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Searched refs:XMFLOAT4X4 (Results 1 – 25 of 29) sorted by relevance

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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Ddirectxmath.h277 struct XMFLOAT4X4 { struct
290 XMFLOAT4X4() = default; argument
291 XMFLOAT4X4(const XMFLOAT4X4&) = default;
292 XMFLOAT4X4& operator=(const XMFLOAT4X4&) = default; argument
293 XMFLOAT4X4(XMFLOAT4X4&&) = default;
294 XMFLOAT4X4& operator=(XMFLOAT4X4&&) = default; argument
295 XM_CONSTEXPR XMFLOAT4X4( in XMFLOAT4X4() function
304 explicit XMFLOAT4X4(const float *pArray);
309 struct __attribute__ ((__aligned__ (16))) XMFLOAT4X4A : public XMFLOAT4X4 { argument
320 : XMFLOAT4X4(m00,m01,m02,m03,m10,m11,m12,m13,m20,m21,m22,m23,m30,m31,m32,m33) {} in XMFLOAT4X4A()
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Ddirectxmath.h277 struct XMFLOAT4X4 { struct
290 XMFLOAT4X4() = default; argument
291 XMFLOAT4X4(const XMFLOAT4X4&) = default;
292 XMFLOAT4X4& operator=(const XMFLOAT4X4&) = default; argument
293 XMFLOAT4X4(XMFLOAT4X4&&) = default;
294 XMFLOAT4X4& operator=(XMFLOAT4X4&&) = default; argument
295 XM_CONSTEXPR XMFLOAT4X4( in XMFLOAT4X4() function
304 explicit XMFLOAT4X4(const float *pArray);
309 struct __attribute__ ((__aligned__ (16))) XMFLOAT4X4A : public XMFLOAT4X4 { argument
320 : XMFLOAT4X4(m00,m01,m02,m03,m10,m11,m12,m13,m20,m21,m22,m23,m30,m31,m32,m33) {} in XMFLOAT4X4A()
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/dports/devel/cmake-gui/cmake-3.22.1/Tests/VSWinStorePhone/Direct3DApp1/
H A DCubeRenderer.h7 DirectX::XMFLOAT4X4 model;
8 DirectX::XMFLOAT4X4 view;
9 DirectX::XMFLOAT4X4 projection;
H A DDirect3DBase.cpp183 m_orientationTransform3D = XMFLOAT4X4( // 0-degree Z-rotation in CreateWindowSizeDependentResources()
190 m_orientationTransform3D = XMFLOAT4X4( // 90-degree Z-rotation in CreateWindowSizeDependentResources()
197 m_orientationTransform3D = XMFLOAT4X4( // 180-degree Z-rotation in CreateWindowSizeDependentResources()
204 m_orientationTransform3D = XMFLOAT4X4( // 270-degree Z-rotation in CreateWindowSizeDependentResources()
H A DDirect3DBase.h38 DirectX::XMFLOAT4X4 m_orientationTransform3D;
/dports/devel/cmake-doc/cmake-3.22.1/Tests/VSWinStorePhone/Direct3DApp1/
H A DCubeRenderer.h7 DirectX::XMFLOAT4X4 model;
8 DirectX::XMFLOAT4X4 view;
9 DirectX::XMFLOAT4X4 projection;
H A DDirect3DBase.cpp183 m_orientationTransform3D = XMFLOAT4X4( // 0-degree Z-rotation in CreateWindowSizeDependentResources()
190 m_orientationTransform3D = XMFLOAT4X4( // 90-degree Z-rotation in CreateWindowSizeDependentResources()
197 m_orientationTransform3D = XMFLOAT4X4( // 180-degree Z-rotation in CreateWindowSizeDependentResources()
204 m_orientationTransform3D = XMFLOAT4X4( // 270-degree Z-rotation in CreateWindowSizeDependentResources()
H A DDirect3DBase.h38 DirectX::XMFLOAT4X4 m_orientationTransform3D;
/dports/devel/cmake/cmake-3.22.1/Tests/VSWinStorePhone/Direct3DApp1/
H A DCubeRenderer.h7 DirectX::XMFLOAT4X4 model;
8 DirectX::XMFLOAT4X4 view;
9 DirectX::XMFLOAT4X4 projection;
H A DDirect3DBase.cpp183 m_orientationTransform3D = XMFLOAT4X4( // 0-degree Z-rotation in CreateWindowSizeDependentResources()
190 m_orientationTransform3D = XMFLOAT4X4( // 90-degree Z-rotation in CreateWindowSizeDependentResources()
197 m_orientationTransform3D = XMFLOAT4X4( // 180-degree Z-rotation in CreateWindowSizeDependentResources()
204 m_orientationTransform3D = XMFLOAT4X4( // 270-degree Z-rotation in CreateWindowSizeDependentResources()
H A DDirect3DBase.h38 DirectX::XMFLOAT4X4 m_orientationTransform3D;
/dports/graphics/opencv/opencv-4.5.3/samples/wp8/OcvImageManipulation/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/
H A DQuadRenderer.h9 DirectX::XMFLOAT4X4 model;
10 DirectX::XMFLOAT4X4 view;
11 DirectX::XMFLOAT4X4 projection;
/dports/graphics/opencv/opencv-4.5.3/samples/wp8/OcvRotatingCube/PhoneXamlDirect3DApp1/PhoneXamlDirect3DApp1Comp/
H A DCubeRenderer.h10 DirectX::XMFLOAT4X4 model;
11 DirectX::XMFLOAT4X4 view;
