/dports/devel/py-prompt-toolkit/prompt_toolkit-3.0.23/prompt_toolkit/layout/ |
H A D | scrollable_pane.py | 11 from .screen import Char, Screen, WritePosition 119 write_position: WritePosition, argument 149 temp_write_position = WritePosition( 234 self, point: Point, write_position: WritePosition argument 254 write_position: WritePosition, argument 281 write_position: WritePosition, argument 329 self, screen: Screen, temp_screen: Screen, write_position: WritePosition argument 338 screen.visible_windows_to_write_positions[win] = WritePosition( 360 visible_win_write_pos: WritePosition, argument 423 self, write_position: WritePosition, content_height: int, screen: Screen argument
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/dports/games/alienarena/alienarena-7.66/source/game/ |
H A D | g_weapon.c | 61 gi.WritePosition (tr.endpos); in fire_punch() 216 gi.WritePosition (tr.endpos); in fire_lead() 493 gi.WritePosition (muzzle); in fire_blaster() 554 gi.WritePosition (origin); in rocket_touch() 650 gi.WritePosition (origin); in stinger_touch() 713 gi.WritePosition (start); in fire_blaster_beam() 866 gi.WritePosition (start); in fire_hover_beam() 1019 gi.WritePosition (muzzle); in fire_disruptor() 1097 gi.WritePosition (start); in fire_vaporizer() 1709 gi.WritePosition (origin); in bomb_touch() [all …]
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/dports/games/alienarena-data/alienarena-7.66/source/game/ |
H A D | g_weapon.c | 61 gi.WritePosition (tr.endpos); in fire_punch() 216 gi.WritePosition (tr.endpos); in fire_lead() 493 gi.WritePosition (muzzle); in fire_blaster() 554 gi.WritePosition (origin); in rocket_touch() 650 gi.WritePosition (origin); in stinger_touch() 713 gi.WritePosition (start); in fire_blaster_beam() 866 gi.WritePosition (start); in fire_hover_beam() 1019 gi.WritePosition (muzzle); in fire_disruptor() 1097 gi.WritePosition (start); in fire_vaporizer() 1709 gi.WritePosition (origin); in bomb_touch() [all …]
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/dports/games/quake2-relay/relay-0.4/common/ |
H A D | dm2.c | 378 WritePosition(block, p->origin); in DM2_WriteTempEntity() 398 WritePosition(block, p->origin); in DM2_WriteTempEntity() 410 WritePosition(block, p->origin); in DM2_WriteTempEntity() 411 WritePosition(block, p->endpos); in DM2_WriteTempEntity() 419 WritePosition(block, p->origin); in DM2_WriteTempEntity() 435 WritePosition(block, p->pos1); in DM2_WriteTempEntity() 442 WritePosition(block, p->pos1); in DM2_WriteTempEntity() 443 WritePosition(block, p->pos2); in DM2_WriteTempEntity() 444 WritePosition(block, p->pos3); in DM2_WriteTempEntity() 445 WritePosition(block, p->pos4); in DM2_WriteTempEntity() [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | g_weapon.c | 94 gi.WritePosition(tr.endpos); in fire_lead() 125 gi.WritePosition(tr.endpos); in fire_lead() 153 gi.WritePosition(water_start); in fire_lead() 154 gi.WritePosition(tr.endpos); in fire_lead() 316 gi.WritePosition(origin); in Grenade_Explode() 454 gi.WritePosition(origin); in rocket_touch() 532 gi.WritePosition(start); in fire_rail() 533 gi.WritePosition(tr.endpos); in fire_rail() 539 gi.WritePosition(start); in fire_rail() 540 gi.WritePosition(tr.endpos); in fire_rail() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/zaero/ |
H A D | g_weapon.c | 208 gi.WritePosition (tr.endpos); in fire_lead() 245 gi.WritePosition (tr.endpos); in fire_lead() 274 gi.WritePosition (water_start); in fire_lead() 275 gi.WritePosition (tr.endpos); in fire_lead() 474 gi.WritePosition (origin); in Grenade_Explode() 698 gi.WritePosition (origin); in rocket_touch() 784 gi.WritePosition (start); in fire_rail() 785 gi.WritePosition (tr.endpos); in fire_rail() 792 gi.WritePosition (start); in fire_rail() 793 gi.WritePosition (tr.endpos); in fire_rail() [all …]
