/dports/games/easyrpg-player/Player-0.7.0/src/ |
H A D | window_command.cpp | 36 Window_Command::Window_Command(std::vector<std::string> in_commands, int width, int max_item) : in Window_Command() function in Window_Command 42 void Window_Command::Refresh() { in Refresh() 49 void Window_Command::DrawItem(int index, Font::SystemColor color) { in DrawItem() 54 void Window_Command::DisableItem(int i) { in DisableItem() 58 void Window_Command::EnableItem(int i) { in EnableItem() 62 void Window_Command::SetItemText(unsigned index, StringView text) { in SetItemText() 69 void Window_Command::ReplaceCommands(std::vector<std::string> in_commands) { in ReplaceCommands()
|
H A D | scene_title.h | 127 void RepositionWindow(Window_Command& window, bool center_vertical); 138 std::unique_ptr<Window_Command> command_window; 141 std::unique_ptr<Window_Command> translate_window;
|
H A D | window_command.h | 29 class Window_Command: public Window_Selectable { 41 Window_Command(std::vector<std::string> commands, int width = -1, int max_item = -1);
|
H A D | scene_battle.h | 181 std::unique_ptr<Window_Command> options_window; 183 std::unique_ptr<Window_Command> target_window; 185 std::unique_ptr<Window_Command> command_window;
|
H A D | scene_order.cpp | 115 window_left.reset(new Window_Command(options_left, 88, 4)); in CreateCommandWindow() 119 window_right.reset(new Window_Command(options_right, 88, 4)); in CreateCommandWindow() 125 window_confirm.reset(new Window_Command(options_confirm, 80)); in CreateCommandWindow()
|
H A D | scene_title.cpp | 170 void Scene_Title::RepositionWindow(Window_Command& window, bool center_vertical) { in RepositionWindow() 205 command_window.reset(new Window_Command(options)); in CreateCommandWindow() 242 translate_window.reset(new Window_Command(lang_names)); in CreateTranslationWindow()
|
H A D | scene_end.h | 56 std::unique_ptr<Window_Command> command_window;
|
H A D | scene_order.h | 46 std::unique_ptr<Window_Command> window_left, window_right, window_confirm;
|
H A D | window_varlist.h | 24 class Window_VarList : public Window_Command
|
H A D | scene_menu.h | 78 std::unique_ptr<Window_Command> command_window;
|
H A D | scene_gamebrowser.h | 71 std::unique_ptr<Window_Command> command_window;
|
H A D | scene_debug.h | 114 std::unique_ptr<Window_Command> range_window;
|
H A D | scene_end.cpp | 66 command_window.reset(new Window_Command(options)); in CreateCommandWindow()
|
H A D | scene_gamebrowser.cpp | 87 command_window = std::make_unique<Window_Command>(options, 60); in CreateWindows()
|
H A D | scene_battle_rpg2k3.h | 212 void SetBattleCommandsDisable(Window_Command& window, const Game_Actor* actor);
|
H A D | window_varlist.cpp | 32 Window_Command(commands, 224, 10) { in Window_VarList()
|
H A D | scene_menu.cpp | 132 command_window.reset(new Window_Command(options, 88)); in CreateCommandWindow()
|
H A D | scene_battle.cpp | 182 options_window.reset(new Window_Command(commands, option_command_mov)); in CreateUi()
|
H A D | scene_battle_rpg2k.cpp | 104 target_window.reset(new Window_Command(std::move(commands), 136, 4)); in CreateBattleTargetWindow() 124 command_window.reset(new Window_Command(std::move(commands), 76)); in CreateBattleCommandWindow()
|
H A D | scene_debug.cpp | 474 range_window.reset(new Window_Command(ranges, 96)); in CreateRangeWindow()
|
H A D | scene_battle_rpg2k3.cpp | 541 target_window.reset(new Window_Command(std::move(commands), width, 4)); in CreateBattleTargetWindow() 602 void Scene_Battle_Rpg2k3::SetBattleCommandsDisable(Window_Command& window, const Game_Actor* actor)… in SetBattleCommandsDisable() 618 command_window.reset(new Window_Command(std::move(commands), option_command_mov)); in CreateBattleCommandWindow()
|