Searched refs:WorldToScreenPoint (Results 1 – 11 of 11) sorted by relevance
163 IntVector2 Viewport::WorldToScreenPoint(const Vector3& worldPos) const in WorldToScreenPoint() function in Urho3D::Viewport168 Vector2 screenPoint = camera_->WorldToScreenPoint(worldPos); in WorldToScreenPoint()
92 IntVector2 WorldToScreenPoint(const Vector3& worldPos) const;
160 Vector2 WorldToScreenPoint(const Vector3& worldPos) const;
412 Vector2 Camera::WorldToScreenPoint(const Vector3& worldPos) const in WorldToScreenPoint() function in Urho3D::Camera
54 Vector2 WorldToScreenPoint(const Vector3& worldPos) const;
25 IntVector2 WorldToScreenPoint(const Vector3& worldPos) const;
223 Vector2 sp = activeViewport.camera.WorldToScreenPoint(node.worldPosition);296 Vector2 sp = activeViewport.camera.WorldToScreenPoint(originsNodes[index].worldPosition);
84 …tor2 WorldToScreenPoint(const Vector3&in) const", asMETHOD(Camera, WorldToScreenPoint), asCALL_THI… in RegisterCamera()466 …r2 WorldToScreenPoint(const Vector3&in) const", asMETHOD(Viewport, WorldToScreenPoint), asCALL_THI… in RegisterTextures()
1373 Vector2 WorldToScreenPoint(const Vector3&) const;14785 IntVector2 WorldToScreenPoint(const Vector3&) const;
839 - Vector2 WorldToScreenPoint(const Vector3& worldPos) const7811 - IntVector2 WorldToScreenPoint(const Vector3& worldPos) const
4051 - Vector2 WorldToScreenPoint(const Vector3&) const15441 - IntVector2 WorldToScreenPoint(const Vector3&) const