Searched refs:Window_BattleStatus (Results 1 – 6 of 6) sorted by relevance
/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | window_battlestatus.cpp | 33 Window_BattleStatus::Window_BattleStatus(int ix, int iy, int iwidth, int iheight, bool enemy) : in Window_BattleStatus() function in Window_BattleStatus 63 void Window_BattleStatus::Refresh() { in Refresh() 112 void Window_BattleStatus::RefreshGauge() { in RefreshGauge() 191 void Window_BattleStatus::DrawGaugeSystem2(int x, int y, int cur_value, int max_value, int which) { in DrawGaugeSystem2() 216 void Window_BattleStatus::DrawNumberSystem2(int x, int y, int value) { in DrawNumberSystem2() 245 int Window_BattleStatus::ChooseActiveCharacter() { in ChooseActiveCharacter() 262 void Window_BattleStatus::SetChoiceMode(ChoiceMode new_mode) { in SetChoiceMode() 266 void Window_BattleStatus::Update() { in Update() 310 void Window_BattleStatus::UpdateCursorRect() { in UpdateCursorRect() 322 bool Window_BattleStatus::IsChoiceValid(const Game_Battler& battler) const { in IsChoiceValid() [all …]
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H A D | window_battlestatus.h | 29 class Window_BattleStatus : public Window_Selectable { 47 Window_BattleStatus(int ix, int iy, int iwidth, int iheight, bool enemy = false);
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H A D | scene_battle.h | 190 std::unique_ptr<Window_BattleStatus> status_window;
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H A D | scene_battle.cpp | 412 status_window->SetChoiceMode(Window_BattleStatus::ChoiceMode_All); in ItemSelected() 454 status_window->SetChoiceMode(Window_BattleStatus::ChoiceMode_All); in AssignSkill()
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H A D | scene_battle_rpg2k3.cpp | 584 status_window.reset(new Window_BattleStatus(x, y, w, h)); in CreateBattleStatusWindow() 1199 status_window->SetChoiceMode(Window_BattleStatus::ChoiceMode_None); in ProcessSceneActionActor() 1206 status_window->SetChoiceMode(Window_BattleStatus::ChoiceMode_Ready); in ProcessSceneActionActor() 1300 status_window->SetChoiceMode(Window_BattleStatus::ChoiceMode_None); in ProcessSceneActionAutoBattle() 1723 status_window->SetChoiceMode(Window_BattleStatus::ChoiceMode_None); in ProcessSceneActionVictory() 1831 status_window->SetChoiceMode(Window_BattleStatus::ChoiceMode_None); in ProcessSceneActionDefeat()
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H A D | scene_battle_rpg2k.cpp | 61 …status_window.reset(new Window_BattleStatus(0, (SCREEN_TARGET_HEIGHT-80), SCREEN_TARGET_WIDTH - op… in CreateUi()
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