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Searched refs:WinEstateTree (Results 1 – 4 of 4) sorted by relevance

/dports/games/gtkatlantic/gtkatlantic-0.6.3/src/
H A Dcallback.c694 parent = g_object_get_data(G_OBJECT(currentgame->WinEstateTree), "parent_box"); in CallBack_EstateTree_SelectRow()
695 info = g_object_get_data(G_OBJECT(currentgame->WinEstateTree), "info_box"); in CallBack_EstateTree_SelectRow()
700 g_object_set_data(G_OBJECT(currentgame->WinEstateTree), "info_box", info); in CallBack_EstateTree_SelectRow()
709 g_object_set_data(G_OBJECT(currentgame->WinEstateTree), "info_box", info); in CallBack_EstateTree_SelectRow()
935 currentgame->WinEstateTree = 0; in CallBack_EstateTree_Destroyed()
H A Dglobal.h288 GtkWidget *WinEstateTree; member
H A Dgame.c253 if(currentgame->WinEstateTree) gtk_widget_destroy(currentgame->WinEstateTree); in game_quit()
H A Dinterface.c1528 if(currentgame->WinEstateTree) return; in interface_create_estates_tree()
1530 currentgame->WinEstateTree = EstateWin = gtk_window_new(GTK_WINDOW_TOPLEVEL); in interface_create_estates_tree()
1537 g_object_set_data(G_OBJECT(currentgame->WinEstateTree), "parent_box", HBox); in interface_create_estates_tree()
1604 g_object_set_data(G_OBJECT(currentgame->WinEstateTree), "info_box", VBox); in interface_create_estates_tree()