/dports/graphics/simpleviewer/andreyu-simple-viewer-gl-d8928067922d/src/popups/ |
H A D | infobar.cpp | 47 const auto oldRounding = s.WindowRounding; in render() 48 s.WindowRounding = 0.0f; in render() 79 s.WindowRounding = oldRounding; in render()
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/dports/graphics/openvkl/openvkl-1.1.0/examples/interactive/imgui-1.83/examples/example_glfw_opengl2/ |
H A D | main.cpp | 62 style.WindowRounding = 0.0f; in main()
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/dports/graphics/openvkl/openvkl-1.1.0/examples/interactive/imgui-1.83/examples/example_sdl_opengl2/ |
H A D | main.cpp | 60 style.WindowRounding = 0.0f; in main()
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/dports/graphics/openvkl/openvkl-1.1.0/examples/interactive/imgui-1.83/examples/example_glfw_opengl3/ |
H A D | main.cpp | 134 style.WindowRounding = 0.0f; in main()
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/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/gui/ |
H A D | application.cpp | 212 style.WindowRounding = 10.0f; in set_style() 224 style.WindowRounding = 10.0f; in set_style() 1355 style.WindowRounding = 3; in StyleColorsCorporateGrey() 1375 style.WindowRounding = 0.0f; in StyleColorsCorporateGrey()
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H A D | application.cpp.000 | 212 style.WindowRounding = 10.0f; 224 style.WindowRounding = 10.0f; 1344 style.WindowRounding = 3; 1364 style.WindowRounding = 0.0f;
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/dports/graphics/openvkl/openvkl-1.1.0/examples/interactive/imgui-1.83/examples/example_sdl_opengl3/ |
H A D | main.cpp | 130 style.WindowRounding = 0.0f; in main()
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/dports/graphics/openvkl/openvkl-1.1.0/examples/interactive/imgui-1.83/examples/example_sdl_directx11/ |
H A D | main.cpp | 72 style.WindowRounding = 0.0f; in main()
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/dports/graphics/openvkl/openvkl-1.1.0/examples/interactive/imgui-1.83/examples/example_win32_directx9/ |
H A D | main.cpp | 62 style.WindowRounding = 0.0f; in main()
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/dports/graphics/openvkl/openvkl-1.1.0/examples/interactive/imgui-1.83/examples/example_win32_directx10/ |
H A D | main.cpp | 64 style.WindowRounding = 0.0f; in main()
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/dports/games/pioneer/pioneer-20210723/data/pigui/views/ |
H A D | tab-view.lua | 101 WindowRounding = 0,
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/dports/graphics/openvkl/openvkl-1.1.0/examples/interactive/imgui-1.83/examples/example_win32_directx11/ |
H A D | main.cpp | 69 style.WindowRounding = 0.0f; in main()
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/dports/graphics/openvkl/openvkl-1.1.0/examples/interactive/ |
H A D | InteractiveApplication.cpp | 75 style.WindowRounding = 0.0f; in initializeImgui()
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/dports/graphics/simpleviewer/andreyu-simple-viewer-gl-d8928067922d/src/ |
H A D | gui.cpp | 136 s.WindowRounding = 5.0f; in init()
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/dports/games/pioneer/pioneer-20210723/src/pigui/ |
H A D | PiGui.cpp | 121 style.WindowRounding = 5.0; in StyleColorsDarkPlus()
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/dports/graphics/openvkl/openvkl-1.1.0/examples/interactive/imgui-1.83/examples/example_win32_directx12/ |
H A D | main.cpp | 99 style.WindowRounding = 0.0f; in main()
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/dports/graphics/openvkl/openvkl-1.1.0/examples/interactive/imgui-1.83/examples/example_glfw_vulkan/ |
H A D | main.cpp | 405 style.WindowRounding = 0.0f; in main()
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/dports/graphics/openvkl/openvkl-1.1.0/examples/interactive/imgui-1.83/examples/example_sdl_vulkan/ |
H A D | main.cpp | 397 style.WindowRounding = 0.0f; in main()
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/dports/misc/box2d/box2d-2.4.1/extern/imgui/ |
H A D | imgui.cpp | 1068 …WindowRounding = 7.0f; // Radius of window corners rounding. Set to 0.0f to h… in ImGuiStyle() 1107 WindowRounding = ImFloor(WindowRounding * scale_factor); in ScaleAllSizes() 2445 WindowRounding = 0.0f; in ImGuiWindow() 4618 …const float grip_draw_size = (float)(int)ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f +… in UpdateManualResize() 5020 …WindowRounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildRounding : ((flags & ImGuiWin… in Begin() 5042 …const float grip_draw_size = (float)(int)ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f +… in Begin() 5079 …U32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha * 0.25f), g.Style.WindowRounding); in Begin() 5083 const float window_rounding = window->WindowRounding; in Begin() 5161 float rounding = ImMax(window->WindowRounding, g.Style.WindowRounding); in Begin() 5167 rounding = window->WindowRounding; in Begin() [all …]
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/dports/math/curv/curv-0.5/extern/imgui/ |
H A D | imgui.cpp | 982 …WindowRounding = 7.0f; // Radius of window corners rounding. Set to 0.0f to h… in ImGuiStyle() 1019 WindowRounding = ImFloor(WindowRounding * scale_factor); in ScaleAllSizes() 2309 WindowRounding = 0.0f; in ImGuiWindow() 4378 …const float grip_draw_size = (float)(int)ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f +… in UpdateManualResize() 4763 …WindowRounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildRounding : ((flags & ImGuiWin… in Begin() 4785 …const float grip_draw_size = (float)(int)ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f +… in Begin() 4822 …U32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha * 0.25f), g.Style.WindowRounding); in Begin() 4826 const float window_rounding = window->WindowRounding; in Begin() 4901 float rounding = ImMax(window->WindowRounding, g.Style.WindowRounding); in Begin() 4907 rounding = window->WindowRounding; in Begin() [all …]
