Searched refs:XMLIDEncode (Results 1 – 2 of 2) sorted by relevance
97 static const std::string XMLIDEncode(const std::string& name) { in XMLIDEncode() function390 const std::string cameraId = XMLIDEncode(cam->mName.C_Str()); in WriteCamera()447 const std::string lightId = XMLIDEncode(light->mName.C_Str()); in WriteLight()881 const std::string idstrEscaped = XMLIDEncode(idstr); in WriteController()916 mOutput << XMLIDEncode(mesh->mBones[i]->mName.C_Str()) << " "; in WriteController()1053 const std::string geometryId = XMLIDEncode(idstr); in WriteGeometry()1204 std::string arrayId = XMLIDEncode(pIdString) + "-array"; in WriteFloatArray()1297 const std::string sceneId = XMLIDEncode(mScene->mRootNode->mName.C_Str()); in WriteSceneLibrary()1332 const std::string idstrEscaped = XMLIDEncode(idstr); in WriteAnimationLibrary()1404 std::string arrayId = XMLIDEncode(node_idstr) + "-array"; in WriteAnimationLibrary()[all …]
92 static const std::string XMLIDEncode(const std::string &name) { in XMLIDEncode() function1146 std::string arrayId = XMLIDEncode(pIdString) + "-array"; in WriteFloatArray()1148 …mOutput << startstr << "<source id=\"" << XMLIDEncode(pIdString) << "\" name=\"" << XMLEscape(pIdS… in WriteFloatArray()1340 std::string arrayId = XMLIDEncode(cur_node_idstr2) + "-array"; in WriteAnimationLibrary()1342 … mOutput << startstr << "<source id=\"" << XMLIDEncode(cur_node_idstr2) << "\">" << endstr; in WriteAnimationLibrary()1377 mOutput << startstr << "<sampler id=\"" << XMLIDEncode(node_idstr) << "\">" << endstr; in WriteAnimationLibrary()1380 …mOutput << startstr << "<input semantic=\"INPUT\" source=\"#" << XMLIDEncode(nodeAnim->mNodeName.d… in WriteAnimationLibrary()1381 …mOutput << startstr << "<input semantic=\"OUTPUT\" source=\"#" << XMLIDEncode(nodeAnim->mNodeName.… in WriteAnimationLibrary()1394 …"<channel source=\"#" << XMLIDEncode(nodeAnim->mNodeName.data + std::string("_matrix-sampler")) <<… in WriteAnimationLibrary()1647 idStr = XMLIDEncode(idStr); in GetNodeUniqueId()[all …]