Home
last modified time | relevance | path

Searched refs:WizardModeIsActive (Results 1 – 9 of 9) sorted by relevance

/dports/games/ivan/ivan-059/Main/Source/
H A Dproto.cpp476 if(ConfigData[c]->CanBeWished || game::WizardModeIsActive()) in SearchForProto()
516 if(!Char->HasBeenSeen() && !game::WizardModeIsActive()) in CreateMonster()
562 if(game::WizardModeIsActive()) in CreateItem()
601 game::WizardModeIsActive() in CreateMaterial()
H A Dgod.cpp121 if(game::WizardModeIsActive()) in GetCompleteDescription()
H A Dcommand.cpp761 …game::End(Msg, !game::WizardModeIsActive() || game::TruthQuestion(CONST_S("Remove saves? [y/N]"))); in Quit()
1005 if(game::WizardModeIsActive()) in ShowKeyLayout()
1951 if(!game::WizardModeIsActive()) in WizardMode()
H A Dchar.cpp1747 if(game::WizardModeIsActive()) in Die()
2337 if(!game::WizardModeIsActive()) in ReadItem()
2673 if(IsPlayer() && game::WizardModeIsActive()) in CheckDeath()
2874 if(!game::WizardModeIsActive())return; in AutoPlayAIDebugDrawOverlay()
3747 if(!game::WizardModeIsActive() && commandsystem::GetCommand(c)->IsWizardModeFunction()) in GetPlayerCommand()
5628 if((EquipmentEasilyRecognized(c) || game::WizardModeIsActive()) && Equipment) in PrintInfo()
6954 if(game::WizardModeIsActive()) in StartReading()
11668 && !game::WizardModeIsActive()) in GetNewFormForPolymorphWithControl()
H A Dmiscitem.cpp459 && !game::WizardModeIsActive()) in FinishReading()
3183 if(TempMaterial->GetIntelligenceRequirement() > Intelligence && !game::WizardModeIsActive()) in FinishReading()
H A Ditem.cpp874 if(game::WizardModeIsActive()) //TODO || Char-> possess item <materialmanual*> in AddInventoryEntry()
H A Dgame.cpp4372 if(WizardModeIsActive()) in LookHandler()
5612 …if(!WizardModeIsActive() && !IsInWilderness() && RAND() & 3 && GetCurrentLevel()->PreProcessForBon… in CreateBone()
5637 if(WizardModeIsActive() in PrepareRandomBone()
/dports/games/ivan/ivan-059/Main/Include/
H A Dgame.h403 static truth WizardModeIsActive() { return WizardMode; } in WizardModeIsActive() function
413 static truth WizardModeIsActive() { return false; } in WizardModeIsActive() function
/dports/games/ivan/ivan-059/Doc/Obsolete/ChangeLogs/
H A DChangeLog.040566 * WizardModeActivated() -> WizardModeIsActive()