12 DirectX::XMFLOAT4X4 projection;
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/UWP/Common/
H A DDeviceResources.h42 DirectX::XMFLOAT4X4 GetOrientationTransform3D() const { return m_orientationTransform3D; } in GetOrientationTransform3D()
97 DirectX::XMFLOAT4X4 m_orientationTransform3D;
H A DDeviceResources.cpp36 static const XMFLOAT4X4 Rotation0(
44 static const XMFLOAT4X4 Rotation90(
52 static const XMFLOAT4X4 Rotation180(
60 static const XMFLOAT4X4 Rotation270(
/dports/emulators/ppsspp/ppsspp-1.12.3/UWP/Common/
H A DDeviceResources.h42 DirectX::XMFLOAT4X4 GetOrientationTransform3D() const { return m_orientationTransform3D; } in GetOrientationTransform3D()
97 DirectX::XMFLOAT4X4 m_orientationTransform3D;
H A DDeviceResources.cpp36 static const XMFLOAT4X4 Rotation0(
44 static const XMFLOAT4X4 Rotation90(
52 static const XMFLOAT4X4 Rotation180(
60 static const XMFLOAT4X4 Rotation270(
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/UWP/Common/
H A DDeviceResources.h42 DirectX::XMFLOAT4X4 GetOrientationTransform3D() const { return m_orientationTransform3D; } in GetOrientationTransform3D()
97 DirectX::XMFLOAT4X4 m_orientationTransform3D;
H A DDeviceResources.cpp36 static const XMFLOAT4X4 Rotation0(
44 static const XMFLOAT4X4 Rotation90(
52 static const XMFLOAT4X4 Rotation180(
60 static const XMFLOAT4X4 Rotation270(
/dports/emulators/mesen/Mesen-0.9.8-4-g4c701ad6/Windows/DirectXTK/
H A DSimpleMath.h368 struct Matrix : public XMFLOAT4X4
370 Matrix() : XMFLOAT4X4( 1.f, 0, 0, 0, in Matrix()
377 float m30, float m31, float m32, float m33) : XMFLOAT4X4(m00, m01, m02, m03, in Matrix()
381 …explicit Matrix( const Vector3& r0, const Vector3& r1, const Vector3& r2 ) : XMFLOAT4X4( r0.x, r0.… in Matrix()
385 …ctor4& r0, const Vector4& r1, const Vector4& r2, const Vector4& r3 ) : XMFLOAT4X4( r0.x, r0.y, r0.… in Matrix()
389 Matrix(const XMFLOAT4X4& M) { memcpy_s(this, sizeof(float)*16, &M, sizeof(XMFLOAT4X4)); } in Matrix()
393 explicit Matrix(_In_reads_(16) const float *pArray) : XMFLOAT4X4(pArray) {} in XMFLOAT4X4() function
404 …Matrix& operator= (const XMFLOAT4X4& M) { memcpy_s( this, sizeof(float)*16, &M, sizeof(XMFLOAT4X4)…
/dports/multimedia/kodi-addon-visualization.spectrum/visualization.spectrum-3.4.0-Matrix/src/
H A Ddirectx_spectrum.cpp48 XMFLOAT4X4 view;
49 XMFLOAT4X4 proj;
54 XMFLOAT4X4 world;
/dports/games/libretro-snes9x/snes9x-73aa348/win32/
H A DCD3DCG.h86 XMFLOAT4X4 mvp;
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/
H A Dxnamath.h1853 } XMFLOAT4X4; typedef
1857 __declspec(align(16)) struct XMFLOAT4X4A : public XMFLOAT4X4
1859 XMFLOAT4X4A() : XMFLOAT4X4() {}; in XMFLOAT4X4A()
1864 : XMFLOAT4X4(m00,m01,m02,m03,m10,m11,m12,m13,m20,m21,m22,m23,m30,m31,m32,m33) {}; in XMFLOAT4X4A()
1865 XMFLOAT4X4A(CONST FLOAT *pArray) : XMFLOAT4X4(pArray) {} in XMFLOAT4X4A()
1873 typedef __declspec(align(16)) XMFLOAT4X4 XMFLOAT4X4A;
1981 XMMATRIX XMLoadFloat4x4(_In_ CONST XMFLOAT4X4* pSource);
2055 VOID XMStoreFloat4x4(_Out_ XMFLOAT4X4* pDestination, CXMMATRIX M);
2057 VOID XMStoreFloat4x4NC(_Out_ XMFLOAT4X4* pDestination, CXMMATRIX M);
/dports/devel/apitrace/apitrace-9.0/thirdparty/directxtex/XNAMath/
H A Dxnamath.h2091 } XMFLOAT4X4; typedef
2095 __declspec(align(16)) struct XMFLOAT4X4A : public XMFLOAT4X4
2097 XMFLOAT4X4A() : XMFLOAT4X4() {}; in XMFLOAT4X4A()
2102 : XMFLOAT4X4(m00,m01,m02,m03,m10,m11,m12,m13,m20,m21,m22,m23,m30,m31,m32,m33) {}; in XMFLOAT4X4A()
2103 explicit XMFLOAT4X4A(_In_count_c_(16) CONST FLOAT *pArray) : XMFLOAT4X4(pArray) {} in XMFLOAT4X4() function
2111 typedef __declspec(align(16)) XMFLOAT4X4 XMFLOAT4X4A;
2231 XMMATRIX XMLoadFloat4x4(_In_ CONST XMFLOAT4X4* pSource);
2315 VOID XMStoreFloat4x4(_Out_ XMFLOAT4X4* pDestination, CXMMATRIX M);
2317 VOID XMStoreFloat4x4NC(_Out_ XMFLOAT4X4* pDestination, CXMMATRIX M);
/dports/multimedia/kodi/xbmc-19.3-Matrix/xbmc/guilib/
H A DGUIShaderDX.cpp379 XMFLOAT4X4 world, view, projection; in ClipToScissorParams()

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