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Searched refs:XBColor (Results 1 – 25 of 36) sorted by relevance

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/dports/games/xblast/xblast-2.10.4/
H A Dcolor.h29 typedef unsigned short XBColor; typedef
36 #define SET_COLOR(r,g,b) ((XBColor) (((r) & 0x001F) << 10) | (XBColor) (((g) & 0x001F) << 5) | (XB…
84 XBColor fg, XBColor bg, XBColor add);
86 int ncolors, const XBColor * color);
87 extern const char *ColorToString (XBColor color);
88 extern XBColor StringToColor (const char *string);
89 extern XBColor LighterColor (XBColor color);
90 extern XBColor DarkerColor (XBColor color);
91 extern XBColor RandomColor (void);
H A Dx11_config.h42 XBColor titleFg;
43 XBColor titleBg;
44 XBColor darkText1;
45 XBColor darkText2;
46 XBColor lightText1;
47 XBColor lightText2;
48 XBColor statusFg;
49 XBColor statusBg;
50 XBColor statusLed;
H A Dsdl_config.h41 XBColor titleFg;
42 XBColor titleBg;
43 XBColor darkText1;
44 XBColor darkText2;
45 XBColor lightText1;
46 XBColor lightText2;
47 XBColor statusFg;
48 XBColor statusBg;
49 XBColor statusLed;
H A Dxbconfig.h40 XBColor helmet;
41 XBColor face;
42 XBColor body;
43 XBColor arms_legs;
44 XBColor hands_feet;
45 XBColor backpack;
46 XBColor white;
H A Dcfg_player.h40 XBColor helmet;
41 XBColor face;
42 XBColor body;
43 XBColor handsFeet;
44 XBColor armsLegs;
45 XBColor backpack;
46 XBColor white; /* needed for convenience */
47 XBColor bodySave;
48 XBColor handsFeetSave;
139 extern XBBool RetrievePlayer (CFGType, XBAtom, XBColor, CFGPlayer *);
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H A Dcolor.c37 CchToPpm (unsigned char *ppm, int width, int height, XBColor fg, XBColor bg, XBColor add) in CchToPpm()
107 const XBColor * color) in EpmToPpm()
170 ColorToString (XBColor color) in ColorToString()
183 XBColor
202 XBColor
203 LighterColor (XBColor color) in LighterColor()
222 XBColor
223 DarkerColor (XBColor color) in DarkerColor()
242 XBColor
H A Dw32_image.h35 extern HBITMAP ReadCchPixmap (const char *path, const char *filename, XBColor fg, XBColor bg,
36 XBColor add);
38 const XBColor * color);
H A Dsdl_image.h30 extern SDL_Surface *ReadCchPixmap (const char *path, const char *filename, XBColor fg, XBColor bg,
31 XBColor add);
33 const XBColor * color);
H A Dx11c_image.h32 extern Pixmap ReadCchPixmap (const char *path, const char *filename, XBColor fg, XBColor bg,
33 XBColor add);
35 const XBColor * color);
H A Dgui.h111 extern void GUI_LoadIconSprite (int index, XBColor color);
128 extern void GUI_LoadBlockCch (int id, const char *name, XBColor fg, XBColor bg, XBColor add);
148 extern XBColor GUI_ParseColor (const char *name);
H A Dsdl_image.c217 ReadCchPixmap (const char *path, const char *filename, XBColor fg, XBColor bg, XBColor add) in ReadCchPixmap()
254 ReadEpmPixmap (const char *path, const char *filename, int n_colors, const XBColor * color) in ReadEpmPixmap()
313 XBColor
H A Dw32_image.c222 ReadCchPixmap (const char *path, const char *filename, XBColor fg, XBColor bg, XBColor add) in ReadCchPixmap()
255 ReadEpmPixmap (const char *path, const char *filename, int n_colors, const XBColor * color) in ReadEpmPixmap()
293 XBColor
H A Dmap.h53 XBColor fg;
54 XBColor bg;
55 XBColor add;
H A Dmi_color.c41 XBColor *pointer;
42 XBColor current;
122 XBColor tmp = SET_COLOR (color->pRgb->red, color->pRgb->green, color->pRgb->blue); in MenuColorPoll()
136 MenuCreateColor (int x, int y, int w, const char *text, XBColor * pColor, XBRgbValue * pRgb) in MenuCreateColor()
H A Dx11c_image.c283 ReadCchPixmap (const char *path, const char *filename, XBColor fg, XBColor bg, XBColor add) in ReadCchPixmap()
330 ReadEpmPixmap (const char *path, const char *filename, int n_colors, const XBColor * color) in ReadEpmPixmap()
451 XBColor
H A Dx11c_tile.c226 GUI_LoadBlockCch (int id, const char *name, XBColor fg, XBColor bg, XBColor add) in GUI_LoadBlockCch()
292 XBColor scoreColors[NUM_PLAYER_COLORS]; in GUI_LoadPlayerScoreTiles()
H A Dsdl_tile.c244 GUI_LoadBlockCch (int id, const char *name, XBColor fg, XBColor bg, XBColor add) in GUI_LoadBlockCch()
317 XBColor scoreColors[NUM_PLAYER_COLORS]; in GUI_LoadPlayerScoreTiles()
H A Dw32_tile.c224 GUI_LoadBlockCch (int id, const char *name, XBColor fg, XBColor bg, XBColor add) in GUI_LoadBlockCch()
350 XBColor scoreColors[NUM_PLAYER_COLORS]; in GUI_LoadPlayerScoreTiles()
H A Dmi_color.h26 extern XBMenuItem *MenuCreateColor (int x, int y, int w, const char *text, XBColor * color,
H A Dini_file.h95 extern XBBool DB_CreateEntryColor (DBSection * section, XBAtom atom, XBColor value);
108 extern XBBool DB_GetEntryColor (const DBSection * section, XBAtom atom, XBColor * pValue);
H A Dw32_text.c64 XBColor color;
94 static XBColor initBrush[NUM_BRUSH] = {
103 CreateTextDC (HDC hdc, HPEN hPen, HBRUSH hBrush, XBColor textColor) in CreateTextDC()
H A Dsprite.h136 extern void SetSpriteColor (Sprite * sprite, XBColor color);
H A Dx11c_sprite.c46 static const XBColor colorIcon[MAX_ICON_SPRITES] = {
175 GUI_LoadIconSprite (int index, XBColor color) in GUI_LoadIconSprite()
H A Dnetwork.h108 extern const XBColor teamColors[NUM_XBTS];
H A Dcfg_game.h89 XBColor teamColor[MAX_PLAYER];

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