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Searched refs:Window_Command (Results 1 – 21 of 21) sorted by relevance

/dports/games/easyrpg-player/Player-0.7.0/src/
H A Dwindow_command.cpp36 Window_Command::Window_Command(std::vector<std::string> in_commands, int width, int max_item) : in Window_Command() function in Window_Command
42 void Window_Command::Refresh() { in Refresh()
49 void Window_Command::DrawItem(int index, Font::SystemColor color) { in DrawItem()
54 void Window_Command::DisableItem(int i) { in DisableItem()
58 void Window_Command::EnableItem(int i) { in EnableItem()
62 void Window_Command::SetItemText(unsigned index, StringView text) { in SetItemText()
69 void Window_Command::ReplaceCommands(std::vector<std::string> in_commands) { in ReplaceCommands()
H A Dscene_title.h127 void RepositionWindow(Window_Command& window, bool center_vertical);
138 std::unique_ptr<Window_Command> command_window;
141 std::unique_ptr<Window_Command> translate_window;
H A Dwindow_command.h29 class Window_Command: public Window_Selectable {
41 Window_Command(std::vector<std::string> commands, int width = -1, int max_item = -1);
H A Dscene_battle.h181 std::unique_ptr<Window_Command> options_window;
183 std::unique_ptr<Window_Command> target_window;
185 std::unique_ptr<Window_Command> command_window;
H A Dscene_order.cpp115 window_left.reset(new Window_Command(options_left, 88, 4)); in CreateCommandWindow()
119 window_right.reset(new Window_Command(options_right, 88, 4)); in CreateCommandWindow()
125 window_confirm.reset(new Window_Command(options_confirm, 80)); in CreateCommandWindow()
H A Dscene_title.cpp170 void Scene_Title::RepositionWindow(Window_Command& window, bool center_vertical) { in RepositionWindow()
205 command_window.reset(new Window_Command(options)); in CreateCommandWindow()
242 translate_window.reset(new Window_Command(lang_names)); in CreateTranslationWindow()
H A Dscene_end.h56 std::unique_ptr<Window_Command> command_window;
H A Dscene_order.h46 std::unique_ptr<Window_Command> window_left, window_right, window_confirm;
H A Dwindow_varlist.h24 class Window_VarList : public Window_Command
H A Dscene_menu.h78 std::unique_ptr<Window_Command> command_window;
H A Dscene_gamebrowser.h71 std::unique_ptr<Window_Command> command_window;
H A Dscene_debug.h114 std::unique_ptr<Window_Command> range_window;
H A Dscene_end.cpp66 command_window.reset(new Window_Command(options)); in CreateCommandWindow()
H A Dscene_gamebrowser.cpp87 command_window = std::make_unique<Window_Command>(options, 60); in CreateWindows()
H A Dscene_battle_rpg2k3.h212 void SetBattleCommandsDisable(Window_Command& window, const Game_Actor* actor);
H A Dwindow_varlist.cpp32 Window_Command(commands, 224, 10) { in Window_VarList()
H A Dscene_menu.cpp132 command_window.reset(new Window_Command(options, 88)); in CreateCommandWindow()
H A Dscene_battle.cpp182 options_window.reset(new Window_Command(commands, option_command_mov)); in CreateUi()
H A Dscene_battle_rpg2k.cpp104 target_window.reset(new Window_Command(std::move(commands), 136, 4)); in CreateBattleTargetWindow()
124 command_window.reset(new Window_Command(std::move(commands), 76)); in CreateBattleCommandWindow()
H A Dscene_debug.cpp474 range_window.reset(new Window_Command(ranges, 96)); in CreateRangeWindow()
H A Dscene_battle_rpg2k3.cpp541 target_window.reset(new Window_Command(std::move(commands), width, 4)); in CreateBattleTargetWindow()
602 void Scene_Battle_Rpg2k3::SetBattleCommandsDisable(Window_Command& window, const Game_Actor* actor)… in SetBattleCommandsDisable()
618 command_window.reset(new Window_Command(std::move(commands), option_command_mov)); in CreateBattleCommandWindow()