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | g_weapon.c | 262 gi.WritePosition (water_start); in fire_lead() 263 gi.WritePosition (tr.endpos); in fire_lead() 457 gi.WritePosition (origin); in Grenade_Explode() 499 gi.WritePosition (origin); in Cluster_Explode() 587 gi.WritePosition (origin); in Vortex_Explode() 806 gi.WritePosition (origin); in rocket_touch() 894 gi.WritePosition (start); in fire_rail() 895 gi.WritePosition (tr.endpos); in fire_rail() 902 gi.WritePosition (start); in fire_rail() 903 gi.WritePosition (tr.endpos); in fire_rail() [all …]
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | g_weapon.c | 196 gi.WritePosition (tr.endpos); in fire_lead() 233 gi.WritePosition (tr.endpos); in fire_lead() 262 gi.WritePosition (water_start); in fire_lead() 263 gi.WritePosition (tr.endpos); in fire_lead() 444 gi.WritePosition (origin); in Grenade_Explode() 609 gi.WritePosition (origin); in rocket_touch() 695 gi.WritePosition (start); in fire_rail() 696 gi.WritePosition (tr.endpos); in fire_rail() 703 gi.WritePosition (start); in fire_rail() 704 gi.WritePosition (tr.endpos); in fire_rail() [all …]
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | g_weapon.c | 196 gi.WritePosition (tr.endpos); in fire_lead() 233 gi.WritePosition (tr.endpos); in fire_lead() 262 gi.WritePosition (water_start); in fire_lead() 263 gi.WritePosition (tr.endpos); in fire_lead() 449 gi.WritePosition (origin); in Grenade_Explode() 614 gi.WritePosition (origin); in rocket_touch() 699 gi.WritePosition (start); in fire_rail() 700 gi.WritePosition (tr.endpos); in fire_rail() 707 gi.WritePosition (start); in fire_rail() 708 gi.WritePosition (tr.endpos); in fire_rail() [all …]
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | g_weapon.c | 196 gi.WritePosition (tr.endpos); in fire_lead() 233 gi.WritePosition (tr.endpos); in fire_lead() 262 gi.WritePosition (water_start); in fire_lead() 263 gi.WritePosition (tr.endpos); in fire_lead() 444 gi.WritePosition (origin); in Grenade_Explode() 609 gi.WritePosition (origin); in rocket_touch() 695 gi.WritePosition (start); in fire_rail() 696 gi.WritePosition (tr.endpos); in fire_rail() 703 gi.WritePosition (start); in fire_rail() 704 gi.WritePosition (tr.endpos); in fire_rail() [all …]
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/dports/games/q2pro/q2pro/game/ |
H A D | g_weapon.c | 196 gi.WritePosition (tr.endpos); in fire_lead() 233 gi.WritePosition (tr.endpos); in fire_lead() 262 gi.WritePosition (water_start); in fire_lead() 263 gi.WritePosition (tr.endpos); in fire_lead() 449 gi.WritePosition (origin); in Grenade_Explode() 614 gi.WritePosition (origin); in rocket_touch() 704 gi.WritePosition (start); in fire_rail() 705 gi.WritePosition (tr.endpos); in fire_rail() 712 gi.WritePosition (start); in fire_rail() 713 gi.WritePosition (tr.endpos); in fire_rail() [all …]
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | g_weapon.c | 196 gi.WritePosition (tr.endpos); in fire_lead() 233 gi.WritePosition (tr.endpos); in fire_lead() 262 gi.WritePosition (water_start); in fire_lead() 263 gi.WritePosition (tr.endpos); in fire_lead() 444 gi.WritePosition (origin); in Grenade_Explode() 609 gi.WritePosition (origin); in rocket_touch() 695 gi.WritePosition (start); in fire_rail() 696 gi.WritePosition (tr.endpos); in fire_rail() 703 gi.WritePosition (start); in fire_rail() 704 gi.WritePosition (tr.endpos); in fire_rail() [all …]
