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Searched refs:Window_rendered_data (Results 1 – 4 of 4) sorted by relevance

/dports/games/d2x/d2x-0.2.5/main/
H A Drender.c1013 if (Window_rendered_data[window_num].num_objects >= MAX_RENDERED_OBJECTS) { in do_render_object()
1015 Window_rendered_data[window_num].num_objects /= 2; in do_render_object()
1017Window_rendered_data[window_num].rendered_objects[Window_rendered_data[window_num].num_objects++] … in do_render_object()
2104 Window_rendered_data[window_num].frame = FrameCount; in update_rendered_data()
2105 Window_rendered_data[window_num].viewer = viewer; in update_rendered_data()
2106 Window_rendered_data[window_num].rear_view = rear_view_flag; in update_rendered_data()
2107 Window_rendered_data[window_num].user = user; in update_rendered_data()
2360 Window_rendered_data[window_num].num_objects = 0; in render_mine()
H A Dobject.h275 extern window_rendered_data Window_rendered_data[MAX_RENDERED_WINDOWS];
H A Dlaser.c989 if (Window_rendered_data[i].frame >= FrameCount-1) in find_homing_object()
990 if (Window_rendered_data[i].viewer == ConsoleObject) in find_homing_object()
991 if (!Window_rendered_data[i].rear_view) { in find_homing_object()
1007 for (i=Window_rendered_data[window_num].num_objects-1; i>=0; i--) { in find_homing_object()
1010 int objnum = Window_rendered_data[window_num].rendered_objects[i]; in find_homing_object()
H A Dobject.c155 window_rendered_data Window_rendered_data[MAX_RENDERED_WINDOWS]; variable
2470 if (FrameCount != Window_rendered_data[window_num].frame) { in wake_up_rendered_objects()
2477 for (i=0; i<Window_rendered_data[window_num].num_objects; i++) { in wake_up_rendered_objects()
2482 objnum = Window_rendered_data[window_num].rendered_objects[i]; in wake_up_rendered_objects()