTree = EstateWin = gtk_window_new(GTK_WINDOW_TOPLEVEL); in interface_create_estates_tree() 1537 g_object_set_data(G_OBJECT(currentgame->WinEstateTree), "parent_box", HBox); in interface_create_estates_tree() 1604 g_object_set_data(G_OBJECT(currentgame->WinEstateTree), "info_box", VBox); in interface_create_estates_tree()
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