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Searched refs:WriteAngle (Results 1 – 25 of 85) sorted by relevance

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/dports/games/xonotic/Xonotic/source/qcsrc/common/triggers/misc/
H A Dteleport_dest.qc20 WriteAngle(MSG_ENTITY, this.mangle_x);
21 WriteAngle(MSG_ENTITY, this.mangle_y);
22 WriteAngle(MSG_ENTITY, this.mangle_z);
/dports/games/xonotic/Xonotic/source/qcsrc/common/triggers/func/
H A Dplat.qc40 WriteAngle(MSG_ENTITY, this.mangle_x);
41 WriteAngle(MSG_ENTITY, this.mangle_y);
42 WriteAngle(MSG_ENTITY, this.mangle_z);
H A Dtrain.qc175 WriteAngle(MSG_ENTITY, this.mangle_x);
176 WriteAngle(MSG_ENTITY, this.mangle_y);
177 WriteAngle(MSG_ENTITY, this.mangle_z);
/dports/games/xonotic/Xonotic/source/qcsrc/common/triggers/trigger/
H A Dviewloc.qc105 WriteAngle(MSG_ENTITY, this.angles_x);
106 WriteAngle(MSG_ENTITY, this.angles_y);
107 WriteAngle(MSG_ENTITY, this.angles_z);
/dports/games/xonotic/Xonotic/source/qcsrc/lib/csqcmodel/
H A Dcommon.qh78 CSQCMODEL_PROPERTY(CSQCMODEL_PROPERTY_PITCHROLL, float, ReadAngle, WriteAngle, angles_x) \
79 CSQCMODEL_PROPERTY(CSQCMODEL_PROPERTY_YAW, float, ReadAngle, WriteAngle, angles_y) \
80 CSQCMODEL_PROPERTY(CSQCMODEL_PROPERTY_PITCHROLL, float, ReadAngle, WriteAngle, angles_z) \
/dports/games/xonotic/Xonotic/source/qcsrc/server/
H A Dg_models.qc116 WriteAngle(MSG_ENTITY, this.angles.x);
117 WriteAngle(MSG_ENTITY, this.angles.y);
118 WriteAngle(MSG_ENTITY, this.angles.z);
/dports/games/quakeforge/quakeforge-0.7.2/ruamoko/include/
H A Dmessage.h45 @extern void WriteAngle (float to, float f);
/dports/games/quakeforge/quakeforge-0.7.2/ruamoko/lib/
H A Dmessage.r10 void (float to, float f) WriteAngle = #57;
/dports/games/xonotic/Xonotic/source/qcsrc/common/
H A Dwepent.qc35 WriteAngle(chan, this.porto_v_angle.x); WriteAngle(chan, this.porto_v_angle.y); \
/dports/games/quake2-relay/relay-0.4/relay/
H A Dr_import.c290 gi.WriteAngle(f); in import_WriteAngle()
292 WriteAngle(&tempblock, f); in import_WriteAngle()
H A Dr_main.c86 my_gi.WriteAngle = import_WriteAngle; in GetGameAPI()
/dports/games/xonotic/Xonotic/source/qcsrc/common/vehicles/
H A Dsv_vehicles.qc812 WriteAngle(MSG_ONE, 0);
813 WriteAngle(MSG_ONE, vehic.angles_y);
814 WriteAngle(MSG_ONE, 0);
1042 WriteAngle(MSG_ONE, veh.tur_head.angles_x + veh.angles_x); // tilt
1043 WriteAngle(MSG_ONE, veh.tur_head.angles_y + veh.angles_y); // yaw
1044 WriteAngle(MSG_ONE, 0); // roll
1048 WriteAngle(MSG_ONE, veh.angles_x * -1); // tilt
1049 WriteAngle(MSG_ONE, veh.angles_y); // yaw
1050 WriteAngle(MSG_ONE, 0); // roll
/dports/games/quake2-relay/relay-0.4/common/
H A Dblock.h68 extern void WriteAngle(block_t *block, float a);
/dports/games/xonotic/Xonotic/source/qcsrc/common/vehicles/vehicle/
H A Dbumblebee.qc221 WriteAngle(MSG_ONE, 0);
222 WriteAngle(MSG_ONE, vehic.angles.y);
223 WriteAngle(MSG_ONE, 0);
331 WriteAngle(MSG_ONE, gunner.angles_x + vehic.angles_x); // tilt
332 WriteAngle(MSG_ONE, gunner.angles_y + vehic.angles_y); // yaw
333 WriteAngle(MSG_ONE, 0); // roll
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dgame.h135 void (*WriteAngle) (float f); member
/dports/games/q2pro/q2pro/include/
H A Dgame.h154 void (*WriteAngle) (float f); member
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dgame.h135 void (*WriteAngle) (float f); member
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dgame.h161 void (*WriteAngle) (float f); member
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dgame.h154 void (*WriteAngle) (float f); member
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dgame.h161 void (*WriteAngle) (float f); member
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dgame.h154 void (*WriteAngle) (float f); member
/dports/games/quake2-3zb2/quake2-3zb2-0.97_1/
H A Dgame.h137 void (*WriteAngle) (float f); member
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dgame.h135 void (*WriteAngle) (float f); member
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dgame.h154 void (*WriteAngle) (float f); member
/dports/games/quake2-psychomod/psychomod/src/
H A Dgame.h136 void (*WriteAngle) (float f); member

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