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Searched refs:Window_BattleStatus (Results 1 – 6 of 6) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dwindow_battlestatus.cpp33 Window_BattleStatus::Window_BattleStatus(int ix, int iy, int iwidth, int iheight, bool enemy) : in Window_BattleStatus() function in Window_BattleStatus
63 void Window_BattleStatus::Refresh() { in Refresh()
112 void Window_BattleStatus::RefreshGauge() { in RefreshGauge()
191 void Window_BattleStatus::DrawGaugeSystem2(int x, int y, int cur_value, int max_value, int which) { in DrawGaugeSystem2()
216 void Window_BattleStatus::DrawNumberSystem2(int x, int y, int value) { in DrawNumberSystem2()
245 int Window_BattleStatus::ChooseActiveCharacter() { in ChooseActiveCharacter()
262 void Window_BattleStatus::SetChoiceMode(ChoiceMode new_mode) { in SetChoiceMode()
266 void Window_BattleStatus::Update() { in Update()
310 void Window_BattleStatus::UpdateCursorRect() { in UpdateCursorRect()
322 bool Window_BattleStatus::IsChoiceValid(const Game_Battler& battler) const { in IsChoiceValid()
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H A Dwindow_battlestatus.h29 class Window_BattleStatus : public Window_Selectable {
47 Window_BattleStatus(int ix, int iy, int iwidth, int iheight, bool enemy = false);
H A Dscene_battle.h190 std::unique_ptr<Window_BattleStatus> status_window;
H A Dscene_battle.cpp412 status_window->SetChoiceMode(Window_BattleStatus::ChoiceMode_All); in ItemSelected()
454 status_window->SetChoiceMode(Window_BattleStatus::ChoiceMode_All); in AssignSkill()
H A Dscene_battle_rpg2k3.cpp584 status_window.reset(new Window_BattleStatus(x, y, w, h)); in CreateBattleStatusWindow()
1199 status_window->SetChoiceMode(Window_BattleStatus::ChoiceMode_None); in ProcessSceneActionActor()
1206 status_window->SetChoiceMode(Window_BattleStatus::ChoiceMode_Ready); in ProcessSceneActionActor()
1300 status_window->SetChoiceMode(Window_BattleStatus::ChoiceMode_None); in ProcessSceneActionAutoBattle()
1723 status_window->SetChoiceMode(Window_BattleStatus::ChoiceMode_None); in ProcessSceneActionVictory()
1831 status_window->SetChoiceMode(Window_BattleStatus::ChoiceMode_None); in ProcessSceneActionDefeat()
H A Dscene_battle_rpg2k.cpp61 …status_window.reset(new Window_BattleStatus(0, (SCREEN_TARGET_HEIGHT-80), SCREEN_TARGET_WIDTH - op… in CreateUi()