Searched refs:WizardModeIsActive (Results 1 – 9 of 9) sorted by relevance
476 if(ConfigData[c]->CanBeWished || game::WizardModeIsActive()) in SearchForProto()516 if(!Char->HasBeenSeen() && !game::WizardModeIsActive()) in CreateMonster()562 if(game::WizardModeIsActive()) in CreateItem()601 game::WizardModeIsActive() in CreateMaterial()
121 if(game::WizardModeIsActive()) in GetCompleteDescription()
761 …game::End(Msg, !game::WizardModeIsActive() || game::TruthQuestion(CONST_S("Remove saves? [y/N]"))); in Quit()1005 if(game::WizardModeIsActive()) in ShowKeyLayout()1951 if(!game::WizardModeIsActive()) in WizardMode()
1747 if(game::WizardModeIsActive()) in Die()2337 if(!game::WizardModeIsActive()) in ReadItem()2673 if(IsPlayer() && game::WizardModeIsActive()) in CheckDeath()2874 if(!game::WizardModeIsActive())return; in AutoPlayAIDebugDrawOverlay()3747 if(!game::WizardModeIsActive() && commandsystem::GetCommand(c)->IsWizardModeFunction()) in GetPlayerCommand()5628 if((EquipmentEasilyRecognized(c) || game::WizardModeIsActive()) && Equipment) in PrintInfo()6954 if(game::WizardModeIsActive()) in StartReading()11668 && !game::WizardModeIsActive()) in GetNewFormForPolymorphWithControl()
459 && !game::WizardModeIsActive()) in FinishReading()3183 if(TempMaterial->GetIntelligenceRequirement() > Intelligence && !game::WizardModeIsActive()) in FinishReading()
874 if(game::WizardModeIsActive()) //TODO || Char-> possess item <materialmanual*> in AddInventoryEntry()
4372 if(WizardModeIsActive()) in LookHandler()5612 …if(!WizardModeIsActive() && !IsInWilderness() && RAND() & 3 && GetCurrentLevel()->PreProcessForBon… in CreateBone()5637 if(WizardModeIsActive() in PrepareRandomBone()
403 static truth WizardModeIsActive() { return WizardMode; } in WizardModeIsActive() function413 static truth WizardModeIsActive() { return false; } in WizardModeIsActive() function
566 * WizardModeActivated() -> WizardModeIsActive()