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/dports/graphics/nanort/nanort-b1feea8/examples/common/imgui/ |
H A D | imgui.cpp | 983 …WindowRounding = 7.0f; // Radius of window corners rounding. Set to 0.0f to h… in ImGuiStyle() 1020 WindowRounding = ImFloor(WindowRounding * scale_factor); in ScaleAllSizes() 2310 WindowRounding = 0.0f; in ImGuiWindow() 4387 …const float grip_draw_size = (float)(int)ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f +… in UpdateManualResize() 4772 …WindowRounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildRounding : ((flags & ImGuiWin… in Begin() 4794 …const float grip_draw_size = (float)(int)ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f +… in Begin() 4831 …U32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha * 0.25f), g.Style.WindowRounding); in Begin() 4835 const float window_rounding = window->WindowRounding; in Begin() 4910 float rounding = ImMax(window->WindowRounding, g.Style.WindowRounding); in Begin() 4916 rounding = window->WindowRounding; in Begin() [all …]
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/dports/graphics/milton/milton-1.9.1/third_party/imgui/ |
H A D | imgui.cpp | 1073 …WindowRounding = 7.0f; // Radius of window corners rounding. Set to 0.0f to h… in ImGuiStyle() 1112 WindowRounding = ImFloor(WindowRounding * scale_factor); in ScaleAllSizes() 2450 WindowRounding = 0.0f; in ImGuiWindow() 4624 …const float grip_draw_size = (float)(int)ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f +… in UpdateManualResize() 5026 …WindowRounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildRounding : ((flags & ImGuiWin… in Begin() 5048 …const float grip_draw_size = (float)(int)ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f +… in Begin() 5085 …U32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha * 0.25f), g.Style.WindowRounding); in Begin() 5089 const float window_rounding = window->WindowRounding; in Begin() 5167 float rounding = ImMax(window->WindowRounding, g.Style.WindowRounding); in Begin() 5173 rounding = window->WindowRounding; in Begin() [all …]
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/dports/devel/nextpnr/nextpnr-48cd407/3rdparty/imgui/ |
H A D | imgui.cpp | 997 …WindowRounding = 7.0f; // Radius of window corners rounding. Set to 0.0f to h… in ImGuiStyle() 1034 WindowRounding = ImFloor(WindowRounding * scale_factor); in ScaleAllSizes() 2333 WindowRounding = 0.0f; in ImGuiWindow() 4438 …const float grip_draw_size = (float)(int)ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f +… in UpdateManualResize() 4824 …WindowRounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildRounding : ((flags & ImGuiWin… in Begin() 4846 …const float grip_draw_size = (float)(int)ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f +… in Begin() 4883 …U32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha * 0.25f), g.Style.WindowRounding); in Begin() 4887 const float window_rounding = window->WindowRounding; in Begin() 4963 float rounding = ImMax(window->WindowRounding, g.Style.WindowRounding); in Begin() 4969 rounding = window->WindowRounding; in Begin() [all …]
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/imgui/ |
H A D | imgui.cpp | 1005 …WindowRounding = 7.0f; // Radius of window corners rounding. Set to 0.0f to h… in ImGuiStyle() 1042 WindowRounding = ImFloor(WindowRounding * scale_factor); in ScaleAllSizes() 2342 WindowRounding = 0.0f; in ImGuiWindow() 4462 …const float grip_draw_size = (float)(int)ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f +… in UpdateManualResize() 4848 …WindowRounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildRounding : ((flags & ImGuiWin… in Begin() 4870 …const float grip_draw_size = (float)(int)ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f +… in Begin() 4907 …U32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha * 0.25f), g.Style.WindowRounding); in Begin() 4911 const float window_rounding = window->WindowRounding; in Begin() 4987 float rounding = ImMax(window->WindowRounding, g.Style.WindowRounding); in Begin() 4993 rounding = window->WindowRounding; in Begin() [all …]
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/dports/games/pioneer/pioneer-20210723/contrib/imgui/ |
H A D | imgui.cpp | 936 …WindowRounding = 7.0f; // Radius of window corners rounding. Set to 0.0f to h… in ImGuiStyle() 978 WindowRounding = ImFloor(WindowRounding * scale_factor); in ScaleAllSizes() 2510 WindowRounding = 0.0f; in ImGuiWindow() 4909 …const float grip_draw_size = IM_FLOOR(ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f + g.… in UpdateManualResize() 5029 float rounding = window->WindowRounding; in RenderWindowOuterBorders() 5074 const float window_rounding = window->WindowRounding; in RenderWindowDecorations() 5545 …WindowRounding = (flags & ImGuiWindowFlags_ChildWindow) ? style.ChildRounding : ((flags & ImGuiWin… in Begin() 5561 …t resize_grip_draw_size = IM_FLOOR(ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f + g.Fon… in Begin() 5693 float rounding = ImMax(window->WindowRounding, g.Style.WindowRounding); in Begin() 5699 rounding = window->WindowRounding; in Begin() [all …]
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