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | g_weapon.c | 177 gi.WritePosition (tr.endpos); in fire_lead() 214 gi.WritePosition (tr.endpos); in fire_lead() 243 gi.WritePosition (water_start); in fire_lead() 244 gi.WritePosition (tr.endpos); in fire_lead() 430 gi.WritePosition (origin); in Grenade_Explode() 595 gi.WritePosition (origin); in rocket_touch() 681 gi.WritePosition (start); in fire_rail() 682 gi.WritePosition (tr.endpos); in fire_rail() 689 gi.WritePosition (start); in fire_rail() 690 gi.WritePosition (tr.endpos); in fire_rail() [all …]
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | g_weapon.c | 179 gi.WritePosition (tr.endpos); in fire_lead() 216 gi.WritePosition (tr.endpos); in fire_lead() 245 gi.WritePosition (water_start); in fire_lead() 246 gi.WritePosition (tr.endpos); in fire_lead() 434 gi.WritePosition (origin); in Grenade_Explode() 599 gi.WritePosition (origin); in rocket_touch() 686 gi.WritePosition (start); in fire_rail() 687 gi.WritePosition (tr.endpos); in fire_rail() 694 gi.WritePosition (start); in fire_rail() 695 gi.WritePosition (tr.endpos); in fire_rail() [all …]
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | g_weapon.c | 184 gi.WritePosition (tr.endpos); in fire_lead() 229 gi.WritePosition (tr.endpos); in fire_lead() 258 gi.WritePosition (water_start); in fire_lead() 259 gi.WritePosition (tr.endpos); in fire_lead() 459 gi.WritePosition (origin); in Grenade_Explode() 624 gi.WritePosition (origin); in rocket_touch() 710 gi.WritePosition (start); in fire_rail() 711 gi.WritePosition (tr.endpos); in fire_rail() 718 gi.WritePosition (start); in fire_rail() 719 gi.WritePosition (tr.endpos); in fire_rail() [all …]
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | g_weapon.c | 196 gi.WritePosition (tr.endpos); in fire_lead() 233 gi.WritePosition (tr.endpos); in fire_lead() 262 gi.WritePosition (water_start); in fire_lead() 263 gi.WritePosition (tr.endpos); in fire_lead() 449 gi.WritePosition (origin); in Grenade_Explode() 614 gi.WritePosition (origin); in rocket_touch() 699 gi.WritePosition (start); in fire_rail() 700 gi.WritePosition (tr.endpos); in fire_rail() 707 gi.WritePosition (start); in fire_rail() 708 gi.WritePosition (tr.endpos); in fire_rail() [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | g_weapon.c | 175 gi.WritePosition(tr.endpos); in fire_lead() 206 gi.WritePosition(tr.endpos); in fire_lead() 234 gi.WritePosition(water_start); in fire_lead() 235 gi.WritePosition(tr.endpos); in fire_lead() 394 gi.WritePosition(origin); in Grenade_Explode() 543 gi.WritePosition(origin); in rocket_touch() 622 gi.WritePosition(start); in fire_rail() 623 gi.WritePosition(tr.endpos); in fire_rail() 629 gi.WritePosition(start); in fire_rail() 630 gi.WritePosition(tr.endpos); in fire_rail() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | g_weapon.c | 179 gi.WritePosition (tr.endpos); in fire_lead() 216 gi.WritePosition (tr.endpos); in fire_lead() 245 gi.WritePosition (water_start); in fire_lead() 246 gi.WritePosition (tr.endpos); in fire_lead() 448 gi.WritePosition (origin); in Grenade_Explode() 613 gi.WritePosition (origin); in rocket_touch() 700 gi.WritePosition (start); in fire_rail() 701 gi.WritePosition (tr.endpos); in fire_rail() 708 gi.WritePosition (start); in fire_rail() 709 gi.WritePosition (tr.endpos); in fire_rail() [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | g_weapon.c | 178 gi.WritePosition(tr.endpos); in fire_lead() 209 gi.WritePosition(tr.endpos); in fire_lead() 237 gi.WritePosition(water_start); in fire_lead() 238 gi.WritePosition(tr.endpos); in fire_lead() 403 gi.WritePosition(origin); in Grenade_Explode() 552 gi.WritePosition(origin); in rocket_touch() 631 gi.WritePosition(start); in fire_rail() 632 gi.WritePosition(tr.endpos); in fire_rail() 638 gi.WritePosition(start); in fire_rail() 639 gi.WritePosition(tr.endpos); in fire_rail() [all …]
