/dports/games/xonotic/Xonotic/source/qcsrc/common/triggers/misc/ |
H A D | teleport_dest.qc | 20 WriteAngle(MSG_ENTITY, this.mangle_x); 21 WriteAngle(MSG_ENTITY, this.mangle_y); 22 WriteAngle(MSG_ENTITY, this.mangle_z);
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/dports/games/xonotic/Xonotic/source/qcsrc/common/triggers/func/ |
H A D | plat.qc | 40 WriteAngle(MSG_ENTITY, this.mangle_x); 41 WriteAngle(MSG_ENTITY, this.mangle_y); 42 WriteAngle(MSG_ENTITY, this.mangle_z);
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H A D | train.qc | 175 WriteAngle(MSG_ENTITY, this.mangle_x); 176 WriteAngle(MSG_ENTITY, this.mangle_y); 177 WriteAngle(MSG_ENTITY, this.mangle_z);
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/dports/games/xonotic/Xonotic/source/qcsrc/common/triggers/trigger/ |
H A D | viewloc.qc | 105 WriteAngle(MSG_ENTITY, this.angles_x); 106 WriteAngle(MSG_ENTITY, this.angles_y); 107 WriteAngle(MSG_ENTITY, this.angles_z);
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/dports/games/xonotic/Xonotic/source/qcsrc/lib/csqcmodel/ |
H A D | common.qh | 78 CSQCMODEL_PROPERTY(CSQCMODEL_PROPERTY_PITCHROLL, float, ReadAngle, WriteAngle, angles_x) \ 79 CSQCMODEL_PROPERTY(CSQCMODEL_PROPERTY_YAW, float, ReadAngle, WriteAngle, angles_y) \ 80 CSQCMODEL_PROPERTY(CSQCMODEL_PROPERTY_PITCHROLL, float, ReadAngle, WriteAngle, angles_z) \
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/dports/games/xonotic/Xonotic/source/qcsrc/server/ |
H A D | g_models.qc | 116 WriteAngle(MSG_ENTITY, this.angles.x); 117 WriteAngle(MSG_ENTITY, this.angles.y); 118 WriteAngle(MSG_ENTITY, this.angles.z);
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/dports/games/quakeforge/quakeforge-0.7.2/ruamoko/include/ |
H A D | message.h | 45 @extern void WriteAngle (float to, float f);
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/dports/games/quakeforge/quakeforge-0.7.2/ruamoko/lib/ |
H A D | message.r | 10 void (float to, float f) WriteAngle = #57;
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/dports/games/xonotic/Xonotic/source/qcsrc/common/ |
H A D | wepent.qc | 35 WriteAngle(chan, this.porto_v_angle.x); WriteAngle(chan, this.porto_v_angle.y); \
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/dports/games/quake2-relay/relay-0.4/relay/ |
H A D | r_import.c | 290 gi.WriteAngle(f); in import_WriteAngle() 292 WriteAngle(&tempblock, f); in import_WriteAngle()
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H A D | r_main.c | 86 my_gi.WriteAngle = import_WriteAngle; in GetGameAPI()
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/dports/games/xonotic/Xonotic/source/qcsrc/common/vehicles/ |
H A D | sv_vehicles.qc | 812 WriteAngle(MSG_ONE, 0); 813 WriteAngle(MSG_ONE, vehic.angles_y); 814 WriteAngle(MSG_ONE, 0); 1042 WriteAngle(MSG_ONE, veh.tur_head.angles_x + veh.angles_x); // tilt 1043 WriteAngle(MSG_ONE, veh.tur_head.angles_y + veh.angles_y); // yaw 1044 WriteAngle(MSG_ONE, 0); // roll 1048 WriteAngle(MSG_ONE, veh.angles_x * -1); // tilt 1049 WriteAngle(MSG_ONE, veh.angles_y); // yaw 1050 WriteAngle(MSG_ONE, 0); // roll
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/dports/games/quake2-relay/relay-0.4/common/ |
H A D | block.h | 68 extern void WriteAngle(block_t *block, float a);
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/dports/games/xonotic/Xonotic/source/qcsrc/common/vehicles/vehicle/ |
H A D | bumblebee.qc | 221 WriteAngle(MSG_ONE, 0); 222 WriteAngle(MSG_ONE, vehic.angles.y); 223 WriteAngle(MSG_ONE, 0); 331 WriteAngle(MSG_ONE, gunner.angles_x + vehic.angles_x); // tilt 332 WriteAngle(MSG_ONE, gunner.angles_y + vehic.angles_y); // yaw 333 WriteAngle(MSG_ONE, 0); // roll
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | game.h | 135 void (*WriteAngle) (float f); member
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/dports/games/q2pro/q2pro/include/ |
H A D | game.h | 154 void (*WriteAngle) (float f); member
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | game.h | 135 void (*WriteAngle) (float f); member
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | game.h | 161 void (*WriteAngle) (float f); member
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | game.h | 154 void (*WriteAngle) (float f); member
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | game.h | 161 void (*WriteAngle) (float f); member
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | game.h | 154 void (*WriteAngle) (float f); member
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/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/ |
H A D | game.h | 137 void (*WriteAngle) (float f); member
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | game.h | 135 void (*WriteAngle) (float f); member
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | game.h | 154 void (*WriteAngle) (float f); member
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/dports/games/quake2-psychomod/psychomod/src/ |
H A D | game.h | 136 void (*WriteAngle) (float f); member
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