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | g_weapon.c | 196 gi.WritePosition (tr.endpos); in fire_lead() 233 gi.WritePosition (tr.endpos); in fire_lead() 262 gi.WritePosition (water_start); in fire_lead() 263 gi.WritePosition (tr.endpos); in fire_lead() 449 gi.WritePosition (origin); in Grenade_Explode() 614 gi.WritePosition (origin); in rocket_touch() 698 gi.WritePosition (start); in fire_rail() 699 gi.WritePosition (tr.endpos); in fire_rail() 706 gi.WritePosition (start); in fire_rail() 707 gi.WritePosition (tr.endpos); in fire_rail() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | g_weapon.c | 191 gi.WritePosition(tr.endpos); in fire_lead() 223 gi.WritePosition(tr.endpos); in fire_lead() 254 gi.WritePosition(water_start); in fire_lead() 255 gi.WritePosition(tr.endpos); in fire_lead() 449 gi.WritePosition(origin); in Grenade_Explode() 601 gi.WritePosition(origin); in rocket_touch() 690 gi.WritePosition(start); in fire_rail() 691 gi.WritePosition(tr.endpos); in fire_rail() 697 gi.WritePosition(start); in fire_rail() 698 gi.WritePosition(tr.endpos); in fire_rail() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | g_weapon.c | 196 gi.WritePosition (tr.endpos); in fire_lead() 233 gi.WritePosition (tr.endpos); in fire_lead() 262 gi.WritePosition (water_start); in fire_lead() 263 gi.WritePosition (tr.endpos); in fire_lead() 444 gi.WritePosition (origin); in Grenade_Explode() 609 gi.WritePosition (origin); in rocket_touch() 695 gi.WritePosition (start); in fire_rail() 696 gi.WritePosition (tr.endpos); in fire_rail() 703 gi.WritePosition (start); in fire_rail() 704 gi.WritePosition (tr.endpos); in fire_rail() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | g_weapon.c | 196 gi.WritePosition (tr.endpos); in fire_lead() 233 gi.WritePosition (tr.endpos); in fire_lead() 262 gi.WritePosition (water_start); in fire_lead() 263 gi.WritePosition (tr.endpos); in fire_lead() 444 gi.WritePosition (origin); in Grenade_Explode() 609 gi.WritePosition (origin); in rocket_touch() 695 gi.WritePosition (start); in fire_rail() 696 gi.WritePosition (tr.endpos); in fire_rail() 703 gi.WritePosition (start); in fire_rail() 704 gi.WritePosition (tr.endpos); in fire_rail() [all …]
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | g_weapon.c | 196 gi.WritePosition (tr.endpos); in fire_lead() 233 gi.WritePosition (tr.endpos); in fire_lead() 262 gi.WritePosition (water_start); in fire_lead() 263 gi.WritePosition (tr.endpos); in fire_lead() 449 gi.WritePosition (origin); in Grenade_Explode() 614 gi.WritePosition (origin); in rocket_touch() 700 gi.WritePosition (start); in fire_rail() 701 gi.WritePosition (tr.endpos); in fire_rail() 708 gi.WritePosition (start); in fire_rail() 709 gi.WritePosition (tr.endpos); in fire_rail() [all …]
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | g_weapon.c | 196 gi.WritePosition (tr.endpos); in fire_lead() 233 gi.WritePosition (tr.endpos); in fire_lead() 262 gi.WritePosition (water_start); in fire_lead() 263 gi.WritePosition (tr.endpos); in fire_lead() 444 gi.WritePosition (origin); in Grenade_Explode() 609 gi.WritePosition (origin); in rocket_touch() 695 gi.WritePosition (start); in fire_rail() 696 gi.WritePosition (tr.endpos); in fire_rail() 703 gi.WritePosition (start); in fire_rail() 704 gi.WritePosition (tr.endpos); in fire_rail() [all …]
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